Commit Graph

79 Commits

Author SHA1 Message Date
justin e9e72594c0 Resplit Picture 2022-07-01 20:15:04 +01:00
justin 08e5df07e2 Allow for door destruction 2022-06-19 20:50:03 +01:00
justin cbfb417d21 Add aggressive light culling 2022-06-17 18:24:24 +01:00
justin 1c038b79be Add visuals for wrist equipment 2022-05-22 23:23:29 +01:00
justin 77c3f83d20 Add explicit layer datatype 2022-04-10 10:48:17 +01:00
justin 901fab762a Move toward adding infoboxes/better creature information display 2022-04-10 10:16:15 +01:00
justin 31d5bcd0bb Develop laser upgrade path slightly 2022-04-04 17:00:35 +01:00
justin 69490bb984 Commit before improving item targeting 2022-02-22 10:47:15 +00:00
justin f626fce105 Implement teleporting bullets 2022-02-21 20:51:01 +00:00
justin 40f1d987cb Cleanup 2022-02-13 17:29:32 +00:00
justin ede5a4e5d0 Move line width to first argument 2022-02-10 11:31:55 +00:00
justin 700ab8d930 Minor cleanups 2022-02-10 10:50:29 +00:00
justin 0a860e6f68 Fix aiming with no weapon crash 2022-02-08 12:47:58 +00:00
justin 85ededc158 Start work on crafting/combinations 2021-12-02 00:50:29 +00:00
justin 5cbe394e08 Cleanup 2021-11-28 17:07:04 +00:00
justin 78f91e522b Unify config files, add capability to remember window position 2021-10-29 19:35:54 +01:00
justin 1414d08d88 Fix bug when forming convex hull of game room bounds 2021-09-30 23:46:59 +01:00
justin 7b6904b51f Fix direction stuttering bug 2021-09-22 19:42:39 +01:00
justin 294e01479a Define shape datatype 2021-09-14 01:17:07 +01:00
justin 064d43f903 Center and rotate to horizontal sound text 2021-09-12 21:00:02 +01:00
justin ecaa5c48d0 Working cloud shadows (slow) 2021-09-01 12:20:01 +01:00
justin c36654520d Add missing dependencies, fix arc rendering 2021-08-28 16:22:21 +01:00
justin a730dd66e0 Tweak bloom, remove pistol spread 2021-08-21 11:32:50 +02:00
justin 9bdb9a227f Various refactoring 2021-08-17 19:08:18 +02:00
justin 5da577ff12 Improve intersection test--fails sometimes 2021-08-17 00:52:54 +02:00
justin 650e58bdfa Improve level generation speed 2021-08-16 20:56:49 +02:00
justin 4bbe5d0cf1 Move main to allow for new executables 2021-08-11 17:54:48 +02:00
justin 51b8fab214 Refactor vertex poking 2021-08-10 02:29:17 +02:00
justin b580666c57 Move towards replacing F.foldM with streaming, using mutable accumulator 2021-08-09 19:07:58 +02:00
justin 54c912224b Rendering optimisations (mainly inlining) 2021-07-31 23:38:37 +02:00
justin d7649b951b Implement poking using Verx lists 2021-07-30 20:04:55 +02:00
justin 834464db51 Remove RenderType datatype 2021-07-30 11:53:51 +02:00
justin bd8ef3f416 Mid strictifying 2021-07-29 23:42:27 +02:00
justin 25a6186e7b Hack partially working gui line to dropped items 2021-07-28 20:58:39 +02:00
justin ee553c6e49 Add picture shader container datatype 2021-07-28 20:14:54 +02:00
justin ae84f44824 Reduce rendertype down to vertex information 2021-07-27 13:35:43 +02:00
justin d27c5e7ff4 Tweak single bind pass 2021-07-26 12:51:01 +02:00
justin 5dfebd221d Broken binding of central picture in one pass 2021-07-26 00:53:35 +02:00
justin 4f44b748bf Cleanup redundant modules 2021-07-25 02:21:55 +02:00
justin f5873db68d Merge Picture and RenderType datatypes 2021-07-25 02:12:55 +02:00
justin e453065afe Partial fix of inventory rendering 2021-07-23 12:48:40 +02:00
justin f044593c24 Commit before removing line shader 2021-07-22 14:50:35 +02:00
justin 9f37ecb204 Tweak picture layers 2021-07-21 17:52:38 +02:00
justin 9df19a9e85 Allow tweaking z buffer when rendering polygon, improve explosion render 2021-07-03 23:56:01 +02:00
justin 3d16c33d33 Initial pass at shadows from level geometry 2021-06-29 15:27:26 +02:00
justin d534f08064 Unify matrix uniform assignment, move towards uniform block 2021-06-24 14:38:17 +02:00
justin 45194273e5 Refactor arc drawing 2021-06-24 13:34:11 +02:00
justin 9f1b501388 Refactor rendering 2021-06-23 15:16:30 +02:00
justin c2297cd114 Add simple high pipes 2021-06-21 16:29:24 +02:00
justin da631e3b37 Add tilemap floors to rooms 2021-06-15 14:56:32 +02:00