justin
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1564b1c721
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Cleanup, merge modules
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2025-09-18 08:28:09 +01:00 |
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justin
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32d7120177
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Work on airlocks
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2025-08-23 17:42:36 +01:00 |
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justin
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f641805845
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Work on placements/room generation
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2025-08-22 13:42:51 +01:00 |
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justin
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160560af5f
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Refactor, try to limit dependencies
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2022-07-28 00:59:56 +01:00 |
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justin
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4d1f1547bc
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Redo PathFrom name change
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2022-07-01 18:48:33 +01:00 |
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justin
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a7e6d6f3cc
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Move wall damages to external position
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2022-06-19 15:05:12 +01:00 |
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justin
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f2d6504634
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Fix bug in room position generation
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2022-06-19 13:19:15 +01:00 |
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justin
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55d2fcc8d0
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Add possible cosmetic pipes to tanks
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2022-06-19 10:17:03 +01:00 |
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justin
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62dae5bebe
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Add more information to Room Positions
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2022-06-15 12:34:36 +01:00 |
|
justin
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d0e3500cad
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Cleanup
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2022-06-14 16:13:06 +01:00 |
|
justin
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4a910566e6
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Commit before generalising FromWest/South etc
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2022-06-14 10:37:24 +01:00 |
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justin
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024f72da20
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Remove _plGenUpdate field, instead allow Placements to take World arg
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2022-06-02 20:00:03 +01:00 |
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justin
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35cd213bcf
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Move GenWorld fields into World
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2022-06-02 18:48:20 +01:00 |
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justin
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b54864bbda
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Work on more complicated terminals
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2022-05-31 13:30:27 +01:00 |
|
justin
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c4a8912441
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Improve rooms
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2022-03-17 19:37:17 +00:00 |
|
justin
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58a24c58e3
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Add more procedural girders
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2022-03-16 18:02:17 +00:00 |
|
justin
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2dc94b85da
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Move GenWorld update of placements into product type
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2022-03-16 09:39:07 +00:00 |
|
justin
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5aeb04ba05
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Add looping sound, add sound to terminals
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2022-03-16 09:23:17 +00:00 |
|
justin
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f16f32d9d3
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Implement terminals
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2022-03-14 20:39:23 +00:00 |
|
justin
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06a501ff88
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Rethink damage data type, work on damage sensors
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2022-03-13 09:27:35 +00:00 |
|
justin
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d340fd73c3
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Improve placementspots
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2022-03-12 10:35:14 +00:00 |
|
justin
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219e4e15ee
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Commit before making out and in placements have ids
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2022-03-11 12:34:19 +00:00 |
|
justin
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73a35bb3f1
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Move typical light placement over doors
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2022-03-10 19:00:56 +00:00 |
|
justin
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01c58490fa
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Unify RoomPos constructors
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2022-03-10 18:40:22 +00:00 |
|
justin
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7b1ac2b682
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Move towards unifying RoomPos constructors
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2022-03-10 16:21:44 +00:00 |
|
justin
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3bfebc266b
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Add laser tunnel lock-key combination
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2022-03-09 15:27:35 +00:00 |
|
justin
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8ff18178b1
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Example use of fallback in placement room positions
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2022-03-08 23:19:14 +00:00 |
|
justin
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ff6064a3b6
|
Add rooms, placements and room positions
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2022-03-08 22:57:58 +00:00 |
|
justin
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59e6f433ff
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Add missing file, workaround for placement positions bug
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2022-03-08 07:59:36 +00:00 |
|
justin
|
81830d87a3
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Improvements to rooms and view distances
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2022-03-07 09:16:16 +00:00 |
|
justin
|
2c759cb40e
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Allow for yet more complex placement positioning
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2021-11-24 21:31:19 +00:00 |
|
justin
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e44c5e7120
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Allow for more complex placement positioning
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2021-11-24 20:51:50 +00:00 |
|
justin
|
5f6d81bd05
|
Cleanup
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2021-11-23 22:33:23 +00:00 |
|
justin
|
67b0d694af
|
Define room link datatypes
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2021-11-23 13:00:34 +00:00 |
|
justin
|
5d9ea4b733
|
Correct room link position numbering
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2021-11-22 16:42:19 +00:00 |
|
justin
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afeb9d2b64
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Add wire to central laser room
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2021-11-21 19:14:17 +00:00 |
|
justin
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2f3896345d
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Add laser central room, using new placement/roompos functionality
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2021-11-21 17:44:32 +00:00 |
|
justin
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f6d5d5a201
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Add basic vocalizations to chase creatures
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2021-11-18 01:46:37 +00:00 |
|
justin
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f530952612
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Add indicator light to switch doors
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2021-11-16 12:57:13 +00:00 |
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