justin
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b9f73d255f
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Various tweaks
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2021-08-18 20:38:55 +02:00 |
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justin
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910c29a510
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Fix worldEvent reset space leak
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2021-08-18 13:18:46 +02:00 |
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justin
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9bdb9a227f
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Various refactoring
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2021-08-17 19:08:18 +02:00 |
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justin
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c58ee6d56c
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Improve line zoning
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2021-08-16 14:44:52 +02:00 |
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justin
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4bbe5d0cf1
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Move main to allow for new executables
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2021-08-11 17:54:48 +02:00 |
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justin
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2d8b27746c
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Further strictifying
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2021-07-30 00:23:02 +02:00 |
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justin
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84a9badea8
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Refactor modules
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2021-07-25 01:29:43 +02:00 |
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justin
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5d2dde6f35
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Small optimisations
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2021-07-22 13:27:23 +02:00 |
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justin
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7b45a4a295
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Steps towards making clouds list based
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2021-07-21 00:05:13 +02:00 |
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justin
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af44a380fc
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Commit before cloud changes
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2021-07-20 23:45:45 +02:00 |
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justin
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316a4141ab
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Fix space leak, start to unify door mechanisms
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2021-07-20 13:42:38 +02:00 |
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justin
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8bc5b49a3c
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Replace some instances of sorting with minimums
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2021-07-20 05:26:27 +02:00 |
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justin
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58b2c8a842
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Introduce safeMinimumOn
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2021-07-20 04:34:28 +02:00 |
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justin
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6905c6f154
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Commit before static wall overhaul
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2021-07-19 01:33:52 +02:00 |
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justin
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38682049c4
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Pass projectile object to draw function
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2021-05-24 14:21:13 +02:00 |
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justin
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3ae454acf4
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Make bezierGun set target on right click
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2021-05-23 20:32:15 +02:00 |
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justin
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9c2bcbec10
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Add IntMapHelper, locate wall cutting bug
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2021-05-22 15:14:21 +02:00 |
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justin
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114335fdbe
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Refactor creature ai
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2021-05-20 21:25:42 +02:00 |
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justin
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69f915a894
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Cleanup warnings
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2021-05-17 22:39:18 +02:00 |
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justin
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d7fcdbf550
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Delete cruft, add Reader monad to some internal ai
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2021-05-16 21:42:11 +02:00 |
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justin
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0798cc0b0e
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Remove all AI code from AI file
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2021-05-15 14:59:35 +02:00 |
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justin
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0b26761be5
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AI refactor
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2021-05-14 12:04:12 +02:00 |
|
justin
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ead87af3c1
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Refactor ai
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2021-05-12 14:24:31 +02:00 |
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justin
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6d4c17fc07
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Refactor wall points from lists to pairs
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2021-05-04 01:31:55 +02:00 |
|
justin
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e21178b688
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Refactoring
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2021-05-03 23:59:20 +02:00 |
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justin
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f336d7e3f6
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Add airlocks
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2021-05-02 21:09:25 +02:00 |
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justin
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7711738b3b
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Add blurring of lightmap (and refactoring)
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2021-05-01 02:28:04 +02:00 |
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justin
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9c0e4425da
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Refactoring and linting
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2021-04-30 17:50:28 +02:00 |
|
justin
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6a38950501
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Linting, haddocking
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2021-04-29 15:31:07 +02:00 |
|
justin
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2085d5a048
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Commit before static wall change
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2021-04-27 22:01:03 +02:00 |
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justin
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6d229f8de2
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Add no weapon start
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2021-04-27 19:26:35 +02:00 |
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justin
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b911a013e0
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Random tree structure generation of rooms
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2021-04-20 02:01:24 +02:00 |
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justin
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f1214c0584
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Improve configuration handling
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2021-04-08 02:48:25 +02:00 |
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justin
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ebcac39069
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Refactor sound
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2021-04-06 14:53:40 +02:00 |
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justin
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b3649597fa
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Add haddocks
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2021-04-04 18:53:43 +02:00 |
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justin
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3b417c4966
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Add haddocks and/or cleanup
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2021-04-04 16:26:06 +02:00 |
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justin
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1e9a07d1c8
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Reorganise rendering in Dodge
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2021-04-01 11:28:53 +02:00 |
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justin
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07d84cc1c6
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Refactor event/input
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2021-03-26 14:52:25 +01:00 |
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justin
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420cf7fc4b
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Rename protypes/basic to default
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2021-03-26 13:33:55 +01:00 |
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justin
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b46adf9898
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Refactor map, add location arrows
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2021-03-26 03:13:18 +01:00 |
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justin
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1a91d29896
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Remove Smoke datatype
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2021-03-24 00:00:13 +01:00 |
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justin
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021ff857fc
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Refactor flash lighting, improve laser scope lighting
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2021-03-23 19:36:59 +01:00 |
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justin
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451ef98b9f
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General cleanup, remove Drawing type synonym
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2021-03-23 15:48:14 +01:00 |
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justin
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b13467053a
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Refactor basic explosion
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2021-03-23 14:50:23 +01:00 |
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justin
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885fa4a67e
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Rename (indexed) particles to projectiles
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2021-03-23 14:03:00 +01:00 |
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justin
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5c23e0a348
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Stop bullets drawing over extended top of walls
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2021-03-22 00:46:54 +01:00 |
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justin
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f19f879945
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Fix wall depth rendering
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2021-03-22 00:05:24 +01:00 |
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justin
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a34c578786
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Combine Door and AutoDoor type constructors, add doorPathable field
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2021-03-21 13:33:57 +01:00 |
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justin
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3707954913
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Partially implement a framebuffer object for bluring shadows
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2021-03-16 20:27:05 +01:00 |
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justin
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24aede4cac
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Replace bresenham with digitalLine
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2021-03-16 00:34:54 +01:00 |
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