justin
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c3f9dad233
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Remove parallelization of pokeTopPrism
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2022-06-26 14:26:39 +01:00 |
|
justin
|
d386b0ea89
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Cleanup
|
2022-06-26 12:41:15 +01:00 |
|
justin
|
81b1fa5b5e
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Digital line zoning
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2022-06-25 14:01:19 +01:00 |
|
justin
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3c2df2542a
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More streaming refactoring
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2022-06-24 23:37:01 +01:00 |
|
justin
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85406d06c1
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Correct non-pushing of partially destroyed doors
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2022-06-23 15:20:50 +01:00 |
|
justin
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55d2fcc8d0
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Add possible cosmetic pipes to tanks
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2022-06-19 10:17:03 +01:00 |
|
justin
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a1c7abedaf
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Rename Perception datatype/fields
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2022-06-18 10:08:06 +01:00 |
|
justin
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6a095d3de6
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Cleanup
|
2022-06-18 00:18:18 +01:00 |
|
justin
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a7c03671d3
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Cleanup
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2022-06-17 21:48:23 +01:00 |
|
justin
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5053590792
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Reify debug booleans
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2022-06-17 21:34:00 +01:00 |
|
justin
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261bb0bb6b
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Test aggressive object culling
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2022-06-17 20:14:47 +01:00 |
|
justin
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cbfb417d21
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Add aggressive light culling
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2022-06-17 18:24:24 +01:00 |
|
justin
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a7201b8fb6
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Move towards introducing pipes, generalise blocks
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2022-06-16 02:18:22 +01:00 |
|
justin
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4e4759fb1c
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Cleanup
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2022-06-08 22:34:29 +01:00 |
|
justin
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63af928a1a
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Add basic corpse shapes
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2022-06-04 13:23:31 +01:00 |
|
justin
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5c41e2823e
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Add force field gun
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2022-05-26 13:17:51 +01:00 |
|
justin
|
ba80bfd0ad
|
Work on wrist shields, cleanup
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2022-05-25 22:34:22 +01:00 |
|
justin
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f301a6bae5
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Partial implementation of wrist shields
|
2022-05-25 20:25:08 +01:00 |
|
justin
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fa8d8b5899
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Assorted changes, cleanup menu selection text
|
2022-04-25 23:27:39 +01:00 |
|
justin
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c686d9e111
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Add fields to determine an item's inventory position/whether it is held
|
2022-04-11 13:32:06 +01:00 |
|
justin
|
d46d315203
|
Move config options
|
2022-04-11 09:04:51 +01:00 |
|
justin
|
ab2408b480
|
Prettify saved config
|
2022-04-11 08:47:30 +01:00 |
|
justin
|
12852a7670
|
Add creature info display
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2022-04-10 23:07:11 +01:00 |
|
justin
|
0cc12f31ad
|
Work out screen coordinates for connecting infobox
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2022-04-10 11:32:05 +01:00 |
|
justin
|
77c3f83d20
|
Add explicit layer datatype
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2022-04-10 10:48:17 +01:00 |
|
justin
|
de8da05bdf
|
Add intersecting beams
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2022-04-06 11:40:22 +01:00 |
|
justin
|
13e8ea85d2
|
Add extra debug options for viewing room clipping
|
2022-03-21 07:57:21 +00:00 |
|
justin
|
d6285c45b3
|
Fix bug determining max radius of convex polys, fixes bugs in room positioning
|
2022-03-21 07:43:27 +00:00 |
|
justin
|
1364e7c8c8
|
Fix laser targeting draw when creature offscreen
|
2022-03-06 22:58:05 +00:00 |
|
justin
|
ede5a4e5d0
|
Move line width to first argument
|
2022-02-10 11:31:55 +00:00 |
|
justin
|
22e3256da3
|
Tweak twisting when aiming
|
2021-12-05 16:54:08 +00:00 |
|
justin
|
3a605b8156
|
Allow for events to do io
|
2021-11-29 01:02:15 +00:00 |
|
justin
|
8832a73d86
|
Cleanup
|
2021-11-28 22:38:26 +00:00 |
|
justin
|
8c5777a1af
|
Move configuration from world to universe
|
2021-11-28 22:30:47 +00:00 |
|
justin
|
7ddbbdda14
|
Improve machines, tweak wall ids
|
2021-11-01 15:21:21 +00:00 |
|
justin
|
7692421112
|
Reorganise render collections
|
2021-11-01 02:15:22 +00:00 |
|
justin
|
da346bc3a0
|
Unify world shape and picture into spic
|
2021-11-01 02:00:12 +00:00 |
|
justin
|
e3a8417f07
|
Remove force fields, cleanup
|
2021-10-31 16:27:41 +00:00 |
|
justin
|
8c1496e140
|
Refactor item drawing
|
2021-10-01 23:01:36 +01:00 |
|
justin
|
0295b3dd70
|
Basic closeness check for floor items
|
2021-09-22 12:05:28 +01:00 |
|
justin
|
27a780ff47
|
Draw floor item shapes
|
2021-09-22 11:54:25 +01:00 |
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