justin
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d534f08064
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Unify matrix uniform assignment, move towards uniform block
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2021-06-24 14:38:17 +02:00 |
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justin
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39218ed3b5
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Add flavour text, start smoke, support for different reload sounds
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2021-06-22 14:42:23 +02:00 |
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justin
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eb7c4a8067
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Slow your turn when moving and not aiming
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2021-06-06 16:33:25 +02:00 |
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justin
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0b8ac97fe9
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Modularise item data, change tesla arc from projectile to particle
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2021-06-06 16:08:56 +02:00 |
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justin
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a7d4d8911d
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Add ItEffect data as parameter to the effect itself
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2021-05-24 21:37:42 +02:00 |
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justin
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38682049c4
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Pass projectile object to draw function
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2021-05-24 14:21:13 +02:00 |
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justin
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968273bf25
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Add basic booster
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2021-05-24 13:59:51 +02:00 |
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justin
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9c2bcbec10
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Add IntMapHelper, locate wall cutting bug
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2021-05-22 15:14:21 +02:00 |
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justin
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114335fdbe
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Refactor creature ai
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2021-05-20 21:25:42 +02:00 |
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justin
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4463dc7716
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Refactor bullet particles
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2021-05-19 13:46:19 +02:00 |
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justin
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69f915a894
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Cleanup warnings
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2021-05-17 22:39:18 +02:00 |
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justin
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d7fcdbf550
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Delete cruft, add Reader monad to some internal ai
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2021-05-16 21:42:11 +02:00 |
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justin
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05086d6f4a
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Refector
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2021-05-05 17:36:10 +02:00 |
|
justin
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f0e5095b5f
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Refactor
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2021-05-04 18:11:59 +02:00 |
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justin
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6d4c17fc07
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Refactor wall points from lists to pairs
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2021-05-04 01:31:55 +02:00 |
|
justin
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e21178b688
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Refactoring
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2021-05-03 23:59:20 +02:00 |
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justin
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7711738b3b
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Add blurring of lightmap (and refactoring)
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2021-05-01 02:28:04 +02:00 |
|
justin
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9c0e4425da
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Refactoring and linting
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2021-04-30 17:50:28 +02:00 |
|
justin
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64b5b9e2a5
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Hlinting
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2021-04-27 11:45:43 +02:00 |
|
justin
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ffe4a8083b
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Linting
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2021-04-23 11:10:45 +02:00 |
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justin
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9a86d03fae
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Add more positional sound
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2021-04-06 20:42:53 +02:00 |
|
justin
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47ac104520
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Further implementation of poitional sound
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2021-04-06 19:19:23 +02:00 |
|
justin
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772103f92c
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Cleanup, haddocks
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2021-04-05 11:36:54 +02:00 |
|
justin
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dfee9b2f37
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Modularise shockwaves, stop landing self damage when blinking
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2021-04-04 20:19:45 +02:00 |
|
justin
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3b417c4966
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Add haddocks and/or cleanup
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2021-04-04 16:26:06 +02:00 |
|
justin
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1e9a07d1c8
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Reorganise rendering in Dodge
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2021-04-01 11:28:53 +02:00 |
|
justin
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e62ff391a5
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Reogranise drawing in main
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2021-03-31 11:27:45 +02:00 |
|
justin
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89c3ff96c8
|
Add spawner gun
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2021-03-29 23:25:48 +02:00 |
|
justin
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c959b7d59c
|
Runtime broken level generation
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2021-03-29 11:27:30 +02:00 |
|
justin
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bacaded2a5
|
Reorganise modules. Broken layout-- to be diagnosed
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2021-03-27 23:36:39 +01:00 |
|
justin
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2956fb6379
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Tweak clouds
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2021-03-27 15:53:30 +01:00 |
|
justin
|
eb2a1a0edb
|
Tweak sound
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2021-03-27 15:23:16 +01:00 |
|
justin
|
2011728de5
|
Remove loop dependency on loading dodge sounds
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2021-03-27 13:42:14 +01:00 |
|
justin
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322855f25a
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Tweak smoke cloud
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2021-03-26 16:22:29 +01:00 |
|
justin
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de31daf21e
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Add file
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2021-03-25 13:28:57 +01:00 |
|
justin
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e32c6082c5
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Refactor bezgun
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2021-03-25 05:10:05 +01:00 |
|
justin
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31988e024b
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Unify curve bullets with straight
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2021-03-25 03:06:37 +01:00 |
|
justin
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baecb8e15a
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Improve wall glare
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2021-03-24 21:33:15 +01:00 |
|
justin
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7fd49d9b41
|
Flash refactor
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2021-03-24 20:28:31 +01:00 |
|
justin
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3cce959d00
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Replace particle pictures with draw functions
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2021-03-24 13:42:31 +01:00 |
|
justin
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27fc9d19d2
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Remove old smoke code
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2021-03-24 12:58:11 +01:00 |
|
justin
|
9b83afbdd0
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Refactor gun smoke
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2021-03-24 03:28:42 +01:00 |
|
justin
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48e6779503
|
Gunsmoke as clouds
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2021-03-24 03:02:39 +01:00 |
|
justin
|
03587a7906
|
Refactor
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2021-03-24 02:11:33 +01:00 |
|
justin
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1a91d29896
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Remove Smoke datatype
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2021-03-24 00:00:13 +01:00 |
|
justin
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3f86b0cda0
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Implement smoke as clouds, mask colors when rendering framebuf texture
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2021-03-23 23:24:40 +01:00 |
|
justin
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3aeea1c60f
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Add new smoke module
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2021-03-23 19:37:28 +01:00 |
|
justin
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021ff857fc
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Refactor flash lighting, improve laser scope lighting
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2021-03-23 19:36:59 +01:00 |
|
justin
|
3e2eaeece2
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Refactor flash lighting, determine (projected) namespace
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2021-03-23 17:39:34 +01:00 |
|
justin
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e0d49cdf57
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Refactor low light display
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2021-03-23 16:05:37 +01:00 |
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