Commit Graph

23 Commits

Author SHA1 Message Date
justin b1bd52b09e Hlint 2025-11-22 11:31:06 +00:00
justin 71e7b51c88 Remove distortion framebuffer/graphic resolution option 2025-11-21 11:32:30 +00:00
justin 80957d5470 Fix another layered circle rendering bug 2025-11-20 21:58:41 +00:00
justin 10dbb238c8 Clarify number of distortions, play with distorting bullets 2025-11-19 21:49:20 +00:00
justin 610936a5fa Allow independent distortion of rgb channels 2025-11-19 10:38:30 +00:00
justin 8759431fec Limit number of distortions to 10 2025-11-18 23:10:36 +00:00
justin b633b9d55f Allow for multiple distortions at once 2025-11-18 22:49:51 +00:00
justin 8428f08ebd Work on distortions 2025-11-18 10:55:46 +00:00
justin 1205823ddb Work on distortion shader 2025-11-15 23:17:44 +00:00
justin d436b853eb Work on distortion shader 2025-11-15 13:21:11 +00:00
justin a24ee66f51 Clamp framebuffer textures to edges 2025-11-14 12:41:44 +00:00
justin f69956750a Work on what happens when creatures fall down chasms 2025-08-05 21:39:44 +01:00
justin c0579fae00 Stop overwriting depth buffer when combining cloud positions 2023-03-21 16:42:58 +00:00
justin 9570becd1b Cleanup 2023-03-21 16:04:56 +00:00
justin d5fbc06332 Prevent cloud "pop" when an overlapping cloud fades out to nothing 2023-03-21 14:46:41 +00:00
justin 7d0bb7f229 Tweak clouds 2023-03-20 18:24:07 +00:00
justin 33f31aa385 Improve normal maps on ground and walls 2023-03-19 23:52:19 +00:00
justin 160560af5f Refactor, try to limit dependencies 2022-07-28 00:59:56 +01:00
justin cf5ec4a261 Use strict-containers for IntMaps 2022-07-21 15:27:00 +01:00
justin 6905c6f154 Commit before static wall overhaul 2021-07-19 01:33:52 +02:00
justin 69f915a894 Cleanup warnings 2021-05-17 22:39:18 +02:00
justin 6d4c17fc07 Refactor wall points from lists to pairs 2021-05-04 01:31:55 +02:00
justin 1c11d82878 Fix---at least partially---level generation bug 2021-03-28 18:51:39 +02:00