Commit Graph

657 Commits

Author SHA1 Message Date
justin 4179115023 Tweak tutorial messages 2025-09-20 01:56:34 +01:00
justin b837e6a798 Cleanup 2025-09-19 20:39:17 +01:00
justin d4f2cdd3fd Cleanup 2025-09-19 19:56:12 +01:00
justin 2d856ddf9e Slightly rethink display of inventories and terminals 2025-09-18 19:56:12 +01:00
justin 8721b31811 Remove parameters from machine damage sensors 2025-09-17 17:33:26 +01:00
justin 81d6727d8e Simplify analyser machines somewhat 2025-09-16 21:41:26 +01:00
justin 2261556c16 Add spinning cursor to terminal line read 2025-09-02 10:24:43 +01:00
justin 8398f0b852 Simplify analyser terminal 2025-09-01 23:24:11 +01:00
justin 01228ed2f1 Unify debug pictures 2025-09-01 17:22:16 +01:00
justin dda0526180 Cleanup 2025-08-27 19:22:01 +01:00
justin 40d2d316cb Cleanup 2025-08-27 18:55:25 +01:00
justin 7581c86d93 Cleanup various equipment/right button code 2025-08-27 00:45:58 +01:00
justin 79a0137d54 Cleanup 2025-08-27 00:34:24 +01:00
justin 06d50ac752 Make equipment indices point to item indices 2025-08-26 23:57:02 +01:00
justin 1ebdbdd8ae Cleanup 2025-08-26 18:51:14 +01:00
justin b87c3380b8 Refactor triplet to Selection datatype 2025-08-26 18:13:27 +01:00
justin 9034c409e1 Flatten HUDElement 2025-08-26 16:46:02 +01:00
justin 004c4d1950 Commit before removing "above/below" checks on inventory dragging
I don't think these actually do anything
EDIT: they are actually necessary
2025-08-26 11:38:46 +01:00
justin 58c645041f Allow more drag selection to work 2025-08-25 13:30:04 +01:00
justin 65803c11c9 Cleanup 2025-08-25 11:01:07 +01:00
justin 3f6f1b4019 Use NewIntMap InvInt for crInv 2025-08-25 10:21:59 +01:00
justin d776c91cfd Fix more item bugs 2025-08-24 23:50:16 +01:00
justin 94f6d5c630 Major item refactor, still broken 2025-08-24 19:34:09 +01:00
justin 22b4be440a Refactor floor items to use centralised items intmap 2025-08-24 13:14:49 +01:00
justin fcccd63844 Refactor floor items, removing ids (not fully checked) 2025-08-23 22:10:33 +01:00
justin befe24e038 Start creating explicit tutorial map 2025-08-21 16:31:04 +01:00
justin 9daa27ee8b Cleanup 2025-08-19 21:49:41 +01:00
justin 084210ea7d Cleanup close items code 2025-08-19 20:17:27 +01:00
justin a373b31152 Improve terminal update/display 2025-08-19 19:37:36 +01:00
justin 5ccbfa1f91 Cancel terminal display if destroyed while displaying 2025-08-19 18:01:23 +01:00
justin b07280e50c Cleanup 2025-08-19 17:29:36 +01:00
justin b8581a7862 Work on terminals, add deactive data type status 2025-08-19 13:48:54 +01:00
justin 2f4fcb42e5 Work on press-continue terminal prompts 2025-08-19 11:08:54 +01:00
justin 76b6cda19b Move towards implementing terminal autocomplete 2025-08-16 23:13:24 +01:00
justin 73cdf42e4a Simplify terminals, move towards using tries for commands 2025-08-16 01:11:29 +01:00
justin 56f4670493 Move towards simplifying terminal lines/effects 2025-08-15 11:55:56 +01:00
justin 91d19e7c42 Partial rethink of terminal text input 2025-08-14 21:48:02 +01:00
justin 198b7acc78 Start work simplifying terminals, aim towards respawn terminals 2025-08-14 19:26:52 +01:00
justin aa412f1911 Allow for no-ammo muzzles 2025-08-10 08:09:03 +01:00
justin 09428f2707 Add z level to energy balls 2025-08-04 22:49:36 +01:00
justin 7714e2e298 Make projectile use 3d position/velocity records 2025-08-04 12:15:42 +01:00
justin eeb7c8ac88 Work on gibs and chasms 2025-08-01 09:39:13 +01:00
justin 7110ddb7a6 Add sound queue when on chasm edge 2025-07-30 14:01:56 +01:00
justin 18770480e7 Cleanup 2025-07-30 09:20:41 +01:00
justin 210171fbc9 Move toward implementing chasms 2025-07-30 00:01:07 +01:00
justin 190068737d Move towards adding in pulse laser "rifle" (like UT shock rifle) 2025-07-25 09:12:04 +01:00
justin a054d433b3 Cleanup 2025-07-12 21:52:12 +01:00
justin f47f99eac4 Continue removing LDTs 2025-07-12 14:01:44 +01:00
justin 6e9d4918a1 Simplify button drawing 2025-06-25 15:40:12 +01:00
justin f84ae98aa9 Cleanup creature drawing 2025-06-19 12:29:21 +01:00