justin
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8d266a6770
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Various improvements, metal debris
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2022-06-23 18:53:26 +01:00 |
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justin
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e3d5c4eb4b
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Start to add mountable objects
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2022-06-23 16:07:58 +01:00 |
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justin
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85406d06c1
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Correct non-pushing of partially destroyed doors
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2022-06-23 15:20:50 +01:00 |
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justin
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56b9b2dd9e
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Move towards drawing shapes according to location
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2022-06-23 14:53:08 +01:00 |
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justin
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0f01e422f6
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Move towards allowing partial destruction of doors
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2022-06-23 14:52:25 +01:00 |
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justin
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4c8c82b55c
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Simplify doorMechanism (involves hack)
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2022-06-23 11:00:25 +01:00 |
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justin
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8e3f03637d
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Commit before door refactor
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2022-06-23 09:30:46 +01:00 |
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justin
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ee47ee8e95
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Require weapon also primed on ammo check
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2022-06-22 21:03:06 +01:00 |
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justin
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fff5c87092
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Re-add twist when reloading, stop reload when full ammo
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2022-06-22 20:41:37 +01:00 |
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justin
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2ebad5da2a
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Cleanup
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2022-06-22 19:31:11 +01:00 |
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justin
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c34468aa49
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Fix bug on dropping item when reloading
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2022-06-22 19:22:17 +01:00 |
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justin
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4d1b5d3ca8
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Allow for left click to start and pause reloading when aiming
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2022-06-22 18:18:25 +01:00 |
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justin
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3609bdb4fd
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Rename sounds
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2022-06-22 17:03:24 +01:00 |
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justin
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698ccb414d
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Record whether a mouse click is continued or not
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2022-06-22 17:02:57 +01:00 |
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justin
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ac0948cb64
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Allow pausable reloads with discrete progess steps
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2022-06-22 14:20:20 +01:00 |
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justin
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029b6daf8e
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Allow for custom reloading sounds
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2022-06-21 22:21:18 +01:00 |
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justin
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53c8be0679
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Continue reload refactor
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2022-06-21 14:07:17 +01:00 |
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justin
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14a7189b44
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Continue refactoring reloading
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2022-06-21 13:06:55 +01:00 |
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justin
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37eb69c661
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Refactor reloading to use list of required steps
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2022-06-20 19:06:02 +01:00 |
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justin
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a85cf4d1fb
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Continue refactor of reloading
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2022-06-20 11:12:24 +01:00 |
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justin
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2f4b381484
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Make reloading based upon creature stance
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2022-06-20 00:53:47 +01:00 |
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justin
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8d457033a2
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Cleanup
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2022-06-19 22:46:50 +01:00 |
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justin
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b3c6944693
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Hack to prevent creature dying with greater than 0 hp
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2022-06-19 22:33:49 +01:00 |
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justin
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149ec834ff
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Add file
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2022-06-19 22:26:44 +01:00 |
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justin
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e838f270f2
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Cleanup
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2022-06-19 22:26:34 +01:00 |
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justin
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8d81104f5f
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Refactor material sounds
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2022-06-19 21:21:33 +01:00 |
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justin
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08e5df07e2
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Allow for door destruction
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2022-06-19 20:50:03 +01:00 |
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justin
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9e311cccf4
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Fix glass debris bug
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2022-06-19 16:42:41 +01:00 |
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justin
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4924aa0a57
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Make block damages slightly more logical
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2022-06-19 16:11:54 +01:00 |
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justin
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a7e6d6f3cc
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Move wall damages to external position
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2022-06-19 15:05:12 +01:00 |
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justin
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f2d6504634
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Fix bug in room position generation
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2022-06-19 13:19:15 +01:00 |
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justin
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541a04f1bc
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Make item display universal
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2022-06-19 12:56:30 +01:00 |
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justin
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df1f3ad6b0
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Split Dodge.Base
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2022-06-19 11:34:59 +01:00 |
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justin
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6cc29813d8
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Allow creation of items via typed command
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2022-06-19 11:04:16 +01:00 |
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justin
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075d4b1164
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Cleanup
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2022-06-19 10:26:18 +01:00 |
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justin
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55d2fcc8d0
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Add possible cosmetic pipes to tanks
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2022-06-19 10:17:03 +01:00 |
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justin
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bae0f7dcad
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Make "tanks" into Blocks
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2022-06-18 23:28:17 +01:00 |
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justin
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cc93fc83d7
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Add file (broken commit, mid block refactor)
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2022-06-18 11:07:34 +01:00 |
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justin
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781e337cad
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Commit mid block refactor
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2022-06-18 11:07:17 +01:00 |
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justin
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a1c7abedaf
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Rename Perception datatype/fields
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2022-06-18 10:08:06 +01:00 |
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justin
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66fda3fb93
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Move towards debris slowing movement
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2022-06-18 01:26:17 +01:00 |
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justin
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5f68b512dd
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Make crytal walls destructible by shatterGun
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2022-06-18 01:14:47 +01:00 |
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justin
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6a095d3de6
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Cleanup
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2022-06-18 00:18:18 +01:00 |
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justin
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a7c03671d3
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Cleanup
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2022-06-17 21:48:23 +01:00 |
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justin
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5053590792
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Reify debug booleans
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2022-06-17 21:34:00 +01:00 |
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justin
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261bb0bb6b
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Test aggressive object culling
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2022-06-17 20:14:47 +01:00 |
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justin
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f365f18ee8
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Slightly less aggressive culling of light sources
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2022-06-17 18:37:27 +01:00 |
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justin
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cbfb417d21
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Add aggressive light culling
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2022-06-17 18:24:24 +01:00 |
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justin
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55341f7caf
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Commit before messing around with shaders
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2022-06-16 14:02:21 +01:00 |
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justin
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2bc30d0a6b
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Fix bug in randArc
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2022-06-16 12:40:27 +01:00 |
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