justin
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20c05be23f
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Fix resize crash
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2023-03-24 14:21:12 +00:00 |
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justin
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d524a14da4
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Refactor preloading/rendering/update
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2023-03-24 11:52:40 +00:00 |
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justin
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9a66a09f96
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Work on lightmaps, add file
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2023-03-23 23:42:09 +00:00 |
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justin
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1abfaa3cd0
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Work on textures and lighting
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2023-03-23 21:17:24 +00:00 |
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justin
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a8f4efc04c
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Add file
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2023-03-23 14:59:33 +00:00 |
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justin
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b352d17f72
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Fix character array binding
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2023-03-23 14:59:20 +00:00 |
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justin
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05d1d3d1eb
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Bind some fixed texture arrays only once
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2023-03-23 14:46:51 +00:00 |
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justin
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02ee4b01c9
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Add file
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2023-03-23 14:08:48 +00:00 |
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justin
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4519a6fbc7
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Add file
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2023-03-21 16:05:05 +00:00 |
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justin
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9570becd1b
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Cleanup
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2023-03-21 16:04:56 +00:00 |
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justin
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d5fbc06332
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Prevent cloud "pop" when an overlapping cloud fades out to nothing
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2023-03-21 14:46:41 +00:00 |
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justin
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ba240723f3
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Use immutable storage for fullscreen vbo
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2023-03-21 12:47:02 +00:00 |
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justin
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9bba0a43a4
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Tweak clouds
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2023-03-20 22:32:01 +00:00 |
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justin
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7d0bb7f229
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Tweak clouds
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2023-03-20 18:24:07 +00:00 |
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justin
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695f849f77
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Add file
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2023-03-20 15:09:43 +00:00 |
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justin
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f4038fde46
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Refactor shader code
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2023-03-20 11:18:53 +00:00 |
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justin
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32ecf46343
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Cleanup: remove uniforms from shader datatype
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2023-03-20 01:19:10 +00:00 |
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justin
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33f31aa385
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Improve normal maps on ground and walls
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2023-03-19 23:52:19 +00:00 |
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justin
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70c15fea5d
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Play with floor textures
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2023-03-18 22:31:24 +00:00 |
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justin
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49f96ab18e
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Fix basic wall normal shading
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2023-03-18 14:51:45 +00:00 |
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justin
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6461535579
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Tweak floor normal map shading
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2023-03-18 14:41:07 +00:00 |
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justin
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77c88f68a7
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Create post world load function
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2023-03-18 09:37:09 +00:00 |
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justin
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850fdf1783
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Add normal maps to the floor
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2023-03-17 16:51:02 +00:00 |
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justin
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539cbe8b18
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Fix wall normals
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2023-03-16 23:31:17 +00:00 |
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justin
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249262b2b6
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Refactor shapes, prepare for different normals at single vertex pos
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2023-03-15 21:43:00 +00:00 |
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justin
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989140d46e
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Add shading for shapes and the floor
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2023-03-15 18:24:09 +00:00 |
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justin
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b7d7bc2346
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Add files
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2023-03-14 20:24:33 +00:00 |
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justin
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bfd079ed2a
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Re-add face culling as required for instanced shadow caps
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2023-03-14 11:26:32 +00:00 |
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justin
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6af041bb8c
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Continue work on shadow rendering
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2023-03-14 11:20:38 +00:00 |
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justin
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9947979b52
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Try to improve instancing shadows
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2023-03-12 14:06:11 +00:00 |
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justin
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b88a8d5776
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Add alternate shadow volume rendering pathway (layered geo)
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2023-03-12 09:29:36 +00:00 |
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justin
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7ee3f6581d
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Work on geometry shader based shadows
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2023-03-11 22:59:19 +00:00 |
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justin
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5724a0543e
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Remove individual uniforms from instancing light maps
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2023-03-10 14:11:25 +00:00 |
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justin
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c8b256c939
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Move towards geometry instancing for shadows
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2023-03-10 13:55:41 +00:00 |
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justin
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cda7116930
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Cleanup
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2023-03-10 09:45:40 +00:00 |
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justin
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dc3faeed63
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Cleanup
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2023-03-10 09:39:40 +00:00 |
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justin
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7f0c7ad159
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Bump to opengl 450
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2023-03-07 22:53:32 +00:00 |
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justin
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b68703c275
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Fix error display when compiling/linking shaders
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2023-03-07 15:46:35 +00:00 |
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justin
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bf1bd5bb0b
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Implement (not fully working) alternate shadow volumes
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2023-02-24 19:51:41 +00:00 |
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justin
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ed9a46a18d
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Allow to change menu options with rclick, move towards shader experiment
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2023-02-24 15:03:06 +00:00 |
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justin
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c73e8af72a
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Commit before attempt to remove geometry shaders from shadow extrusion
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2023-02-23 23:10:00 +00:00 |
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justin
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471c6fec7e
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Implement arcs with variable width and color
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2023-01-11 00:00:02 +00:00 |
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justin
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cb8cbe03a4
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Commit before reorganising level generation
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2021-11-16 14:48:37 +00:00 |
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justin
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32367b5b2d
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Add trajectory to grenades, various refactoring
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2021-09-25 18:39:53 +01:00 |
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justin
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6ac53c052c
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Working (but slow) shadow shapes
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2021-09-17 23:12:51 +01:00 |
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justin
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1bbeb926a5
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Fix bug in detecting which room you are in
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2021-09-03 01:22:46 +01:00 |
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justin
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02193add68
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Square light radius on cpu (should be done in code)
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2021-09-01 21:02:18 +01:00 |
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justin
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d0aeeed5c3
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Further cleanup
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2021-09-01 19:35:25 +01:00 |
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justin
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82551328a1
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Add dependencies, play around with clouds/transparency layer
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2021-09-01 03:04:41 +01:00 |
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justin
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4cd8b5aa1c
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Apply deferred shading to walls
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2021-09-01 00:51:50 +01:00 |
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