justin
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294e01479a
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Define shape datatype
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2021-09-14 01:17:07 +01:00 |
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justin
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9bdb9a227f
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Various refactoring
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2021-08-17 19:08:18 +02:00 |
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justin
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650e58bdfa
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Improve level generation speed
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2021-08-16 20:56:49 +02:00 |
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justin
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5829c66527
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Add new files
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2021-08-13 12:28:17 +02:00 |
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justin
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51b8fab214
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Refactor vertex poking
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2021-08-10 02:29:17 +02:00 |
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justin
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b580666c57
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Move towards replacing F.foldM with streaming, using mutable accumulator
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2021-08-09 19:07:58 +02:00 |
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justin
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d7649b951b
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Implement poking using Verx lists
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2021-07-30 20:04:55 +02:00 |
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justin
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834464db51
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Remove RenderType datatype
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2021-07-30 11:53:51 +02:00 |
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justin
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bd8ef3f416
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Mid strictifying
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2021-07-29 23:42:27 +02:00 |
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justin
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ae84f44824
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Reduce rendertype down to vertex information
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2021-07-27 13:35:43 +02:00 |
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justin
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4f44b748bf
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Cleanup redundant modules
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2021-07-25 02:21:55 +02:00 |
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justin
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f5873db68d
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Merge Picture and RenderType datatypes
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2021-07-25 02:12:55 +02:00 |
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justin
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84a9badea8
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Refactor modules
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2021-07-25 01:29:43 +02:00 |
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justin
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e453065afe
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Partial fix of inventory rendering
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2021-07-23 12:48:40 +02:00 |
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justin
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b4d89b16fa
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Remove dedicated line shader
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2021-07-22 14:59:06 +02:00 |
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justin
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5d2dde6f35
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Small optimisations
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2021-07-22 13:27:23 +02:00 |
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justin
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315cf780bf
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Give proper foldl' and foldr methods for LTrees
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2021-07-22 02:00:18 +02:00 |
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justin
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9f37ecb204
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Tweak picture layers
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2021-07-21 17:52:38 +02:00 |
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justin
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0aa437d035
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Commit before generalising picture transformation to alternative
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2021-07-21 14:38:57 +02:00 |
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justin
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ac66b4b9d6
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Hlint pass
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2021-07-12 12:44:43 +02:00 |
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justin
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fd388e1fdf
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Add barrel distortion shader
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2021-07-09 14:36:49 +02:00 |
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justin
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9df19a9e85
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Allow tweaking z buffer when rendering polygon, improve explosion render
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2021-07-03 23:56:01 +02:00 |
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justin
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3d16c33d33
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Initial pass at shadows from level geometry
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2021-06-29 15:27:26 +02:00 |
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justin
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089dcc3f5d
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Add various helpers for creating polyhedra
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2021-06-27 18:53:06 +02:00 |
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justin
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726cd425f2
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Tweak drawing parameters
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2021-06-25 18:43:45 +02:00 |
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justin
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06a92e70ee
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Initial working prototype of general lighting surfaces
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2021-06-25 03:01:18 +02:00 |
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justin
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2d0f08c2e9
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Fix tile depth
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2021-06-25 02:27:20 +02:00 |
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justin
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b6feccd934
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Make light position uniform 3d
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2021-06-25 01:19:20 +02:00 |
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justin
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b451953b99
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Refactor lighting shaders
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2021-06-25 00:44:45 +02:00 |
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justin
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bae8a4ed94
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Cleanup matrices
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2021-06-24 18:49:10 +02:00 |
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justin
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97598bc171
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Replace explicit matrix uniforms with single ubo
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2021-06-24 17:58:15 +02:00 |
|
justin
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9c94ec93bd
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First pass at using UBO
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2021-06-24 16:17:43 +02:00 |
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justin
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d534f08064
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Unify matrix uniform assignment, move towards uniform block
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2021-06-24 14:38:17 +02:00 |
|
justin
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45194273e5
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Refactor arc drawing
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2021-06-24 13:34:11 +02:00 |
|
justin
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9f1b501388
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Refactor rendering
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2021-06-23 15:16:30 +02:00 |
|
justin
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899c1c5f6e
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Refactor text rendering
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2021-06-23 01:35:38 +02:00 |
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justin
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c2297cd114
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Add simple high pipes
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2021-06-21 16:29:24 +02:00 |
|
justin
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da631e3b37
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Add tilemap floors to rooms
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2021-06-15 14:56:32 +02:00 |
|
justin
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73bd407c49
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Implement texture atlas, details on why it works unclear
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2021-06-14 16:24:10 +02:00 |
|
justin
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f09fe8798e
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Module reorganisation
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2021-06-12 12:21:42 +02:00 |
|
justin
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11bd97335d
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Tidy imports
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2021-06-12 02:47:11 +02:00 |
|
justin
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8723be7f26
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Refactor poking slightly
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2021-06-12 02:40:45 +02:00 |
|
justin
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02a2d3920d
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Remove list layer while poking
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2021-06-12 02:08:42 +02:00 |
|
justin
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0cb0c752e2
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Start modularising shader code
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2021-06-12 01:41:46 +02:00 |
|
justin
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a5744f02f0
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Remove vaoBufferTarget
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2021-06-12 01:14:42 +02:00 |
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justin
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5aab790806
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Interleave vertex buffer data
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2021-06-12 00:50:59 +02:00 |
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justin
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1f87dca6ec
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Tweak vbo again
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2021-06-11 21:13:01 +02:00 |
|
justin
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c2360a5f0f
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Tweak vbo
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2021-06-11 21:04:42 +02:00 |
|
justin
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7b6521587d
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Remove polymorphism of shader type
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2021-06-11 19:41:17 +02:00 |
|
justin
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a9aa2ca2cb
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Add test tileset textures
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2021-06-11 13:51:06 +02:00 |
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