Commit Graph

117 Commits

Author SHA1 Message Date
justin d63c2ac943 Commit before changing links 2021-11-11 22:51:02 +00:00
justin a195157e54 Move toward better info display during level generation 2021-11-10 23:40:04 +00:00
justin 5b09c9aa37 Attempt to stop reuse of link placement spots 2021-11-09 17:00:42 +00:00
justin 5681a37953 Cleanup. Add room-wise random placement spots 2021-11-07 19:46:14 +00:00
justin 4c6437da26 Fix one bug in door wall movement, add airlock, cleanup 2021-11-06 01:06:04 +00:00
justin 5cbfa6f1ff Stun turret turn with electrical damage 2021-11-05 01:41:57 +00:00
justin 92026bf06a Implement randomness at the placement datatype level 2021-11-04 18:13:19 +00:00
justin 6933c4d3b3 Continue work on using links for placement positions 2021-11-04 14:40:53 +00:00
justin a9b802b883 Attempt to incorporate free link positions into placement chain 2021-11-04 10:38:30 +00:00
justin f45d19a787 Commit before unifying positions 2021-11-03 19:01:19 +00:00
justin 903a79cf85 Assign used links during room generation 2021-11-02 22:27:19 +00:00
justin 0b058674ea Separate placement spot from placement type 2021-11-02 21:12:11 +00:00
justin 59f43a3602 Add lights to buttons, cleanup 2021-11-02 19:38:22 +00:00
justin 9eda8c81a9 Unify more doors 2021-11-02 11:04:23 +00:00
justin 7ef1da9be5 Work on sensor machines, remove some datatypes associated with placements 2021-11-01 23:07:58 +00:00
justin 82de39657b Implement basic laser sensor 2021-11-01 18:20:45 +00:00
justin 86fdfd260e Add objects based on walls, called machines 2021-10-31 22:55:02 +00:00
justin 686a9fc3ee Unify block wall types 2021-10-28 00:05:57 +01:00
justin 12d43f9cf0 Partially implement separate blocks 2021-10-26 22:53:49 +01:00
justin 982c8d81e1 Cleanup 2021-10-19 15:13:41 +01:00
justin 9e9d2b5def Cleanup 2021-10-19 13:14:52 +01:00
justin d46de1ca80 Add tank furniture, stop autorotate when aiming 2021-10-05 22:57:54 +01:00
justin cab8c25610 Fix tile drawing bug 2021-10-04 17:20:18 +01:00
justin a6a3841d36 Add paths to procedurally generated corner rooms 2021-10-04 13:51:20 +01:00
justin c8e08d903e Nub close points for game room boundaries 2021-10-04 09:39:18 +01:00
justin df9a8ea242 Add view debug option 2021-10-03 18:47:11 +01:00
justin b526517404 Fix placement shifting 2021-10-03 18:24:36 +01:00
justin 2c5cdbdc73 Tweak pillar room 2021-10-03 17:52:35 +01:00
justin 0c6fa80ce0 Tweak weapon pictures 2021-10-03 13:19:53 +01:00
justin 8c1496e140 Refactor item drawing 2021-10-01 23:01:36 +01:00
justin 5f17841811 Fix placement movement bug 2021-10-01 09:51:47 +01:00
justin 4b5a75f4af Refactor vault room 2021-10-01 00:48:19 +01:00
justin 1414d08d88 Fix bug when forming convex hull of game room bounds 2021-09-30 23:46:59 +01:00
justin cb23960bd7 Remove requirement for external door ids 2021-09-30 15:52:01 +01:00
justin c88f88004d Fix wall bug, refactor placements 2021-09-30 15:35:35 +01:00
justin eb393708c4 Commit before making all walls zoned 2021-09-30 13:36:07 +01:00
justin d7f975d40e Add light fittings 2021-09-29 19:07:02 +01:00
justin f3437adef7 Working implementation of light change when door opens 2021-09-29 01:34:54 +01:00
justin 6b937b115e Continue placement refactor 2021-09-28 15:44:32 +01:00
justin b8af2ce9d8 Commit before placement refactor 2021-09-28 14:55:22 +01:00
justin 1990558985 Refactor doors 2021-09-28 01:48:03 +01:00
justin 743c1c878d Make buttons have shape, expose multiple bugs 2021-09-27 12:28:53 +01:00
justin d9ad55ec50 Implement simple sweep light 2021-09-26 23:38:32 +01:00
justin c0480f0ad6 Tweak pipes and girders 2021-09-26 15:21:32 +01:00
justin a823d4c6df Refactor tractor beam 2021-09-26 02:58:38 +01:00
justin 899cf6ef81 Remove wall corner collision test for creatures 2021-09-24 11:31:08 +01:00
justin 952ec1c579 Working dynamic shadows using shape vertices buffer 2021-09-22 10:34:39 +01:00
justin 2804d58a5a Continue shape rendering improvements 2021-09-21 02:04:41 +01:00
justin aa7413a29f Cleanup, move towards unifying zones 2021-09-11 15:52:43 +01:00
justin c695767fb0 Add variable door speed, still buggy 2021-09-10 13:41:46 +01:00