Commit Graph

39 Commits

Author SHA1 Message Date
justin 1564b1c721 Cleanup, merge modules 2025-09-18 08:28:09 +01:00
justin 32d7120177 Work on airlocks 2025-08-23 17:42:36 +01:00
justin f641805845 Work on placements/room generation 2025-08-22 13:42:51 +01:00
justin 160560af5f Refactor, try to limit dependencies 2022-07-28 00:59:56 +01:00
justin 4d1f1547bc Redo PathFrom name change 2022-07-01 18:48:33 +01:00
justin a7e6d6f3cc Move wall damages to external position 2022-06-19 15:05:12 +01:00
justin f2d6504634 Fix bug in room position generation 2022-06-19 13:19:15 +01:00
justin 55d2fcc8d0 Add possible cosmetic pipes to tanks 2022-06-19 10:17:03 +01:00
justin 62dae5bebe Add more information to Room Positions 2022-06-15 12:34:36 +01:00
justin d0e3500cad Cleanup 2022-06-14 16:13:06 +01:00
justin 4a910566e6 Commit before generalising FromWest/South etc 2022-06-14 10:37:24 +01:00
justin 024f72da20 Remove _plGenUpdate field, instead allow Placements to take World arg 2022-06-02 20:00:03 +01:00
justin 35cd213bcf Move GenWorld fields into World 2022-06-02 18:48:20 +01:00
justin b54864bbda Work on more complicated terminals 2022-05-31 13:30:27 +01:00
justin c4a8912441 Improve rooms 2022-03-17 19:37:17 +00:00
justin 58a24c58e3 Add more procedural girders 2022-03-16 18:02:17 +00:00
justin 2dc94b85da Move GenWorld update of placements into product type 2022-03-16 09:39:07 +00:00
justin 5aeb04ba05 Add looping sound, add sound to terminals 2022-03-16 09:23:17 +00:00
justin f16f32d9d3 Implement terminals 2022-03-14 20:39:23 +00:00
justin 06a501ff88 Rethink damage data type, work on damage sensors 2022-03-13 09:27:35 +00:00
justin d340fd73c3 Improve placementspots 2022-03-12 10:35:14 +00:00
justin 219e4e15ee Commit before making out and in placements have ids 2022-03-11 12:34:19 +00:00
justin 73a35bb3f1 Move typical light placement over doors 2022-03-10 19:00:56 +00:00
justin 01c58490fa Unify RoomPos constructors 2022-03-10 18:40:22 +00:00
justin 7b1ac2b682 Move towards unifying RoomPos constructors 2022-03-10 16:21:44 +00:00
justin 3bfebc266b Add laser tunnel lock-key combination 2022-03-09 15:27:35 +00:00
justin 8ff18178b1 Example use of fallback in placement room positions 2022-03-08 23:19:14 +00:00
justin ff6064a3b6 Add rooms, placements and room positions 2022-03-08 22:57:58 +00:00
justin 59e6f433ff Add missing file, workaround for placement positions bug 2022-03-08 07:59:36 +00:00
justin 81830d87a3 Improvements to rooms and view distances 2022-03-07 09:16:16 +00:00
justin 2c759cb40e Allow for yet more complex placement positioning 2021-11-24 21:31:19 +00:00
justin e44c5e7120 Allow for more complex placement positioning 2021-11-24 20:51:50 +00:00
justin 5f6d81bd05 Cleanup 2021-11-23 22:33:23 +00:00
justin 67b0d694af Define room link datatypes 2021-11-23 13:00:34 +00:00
justin 5d9ea4b733 Correct room link position numbering 2021-11-22 16:42:19 +00:00
justin afeb9d2b64 Add wire to central laser room 2021-11-21 19:14:17 +00:00
justin 2f3896345d Add laser central room, using new placement/roompos functionality 2021-11-21 17:44:32 +00:00
justin f6d5d5a201 Add basic vocalizations to chase creatures 2021-11-18 01:46:37 +00:00
justin f530952612 Add indicator light to switch doors 2021-11-16 12:57:13 +00:00