justin
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cd7a5dcbb5
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Simplify block/wall destruction
This uses a right fold, so might be slower than a strict left fold
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2025-11-09 16:00:46 +00:00 |
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justin
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c2e5aaa7a0
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Broken implementation of window colours, move towards stencil ceilings
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2025-10-29 21:48:09 +00:00 |
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justin
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10503da955
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Improve window drawing
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2025-10-28 09:58:44 +00:00 |
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justin
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c55c3e874d
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Hack solution to path graph space leak: evaluate all edge obstacles
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2025-10-26 11:38:22 +00:00 |
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justin
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61910785c4
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Cleanup door mounts, noticed space leak when no debug-display paths
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2025-10-25 22:49:37 +01:00 |
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justin
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c2cc38a642
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Implement different door speeds
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2025-10-25 09:57:13 +01:00 |
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justin
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ccb809a090
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Cleanup
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2025-10-24 18:50:09 +01:00 |
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justin
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488428b1ef
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Single source of truth for wall pathing
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2025-10-24 14:25:19 +01:00 |
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justin
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27569ed8f3
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Cleanup
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2025-10-24 11:16:30 +01:00 |
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justin
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c39f99e146
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Update pathing on block destruction without relying on _blObstructs
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2025-10-24 10:34:27 +01:00 |
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justin
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5537efe584
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Increase explosive damage to walls (still problems with hitboxes)
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2025-06-24 08:28:22 +01:00 |
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justin
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7e790b7153
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Add in "linear" lWorld to separate time reversable worlds
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2022-10-28 12:24:51 +01:00 |
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justin
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e7e20277e4
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Attempt to fix some space leaks, general cleanup
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2022-08-23 23:00:12 +01:00 |
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justin
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160560af5f
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Refactor, try to limit dependencies
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2022-07-28 00:59:56 +01:00 |
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justin
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b2efbd2b3e
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Separate out concrete part of world
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2022-07-25 12:10:50 +01:00 |
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justin
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cf5ec4a261
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Use strict-containers for IntMaps
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2022-07-21 15:27:00 +01:00 |
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justin
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4924aa0a57
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Make block damages slightly more logical
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2022-06-19 16:11:54 +01:00 |
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justin
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a7e6d6f3cc
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Move wall damages to external position
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2022-06-19 15:05:12 +01:00 |
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