justin
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e2d09d57e9
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Zoning/streaming refactor
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2022-06-26 00:26:53 +01:00 |
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justin
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3c7ea4d73b
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More streaming refactoring
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2022-06-25 22:31:49 +01:00 |
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justin
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3c2df2542a
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More streaming refactoring
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2022-06-24 23:37:01 +01:00 |
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justin
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89dd8502ad
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Change foldr to foldl' in some cases
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2022-06-23 21:46:46 +01:00 |
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justin
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8d266a6770
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Various improvements, metal debris
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2022-06-23 18:53:26 +01:00 |
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justin
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8e3f03637d
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Commit before door refactor
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2022-06-23 09:30:46 +01:00 |
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justin
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ee47ee8e95
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Require weapon also primed on ammo check
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2022-06-22 21:03:06 +01:00 |
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justin
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c34468aa49
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Fix bug on dropping item when reloading
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2022-06-22 19:22:17 +01:00 |
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justin
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4d1b5d3ca8
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Allow for left click to start and pause reloading when aiming
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2022-06-22 18:18:25 +01:00 |
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justin
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698ccb414d
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Record whether a mouse click is continued or not
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2022-06-22 17:02:57 +01:00 |
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justin
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ac0948cb64
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Allow pausable reloads with discrete progess steps
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2022-06-22 14:20:20 +01:00 |
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justin
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029b6daf8e
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Allow for custom reloading sounds
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2022-06-21 22:21:18 +01:00 |
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justin
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53c8be0679
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Continue reload refactor
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2022-06-21 14:07:17 +01:00 |
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justin
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14a7189b44
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Continue refactoring reloading
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2022-06-21 13:06:55 +01:00 |
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justin
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37eb69c661
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Refactor reloading to use list of required steps
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2022-06-20 19:06:02 +01:00 |
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justin
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a85cf4d1fb
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Continue refactor of reloading
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2022-06-20 11:12:24 +01:00 |
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justin
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2f4b381484
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Make reloading based upon creature stance
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2022-06-20 00:53:47 +01:00 |
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justin
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4924aa0a57
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Make block damages slightly more logical
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2022-06-19 16:11:54 +01:00 |
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justin
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a7e6d6f3cc
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Move wall damages to external position
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2022-06-19 15:05:12 +01:00 |
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justin
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541a04f1bc
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Make item display universal
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2022-06-19 12:56:30 +01:00 |
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justin
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df1f3ad6b0
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Split Dodge.Base
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2022-06-19 11:34:59 +01:00 |
|
justin
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5f68b512dd
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Make crytal walls destructible by shatterGun
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2022-06-18 01:14:47 +01:00 |
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justin
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cbfb417d21
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Add aggressive light culling
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2022-06-17 18:24:24 +01:00 |
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justin
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2bc30d0a6b
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Fix bug in randArc
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2022-06-16 12:40:27 +01:00 |
|
justin
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4d6e547b74
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Cleanup
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2022-06-16 12:33:00 +01:00 |
|
justin
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aa29e5ddf2
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Improve debris
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2022-06-16 12:24:09 +01:00 |
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justin
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fa762c7687
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Add shatterGun
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2022-06-16 11:13:44 +01:00 |
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justin
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bf1bfa5453
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Rename ItemAttachments
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2022-06-15 08:21:53 +01:00 |
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justin
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485c42eb24
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Make items recoverable from base type
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2022-06-14 22:09:26 +01:00 |
|
justin
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5aa55b3c86
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Cleanup
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2022-06-09 11:34:34 +01:00 |
|
justin
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e4e7122070
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Cleanup
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2022-06-09 11:29:42 +01:00 |
|
justin
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4e4759fb1c
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Cleanup
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2022-06-08 22:34:29 +01:00 |
|
justin
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970858e129
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Cleanup
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2022-06-08 22:14:50 +01:00 |
|
justin
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ba8b33a87c
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Improve item combination algorithm
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2022-06-08 16:12:44 +01:00 |
|
justin
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51c32e06ad
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Cleanup
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2022-06-08 13:43:37 +01:00 |
|
justin
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4a5a643d46
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Cleanup
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2022-06-08 13:21:15 +01:00 |
|
justin
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d15f4b441c
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Stop empty module display
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2022-06-08 13:10:04 +01:00 |
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justin
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bcbfd7d2fa
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Defunction-ify item modules, requires more cleanup
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2022-06-08 12:28:11 +01:00 |
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justin
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d91a53f76c
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Remove hvAuto, replace with machineGun
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2022-06-07 23:50:28 +01:00 |
|
justin
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e85bd36fe4
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Cleanup
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2022-06-07 21:34:34 +01:00 |
|
justin
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5a42e0b801
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Cleanup
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2022-06-07 20:39:52 +01:00 |
|
justin
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956ee87168
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Improve forcefield visuals
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2022-06-07 18:22:43 +01:00 |
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justin
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52488b251b
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Commit before changing wall drawing
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2022-06-07 16:39:47 +01:00 |
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justin
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f938f9a717
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Add limit to forcefield size
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2022-06-07 16:08:18 +01:00 |
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justin
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1c80447f9a
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Add distance indicator for forcefield gun
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2022-06-07 16:01:08 +01:00 |
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justin
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65fcea0f50
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Allow for equipment items to set a minimum view distance
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2022-06-05 01:50:18 +01:00 |
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justin
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5e144b1cd5
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Fix aiming creature direction when zooming
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2022-06-05 00:51:53 +01:00 |
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justin
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8e73203db3
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Improve scope zooming
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2022-06-05 00:19:44 +01:00 |
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justin
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991aa17b33
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Smooth camera movement when aiming, breaks sniper scope
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2022-06-04 22:06:19 +01:00 |
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justin
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582881ca66
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Continue to tweak death effects
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2022-06-04 15:52:38 +01:00 |
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