Commit Graph

1357 Commits

Author SHA1 Message Date
justin e3d5c4eb4b Start to add mountable objects 2022-06-23 16:07:58 +01:00
justin 85406d06c1 Correct non-pushing of partially destroyed doors 2022-06-23 15:20:50 +01:00
justin 56b9b2dd9e Move towards drawing shapes according to location 2022-06-23 14:53:08 +01:00
justin 0f01e422f6 Move towards allowing partial destruction of doors 2022-06-23 14:52:25 +01:00
justin 4c8c82b55c Simplify doorMechanism (involves hack) 2022-06-23 11:00:25 +01:00
justin 8e3f03637d Commit before door refactor 2022-06-23 09:30:46 +01:00
justin ee47ee8e95 Require weapon also primed on ammo check 2022-06-22 21:03:06 +01:00
justin fff5c87092 Re-add twist when reloading, stop reload when full ammo 2022-06-22 20:41:37 +01:00
justin 2ebad5da2a Cleanup 2022-06-22 19:31:11 +01:00
justin c34468aa49 Fix bug on dropping item when reloading 2022-06-22 19:22:17 +01:00
justin 4d1b5d3ca8 Allow for left click to start and pause reloading when aiming 2022-06-22 18:18:25 +01:00
justin 3609bdb4fd Rename sounds 2022-06-22 17:03:24 +01:00
justin 698ccb414d Record whether a mouse click is continued or not 2022-06-22 17:02:57 +01:00
justin ac0948cb64 Allow pausable reloads with discrete progess steps 2022-06-22 14:20:20 +01:00
justin 029b6daf8e Allow for custom reloading sounds 2022-06-21 22:21:18 +01:00
justin 53c8be0679 Continue reload refactor 2022-06-21 14:07:17 +01:00
justin 14a7189b44 Continue refactoring reloading 2022-06-21 13:06:55 +01:00
justin 37eb69c661 Refactor reloading to use list of required steps 2022-06-20 19:06:02 +01:00
justin a85cf4d1fb Continue refactor of reloading 2022-06-20 11:12:24 +01:00
justin 2f4b381484 Make reloading based upon creature stance 2022-06-20 00:53:47 +01:00
justin 8d457033a2 Cleanup 2022-06-19 22:46:50 +01:00
justin b3c6944693 Hack to prevent creature dying with greater than 0 hp 2022-06-19 22:33:49 +01:00
justin 149ec834ff Add file 2022-06-19 22:26:44 +01:00
justin e838f270f2 Cleanup 2022-06-19 22:26:34 +01:00
justin 8d81104f5f Refactor material sounds 2022-06-19 21:21:33 +01:00
justin 08e5df07e2 Allow for door destruction 2022-06-19 20:50:03 +01:00
justin 9e311cccf4 Fix glass debris bug 2022-06-19 16:42:41 +01:00
justin 4924aa0a57 Make block damages slightly more logical 2022-06-19 16:11:54 +01:00
justin a7e6d6f3cc Move wall damages to external position 2022-06-19 15:05:12 +01:00
justin f2d6504634 Fix bug in room position generation 2022-06-19 13:19:15 +01:00
justin 541a04f1bc Make item display universal 2022-06-19 12:56:30 +01:00
justin df1f3ad6b0 Split Dodge.Base 2022-06-19 11:34:59 +01:00
justin 6cc29813d8 Allow creation of items via typed command 2022-06-19 11:04:16 +01:00
justin 075d4b1164 Cleanup 2022-06-19 10:26:18 +01:00
justin 55d2fcc8d0 Add possible cosmetic pipes to tanks 2022-06-19 10:17:03 +01:00
justin bae0f7dcad Make "tanks" into Blocks 2022-06-18 23:28:17 +01:00
justin cc93fc83d7 Add file (broken commit, mid block refactor) 2022-06-18 11:07:34 +01:00
justin 781e337cad Commit mid block refactor 2022-06-18 11:07:17 +01:00
justin a1c7abedaf Rename Perception datatype/fields 2022-06-18 10:08:06 +01:00
justin 66fda3fb93 Move towards debris slowing movement 2022-06-18 01:26:17 +01:00
justin 5f68b512dd Make crytal walls destructible by shatterGun 2022-06-18 01:14:47 +01:00
justin 6a095d3de6 Cleanup 2022-06-18 00:18:18 +01:00
justin a7c03671d3 Cleanup 2022-06-17 21:48:23 +01:00
justin 5053590792 Reify debug booleans 2022-06-17 21:34:00 +01:00
justin 261bb0bb6b Test aggressive object culling 2022-06-17 20:14:47 +01:00
justin f365f18ee8 Slightly less aggressive culling of light sources 2022-06-17 18:37:27 +01:00
justin cbfb417d21 Add aggressive light culling 2022-06-17 18:24:24 +01:00
justin 55341f7caf Commit before messing around with shaders 2022-06-16 14:02:21 +01:00
justin 2bc30d0a6b Fix bug in randArc 2022-06-16 12:40:27 +01:00
justin 4d6e547b74 Cleanup 2022-06-16 12:33:00 +01:00