justin
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a546d070f0
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Add shrinkability and cursed items
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2021-11-18 18:30:22 +00:00 |
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justin
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147d6098ab
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Tweak block sounds
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2021-11-18 03:50:54 +00:00 |
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justin
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f6d5d5a201
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Add basic vocalizations to chase creatures
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2021-11-18 01:46:37 +00:00 |
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justin
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9db091597d
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Add indexed world modifications, example use in flicker lights
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2021-11-17 11:24:40 +00:00 |
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justin
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67e164c830
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Some cleanup, sidetracked from inter-room placements
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2021-11-12 14:16:16 +00:00 |
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justin
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a195157e54
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Move toward better info display during level generation
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2021-11-10 23:40:04 +00:00 |
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justin
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5681a37953
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Cleanup. Add room-wise random placement spots
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2021-11-07 19:46:14 +00:00 |
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justin
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5a52b646e1
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Add forgotten files, many updates concerning turrets and shields
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2021-11-05 19:58:55 +00:00 |
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justin
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2c768845b2
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Move towards adding reflective shield
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2021-11-05 12:14:11 +00:00 |
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justin
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5cbfa6f1ff
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Stun turret turn with electrical damage
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2021-11-05 01:41:57 +00:00 |
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justin
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59f43a3602
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Add lights to buttons, cleanup
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2021-11-02 19:38:22 +00:00 |
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justin
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82de39657b
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Implement basic laser sensor
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2021-11-01 18:20:45 +00:00 |
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justin
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7ddbbdda14
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Improve machines, tweak wall ids
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2021-11-01 15:21:21 +00:00 |
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justin
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da346bc3a0
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Unify world shape and picture into spic
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2021-11-01 02:00:12 +00:00 |
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justin
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86fdfd260e
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Add objects based on walls, called machines
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2021-10-31 22:55:02 +00:00 |
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justin
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74a4267393
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Cleanup
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2021-10-31 15:03:05 +00:00 |
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justin
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a6867b1fad
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Add muzzle flare
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2021-10-31 13:04:18 +00:00 |
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justin
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50d0f18ab7
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Determine thunk leak when marking seen walls
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2021-10-29 17:25:12 +01:00 |
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justin
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686a9fc3ee
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Unify block wall types
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2021-10-28 00:05:57 +01:00 |
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justin
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12d43f9cf0
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Partially implement separate blocks
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2021-10-26 22:53:49 +01:00 |
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justin
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d136fd910c
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Commit before changing block type
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2021-10-19 21:11:02 +01:00 |
|
justin
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982c8d81e1
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Cleanup
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2021-10-19 15:13:41 +01:00 |
|
justin
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1f8b4b8565
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Unify save states
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2021-10-19 14:20:56 +01:00 |
|
justin
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9e9d2b5def
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Cleanup
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2021-10-19 13:14:52 +01:00 |
|
justin
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d46de1ca80
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Add tank furniture, stop autorotate when aiming
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2021-10-05 22:57:54 +01:00 |
|
justin
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8c1496e140
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Refactor item drawing
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2021-10-01 23:01:36 +01:00 |
|
justin
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f3437adef7
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Working implementation of light change when door opens
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2021-09-29 01:34:54 +01:00 |
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justin
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b8af2ce9d8
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Commit before placement refactor
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2021-09-28 14:55:22 +01:00 |
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justin
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751000636e
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Continue major door/wall refactor
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2021-09-28 12:32:44 +01:00 |
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justin
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1990558985
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Refactor doors
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2021-09-28 01:48:03 +01:00 |
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justin
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743c1c878d
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Make buttons have shape, expose multiple bugs
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2021-09-27 12:28:53 +01:00 |
|
justin
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d9ad55ec50
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Implement simple sweep light
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2021-09-26 23:38:32 +01:00 |
|
justin
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79b2692199
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Refactor inverse shockwave
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2021-09-26 12:09:44 +01:00 |
|
justin
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a823d4c6df
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Refactor tractor beam
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2021-09-26 02:58:38 +01:00 |
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justin
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32367b5b2d
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Add trajectory to grenades, various refactoring
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2021-09-25 18:39:53 +01:00 |
|
justin
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7da1a8bc45
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Move debug flags to config, various perf improvements
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2021-09-24 13:25:24 +01:00 |
|
justin
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952ec1c579
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Working dynamic shadows using shape vertices buffer
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2021-09-22 10:34:39 +01:00 |
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justin
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2804d58a5a
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Continue shape rendering improvements
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2021-09-21 02:04:41 +01:00 |
|
justin
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c605ac74ff
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Performance improvements, combine cap and geometry buffer
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2021-09-18 19:48:35 +01:00 |
|
justin
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2d8f1089a1
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Allow for items to cast shadows
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2021-09-18 11:00:52 +01:00 |
|
justin
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6ac53c052c
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Working (but slow) shadow shapes
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2021-09-17 23:12:51 +01:00 |
|
justin
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294e01479a
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Define shape datatype
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2021-09-14 01:17:07 +01:00 |
|
justin
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29f048cfdd
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Add dust on bullet wall hit
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2021-09-13 12:23:51 +01:00 |
|
justin
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b27c174d93
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Refactor control list display
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2021-09-13 01:39:53 +01:00 |
|
justin
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49274064a0
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Add quicksave
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2021-09-13 00:17:45 +01:00 |
|
justin
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51a85bd1ec
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Refactor sound
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2021-09-12 17:52:34 +01:00 |
|
justin
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aa7413a29f
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Cleanup, move towards unifying zones
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2021-09-11 15:52:43 +01:00 |
|
justin
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73beeacf3c
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Commit before putting walls into vector zones
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2021-09-11 12:17:16 +01:00 |
|
justin
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70c97f5367
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Refactor sounds
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2021-09-09 14:58:07 +01:00 |
|
justin
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be7b2d2cd7
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Add frame clock
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2021-09-09 13:29:09 +01:00 |
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