justin
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ce438b7ecd
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Pack shape normals into a word8
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2025-11-11 21:03:02 +00:00 |
|
justin
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7f6e7d2741
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Get shape shader working using vertex pulling
Seems slow, will try to improve
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2025-11-11 18:54:48 +00:00 |
|
justin
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f136d0cd19
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Cleanup window buffers
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2025-11-11 18:08:55 +00:00 |
|
justin
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ceba6fd533
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Cleanup some silhouette edge buffers
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2025-11-11 17:45:30 +00:00 |
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justin
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c5034b3c4c
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Use ssbos for edge shadows
Seems quite slow as is
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2025-11-11 16:23:39 +00:00 |
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justin
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219c574931
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Use ssbo/vertex pulling for lighting cap shader
Not yet sure whether the colour vector is correctly input into the ssbo
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2025-11-11 14:15:42 +00:00 |
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justin
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a65a1cab93
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Work towards using vertex pulling for lighting caps, alignment issues
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2025-11-11 12:33:33 +00:00 |
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justin
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1a85d9d562
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Use vertex pulling for ceiling stencil
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2025-11-10 19:15:07 +00:00 |
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justin
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1f01147821
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Draw walls using vertex pulling
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2025-11-10 19:05:54 +00:00 |
|
justin
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1546caa6a3
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Cleanup
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2025-11-10 14:55:46 +00:00 |
|
justin
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df435819eb
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Window render bugfix
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2025-11-10 14:08:34 +00:00 |
|
justin
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5e93c7631d
|
First implementation of SSBO, vertex pulling
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2025-11-10 11:58:11 +00:00 |
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justin
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187751ec26
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Move from glNamedBufferData to glNamedBufferStorage
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2025-11-09 21:11:55 +00:00 |
|
justin
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e9ffeeaea7
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Work on cloud/window transparency
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2025-11-09 11:00:12 +00:00 |
|
justin
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7c62479f30
|
Tweak clouds
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2025-11-06 22:01:24 +00:00 |
|
justin
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05c530eeb1
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Play around with alpha blending
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2025-11-04 10:42:18 +00:00 |
|
justin
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2f0487a424
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Simplify ceiling oclusions
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2025-11-02 19:20:57 +00:00 |
|
justin
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0d0c1a72e0
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Stencil out windows over ceilings
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2025-11-01 11:41:08 +00:00 |
|
justin
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d35a41944c
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Start implementing ceiling stencil shader
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2025-11-01 11:24:08 +00:00 |
|
justin
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71006e24fd
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Simplify wall lighting shader
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2025-10-30 11:17:06 +00:00 |
|
justin
|
c2e5aaa7a0
|
Broken implementation of window colours, move towards stencil ceilings
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2025-10-29 21:48:09 +00:00 |
|
justin
|
c9ec962575
|
Cleanup
|
2025-10-29 12:09:05 +00:00 |
|
justin
|
5f0ab2223d
|
Start simplifying cloud shader
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2025-10-29 11:14:08 +00:00 |
|
justin
|
042bd6bc01
|
Replace glDrawBuffers with glNamedFramebufferDrawBuffers
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2025-10-28 13:34:11 +00:00 |
|
justin
|
10503da955
|
Improve window drawing
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2025-10-28 09:58:44 +00:00 |
|
justin
|
1ebdbdd8ae
|
Cleanup
|
2025-08-26 18:51:14 +01:00 |
|
justin
|
f69956750a
|
Work on what happens when creatures fall down chasms
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2025-08-05 21:39:44 +01:00 |
|
justin
|
df443744db
|
Use stencil test to not draw floors where there are chasms
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2025-08-05 19:57:49 +01:00 |
|
justin
|
7110ddb7a6
|
Add sound queue when on chasm edge
|
2025-07-30 14:01:56 +01:00 |
|
justin
|
18770480e7
|
Cleanup
|
2025-07-30 09:20:41 +01:00 |
|
justin
|
d4b2f23c9d
|
Separate Clouds and Dust
|
2025-06-25 14:51:15 +01:00 |
|
justin
|
d61ea304ad
|
Tweak doc
|
2025-06-25 12:03:01 +01:00 |
|
justin
|
b285e44dee
|
Hack interaction between clouds and bloom
|
2025-06-25 12:01:46 +01:00 |
|
justin
|
afddcae6d1
|
Add depth clear/check to fixed layer pictures
|
2024-11-17 20:01:17 +00:00 |
|
justin
|
d357d5a03c
|
Some cleanup of rendering/poking, remove forcefield gun
|
2024-10-01 13:19:34 +01:00 |
|
justin
|
6438da0037
|
Commit AFTER playing around with poking/vector sizing a little
|
2024-10-01 12:32:23 +01:00 |
|
justin
|
5a4f2711c8
|
Use strict tuples for SPics
|
2024-10-01 01:20:29 +01:00 |
|
justin
|
c3d112e52e
|
Commit before attempting to remove bottom and mid picture layers
|
2024-10-01 00:16:46 +01:00 |
|
justin
|
c2214dae60
|
Reenable mid layer rendering, may remove bottom layer rendering
|
2024-09-30 23:32:01 +01:00 |
|
justin
|
210787d2dc
|
Broken commit
|
2023-12-23 15:14:02 +00:00 |
|
justin
|
734d74af52
|
Tweak pause camera movement
|
2023-04-25 10:23:43 +01:00 |
|
justin
|
f104b24e90
|
Continue shader refactor
|
2023-04-13 00:43:01 +01:00 |
|
justin
|
de598f9328
|
Commit before attempting to implement immutable buffer storage (openGL)
|
2023-04-11 22:06:03 +01:00 |
|
justin
|
b80241f10e
|
Some removal of unused framebuffers, partial fix debug layer
|
2023-04-11 19:44:45 +01:00 |
|
justin
|
33a6e471ae
|
Rmove overlay framebuffer, directly draw overlay instead
|
2023-04-11 16:55:00 +01:00 |
|
justin
|
d79216555b
|
Try to add compute shaders
|
2023-04-11 14:55:57 +01:00 |
|
justin
|
07a1d71039
|
Add general smooth scrolling, move camera into world
|
2023-03-26 20:09:00 +01:00 |
|
justin
|
082ce9c9a1
|
Start to generalise text input to "terminal signal" input
|
2023-03-26 13:57:26 +01:00 |
|
justin
|
d989acd6f2
|
Allow shadow fidelity option, fix bug in rendering box shadows
|
2023-03-25 17:22:58 +00:00 |
|
justin
|
ea0c942887
|
Refactor window size, update selection cursor on new screen
|
2023-03-25 09:27:27 +00:00 |
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