justin
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55f1d89a5e
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Creature shadow test
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2021-08-28 20:42:20 +01:00 |
|
justin
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9bdb9a227f
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Various refactoring
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2021-08-17 19:08:18 +02:00 |
|
justin
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650e58bdfa
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Improve level generation speed
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2021-08-16 20:56:49 +02:00 |
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justin
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4bbe5d0cf1
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Move main to allow for new executables
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2021-08-11 17:54:48 +02:00 |
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justin
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51b8fab214
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Refactor vertex poking
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2021-08-10 02:29:17 +02:00 |
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justin
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b580666c57
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Move towards replacing F.foldM with streaming, using mutable accumulator
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2021-08-09 19:07:58 +02:00 |
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justin
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d7649b951b
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Implement poking using Verx lists
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2021-07-30 20:04:55 +02:00 |
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justin
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834464db51
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Remove RenderType datatype
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2021-07-30 11:53:51 +02:00 |
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justin
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bd8ef3f416
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Mid strictifying
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2021-07-29 23:42:27 +02:00 |
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justin
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72f57b6ccf
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Move towards removing renderStrategy data
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2021-07-29 15:58:35 +02:00 |
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justin
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ae84f44824
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Reduce rendertype down to vertex information
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2021-07-27 13:35:43 +02:00 |
|
justin
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4f44b748bf
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Cleanup redundant modules
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2021-07-25 02:21:55 +02:00 |
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justin
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f5873db68d
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Merge Picture and RenderType datatypes
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2021-07-25 02:12:55 +02:00 |
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justin
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84a9badea8
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Refactor modules
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2021-07-25 01:29:43 +02:00 |
|
justin
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9f37ecb204
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Tweak picture layers
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2021-07-21 17:52:38 +02:00 |
|
justin
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ac66b4b9d6
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Hlint pass
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2021-07-12 12:44:43 +02:00 |
|
justin
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3056e6384b
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Working shadows from foreground, not optimised
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2021-06-29 16:47:16 +02:00 |
|
justin
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3d16c33d33
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Initial pass at shadows from level geometry
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2021-06-29 15:27:26 +02:00 |
|
justin
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089dcc3f5d
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Add various helpers for creating polyhedra
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2021-06-27 18:53:06 +02:00 |
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