justin
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e3155752ba
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Commit before pushing more input events into update
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2022-10-29 22:33:10 +01:00 |
|
justin
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afaef480db
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Minor tweaking, argument refining
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2022-10-29 12:20:19 +01:00 |
|
justin
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af6cdff063
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Separate out input datatype
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2022-10-29 11:36:57 +01:00 |
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justin
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82e2a5a234
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Refactor updates
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2022-10-28 23:13:36 +01:00 |
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justin
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14e2b5cf8f
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Restrict some arguments
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2022-10-28 22:00:38 +01:00 |
|
justin
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32744d7cb3
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More camera refactor
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2022-10-28 21:22:44 +01:00 |
|
justin
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2e7cd0aec2
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Camera position refactor
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2022-10-28 15:32:46 +01:00 |
|
justin
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0150655c6d
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Stop all sound when stopping time
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2022-10-28 14:36:16 +01:00 |
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justin
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7e790b7153
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Add in "linear" lWorld to separate time reversable worlds
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2022-10-28 12:24:51 +01:00 |
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justin
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920bfdbc8e
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Attempt to improve perfomance
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2022-08-25 09:52:12 +01:00 |
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justin
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6973663055
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Make pathedge zoning use sets, probably doesn't help
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2022-08-24 14:01:39 +01:00 |
|
justin
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947752b8d5
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Excise streaming
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2022-08-22 11:23:19 +01:00 |
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justin
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36c8befa9f
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Cleanup imports after removal of old zoning code
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2022-08-21 22:11:16 +01:00 |
|
justin
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496066e727
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Remove old zoning code
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2022-08-21 22:10:38 +01:00 |
|
justin
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cccab45650
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Remove some Streaming
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2022-08-21 21:53:40 +01:00 |
|
justin
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3b7841677a
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Nest fields in CWorld
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2022-08-19 11:28:19 +01:00 |
|
justin
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9df0fa8692
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Move towards serializing saves/loads faster
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2022-08-19 11:12:43 +01:00 |
|
justin
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c74d3b04bf
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Work on saving/loading concurrently
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2022-08-18 10:05:24 +01:00 |
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justin
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26e88f059a
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Allow for concurrent effects
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2022-08-16 16:02:09 +01:00 |
|
justin
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82db86f55f
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Fix bugs in zoning
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2022-07-30 14:21:13 +01:00 |
|
justin
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c8ad3e1294
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Fix no damage to walls bug
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2022-07-28 18:57:53 +01:00 |
|
justin
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ec4ff84c46
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Tweak turrets
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2022-07-28 13:46:22 +01:00 |
|
justin
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8aeabf3f6c
|
Cleanup
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2022-07-28 12:35:19 +01:00 |
|
justin
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160560af5f
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Refactor, try to limit dependencies
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2022-07-28 00:59:56 +01:00 |
|
justin
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8d17ce66e9
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Cleanup
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2022-07-27 12:49:23 +01:00 |
|
justin
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6554d219dc
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Cleanup, split CWorld into separate file
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2022-07-26 21:19:12 +01:00 |
|
justin
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5c8e786dfa
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Cleanup
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2022-07-26 10:22:55 +01:00 |
|
justin
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b8e8413daa
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Add generic derivations and To/FromJSON instances
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2022-07-25 22:49:18 +01:00 |
|
justin
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b2efbd2b3e
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Separate out concrete part of world
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2022-07-25 12:10:50 +01:00 |
|
justin
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c3a5b9d5be
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Reify block drawing
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2022-07-25 01:27:39 +01:00 |
|
justin
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24531b75a1
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Refactor machines
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2022-07-24 20:55:44 +01:00 |
|
justin
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2c1bc67a51
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Cleanup
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2022-07-24 13:53:35 +01:00 |
|
justin
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ac069d08f6
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Prop reification/splitting
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2022-07-24 13:45:05 +01:00 |
|
justin
|
5b9e9968f3
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Reify shockwaves
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2022-07-24 00:20:28 +01:00 |
|
justin
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97174535d8
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Reify tesla arcs
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2022-07-23 23:46:03 +01:00 |
|
justin
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7563441154
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Separate and reify laser beams
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2022-07-23 23:26:39 +01:00 |
|
justin
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f0f9751afe
|
Hlint cleanup
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2022-07-23 19:17:03 +01:00 |
|
justin
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9d92cbfb9e
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Reify cloud drawing, move gust data
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2022-07-23 19:09:54 +01:00 |
|
justin
|
d8b1a0c71e
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Refactor path zoning
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2022-07-23 13:47:54 +01:00 |
|
justin
|
2892bb25f0
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Cleanup
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2022-07-23 12:38:17 +01:00 |
|
justin
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39778f46fb
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Refactor wall zoning, remove streaming
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2022-07-23 12:29:29 +01:00 |
|
justin
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43e7d20b21
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Refactor world events
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2022-07-22 14:30:53 +01:00 |
|
justin
|
7fdb70dd1c
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Work towards making world read/showable
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2022-07-22 11:16:12 +01:00 |
|
justin
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6b69fc1684
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Add Read/Show instance for Creature
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2022-07-22 10:44:54 +01:00 |
|
justin
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4c5218c633
|
Add Read instances
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2022-07-22 01:06:35 +01:00 |
|
justin
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b58444f931
|
Move button data
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2022-07-21 18:22:08 +01:00 |
|
justin
|
aabd8a2cb8
|
Refactor light sources
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2022-07-21 16:21:35 +01:00 |
|
justin
|
cf5ec4a261
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Use strict-containers for IntMaps
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2022-07-21 15:27:00 +01:00 |
|
justin
|
e2ccf7296a
|
Refactor beams
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2022-07-21 00:32:29 +01:00 |
|
justin
|
39117b4dfe
|
Refactor targeting
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2022-07-21 00:10:05 +01:00 |
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