justin
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1c038b79be
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Add visuals for wrist equipment
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2022-05-22 23:23:29 +01:00 |
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justin
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77c3f83d20
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Add explicit layer datatype
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2022-04-10 10:48:17 +01:00 |
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justin
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901fab762a
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Move toward adding infoboxes/better creature information display
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2022-04-10 10:16:15 +01:00 |
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justin
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31d5bcd0bb
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Develop laser upgrade path slightly
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2022-04-04 17:00:35 +01:00 |
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justin
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69490bb984
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Commit before improving item targeting
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2022-02-22 10:47:15 +00:00 |
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justin
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f626fce105
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Implement teleporting bullets
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2022-02-21 20:51:01 +00:00 |
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justin
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40f1d987cb
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Cleanup
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2022-02-13 17:29:32 +00:00 |
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justin
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ede5a4e5d0
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Move line width to first argument
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2022-02-10 11:31:55 +00:00 |
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justin
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700ab8d930
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Minor cleanups
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2022-02-10 10:50:29 +00:00 |
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justin
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0a860e6f68
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Fix aiming with no weapon crash
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2022-02-08 12:47:58 +00:00 |
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justin
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85ededc158
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Start work on crafting/combinations
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2021-12-02 00:50:29 +00:00 |
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justin
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5cbe394e08
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Cleanup
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2021-11-28 17:07:04 +00:00 |
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justin
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78f91e522b
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Unify config files, add capability to remember window position
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2021-10-29 19:35:54 +01:00 |
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justin
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1414d08d88
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Fix bug when forming convex hull of game room bounds
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2021-09-30 23:46:59 +01:00 |
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justin
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7b6904b51f
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Fix direction stuttering bug
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2021-09-22 19:42:39 +01:00 |
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justin
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294e01479a
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Define shape datatype
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2021-09-14 01:17:07 +01:00 |
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justin
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064d43f903
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Center and rotate to horizontal sound text
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2021-09-12 21:00:02 +01:00 |
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justin
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ecaa5c48d0
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Working cloud shadows (slow)
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2021-09-01 12:20:01 +01:00 |
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justin
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c36654520d
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Add missing dependencies, fix arc rendering
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2021-08-28 16:22:21 +01:00 |
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justin
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a730dd66e0
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Tweak bloom, remove pistol spread
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2021-08-21 11:32:50 +02:00 |
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justin
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9bdb9a227f
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Various refactoring
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2021-08-17 19:08:18 +02:00 |
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justin
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5da577ff12
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Improve intersection test--fails sometimes
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2021-08-17 00:52:54 +02:00 |
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justin
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650e58bdfa
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Improve level generation speed
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2021-08-16 20:56:49 +02:00 |
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justin
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4bbe5d0cf1
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Move main to allow for new executables
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2021-08-11 17:54:48 +02:00 |
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justin
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51b8fab214
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Refactor vertex poking
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2021-08-10 02:29:17 +02:00 |
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justin
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b580666c57
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Move towards replacing F.foldM with streaming, using mutable accumulator
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2021-08-09 19:07:58 +02:00 |
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justin
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54c912224b
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Rendering optimisations (mainly inlining)
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2021-07-31 23:38:37 +02:00 |
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justin
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d7649b951b
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Implement poking using Verx lists
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2021-07-30 20:04:55 +02:00 |
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justin
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834464db51
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Remove RenderType datatype
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2021-07-30 11:53:51 +02:00 |
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justin
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bd8ef3f416
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Mid strictifying
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2021-07-29 23:42:27 +02:00 |
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justin
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25a6186e7b
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Hack partially working gui line to dropped items
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2021-07-28 20:58:39 +02:00 |
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justin
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ee553c6e49
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Add picture shader container datatype
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2021-07-28 20:14:54 +02:00 |
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justin
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ae84f44824
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Reduce rendertype down to vertex information
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2021-07-27 13:35:43 +02:00 |
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justin
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d27c5e7ff4
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Tweak single bind pass
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2021-07-26 12:51:01 +02:00 |
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justin
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5dfebd221d
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Broken binding of central picture in one pass
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2021-07-26 00:53:35 +02:00 |
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justin
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4f44b748bf
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Cleanup redundant modules
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2021-07-25 02:21:55 +02:00 |
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justin
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f5873db68d
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Merge Picture and RenderType datatypes
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2021-07-25 02:12:55 +02:00 |
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justin
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e453065afe
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Partial fix of inventory rendering
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2021-07-23 12:48:40 +02:00 |
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justin
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f044593c24
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Commit before removing line shader
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2021-07-22 14:50:35 +02:00 |
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justin
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9f37ecb204
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Tweak picture layers
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2021-07-21 17:52:38 +02:00 |
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justin
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9df19a9e85
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Allow tweaking z buffer when rendering polygon, improve explosion render
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2021-07-03 23:56:01 +02:00 |
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justin
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3d16c33d33
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Initial pass at shadows from level geometry
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2021-06-29 15:27:26 +02:00 |
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justin
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d534f08064
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Unify matrix uniform assignment, move towards uniform block
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2021-06-24 14:38:17 +02:00 |
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justin
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45194273e5
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Refactor arc drawing
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2021-06-24 13:34:11 +02:00 |
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justin
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9f1b501388
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Refactor rendering
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2021-06-23 15:16:30 +02:00 |
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justin
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c2297cd114
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Add simple high pipes
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2021-06-21 16:29:24 +02:00 |
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justin
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da631e3b37
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Add tilemap floors to rooms
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2021-06-15 14:56:32 +02:00 |
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justin
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44f239c673
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Clear all warnings
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2021-05-17 23:23:10 +02:00 |
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justin
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d7fcdbf550
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Delete cruft, add Reader monad to some internal ai
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2021-05-16 21:42:11 +02:00 |
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justin
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e1716615c0
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Apply Hlints
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2021-03-26 17:12:19 +01:00 |
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