justin
|
23f61081cf
|
Remove external corpses, handle them as creatures
|
2025-09-25 09:31:58 +01:00 |
|
justin
|
3f6f1b4019
|
Use NewIntMap InvInt for crInv
|
2025-08-25 10:21:59 +01:00 |
|
justin
|
078a3cc7ea
|
Cleanup
|
2025-06-14 23:16:29 +01:00 |
|
justin
|
02498e5abb
|
Cleanup barrels
|
2025-06-14 23:08:11 +01:00 |
|
justin
|
0f55257bff
|
Remove creature records
|
2025-06-06 13:36:18 +01:00 |
|
justin
|
4ae7c6ebd6
|
Start moving creature properties out of records
|
2025-06-06 08:46:27 +01:00 |
|
justin
|
160560af5f
|
Refactor, try to limit dependencies
|
2022-07-28 00:59:56 +01:00 |
|
justin
|
1f79fe157f
|
Make creature update an external function
|
2022-07-20 01:22:17 +01:00 |
|
justin
|
db44d5d6ce
|
Cleanup
|
2022-07-19 21:51:37 +01:00 |
|
justin
|
5495d33389
|
Move sparks into dedicated datatype
|
2022-07-18 12:15:05 +01:00 |
|
justin
|
bf023a61ce
|
Add bullet damages field, move bullet data into own file
|
2022-07-17 21:45:26 +01:00 |
|
justin
|
b860de70a7
|
Continue bullet refactor
|
2022-07-17 10:57:29 +01:00 |
|
justin
|
e4a4766ddf
|
Add sounds, move data types out into separate folders
|
2022-07-16 17:06:51 +01:00 |
|
justin
|
cede677560
|
Remove ptCrIgnore
|
2022-07-13 11:26:13 +01:00 |
|
justin
|
75cd15c240
|
Data-ify creature drawing (partially)
|
2022-07-10 23:24:25 +01:00 |
|
justin
|
8d457033a2
|
Cleanup
|
2022-06-19 22:46:50 +01:00 |
|
justin
|
5ff2fb4910
|
Cleanup terminal display
|
2022-06-03 09:20:03 +01:00 |
|
justin
|
edd82fb3ac
|
Remove old layer code
|
2022-04-10 10:32:55 +01:00 |
|
justin
|
a07647d89d
|
Cleanup
|
2022-03-25 12:00:35 +00:00 |
|
justin
|
9adc7c81f4
|
Make damage application belong to hit object
|
2022-03-25 08:33:54 +00:00 |
|
justin
|
1b6f11709c
|
Implement randomised markings on sensors
|
2022-03-13 19:59:46 +00:00 |
|
justin
|
06a501ff88
|
Rethink damage data type, work on damage sensors
|
2022-03-13 09:27:35 +00:00 |
|
justin
|
e84b4a29e8
|
Cleanup
|
2021-12-09 22:37:14 +00:00 |
|
justin
|
3c35a04531
|
Cleanup, trying to diagnose space leak in crit update
|
2021-12-09 22:12:44 +00:00 |
|
justin
|
bd94044445
|
Move towards a simplified creature update
|
2021-12-09 18:16:31 +00:00 |
|
justin
|
763b771928
|
Cleanup, fix menu lock on restarting level after game over
|
2021-12-06 23:44:10 +00:00 |
|
justin
|
5cbe394e08
|
Cleanup
|
2021-11-28 17:07:04 +00:00 |
|
justin
|
618653a86e
|
Refactor light sources
|
2021-11-28 16:53:26 +00:00 |
|
justin
|
a546d070f0
|
Add shrinkability and cursed items
|
2021-11-18 18:30:22 +00:00 |
|
justin
|
f6d5d5a201
|
Add basic vocalizations to chase creatures
|
2021-11-18 01:46:37 +00:00 |
|
justin
|
5949ad2b3d
|
Reorganise wall placements
|
2021-11-17 12:35:05 +00:00 |
|
justin
|
2c768845b2
|
Move towards adding reflective shield
|
2021-11-05 12:14:11 +00:00 |
|
justin
|
08fa84c1fd
|
Cleanup and reorganise
|
2021-10-31 19:46:32 +00:00 |
|
justin
|
1414d08d88
|
Fix bug when forming convex hull of game room bounds
|
2021-09-30 23:46:59 +01:00 |
|
justin
|
d7f975d40e
|
Add light fittings
|
2021-09-29 19:07:02 +01:00 |
|
justin
|
c0480f0ad6
|
Tweak pipes and girders
|
2021-09-26 15:21:32 +01:00 |
|
justin
|
d641e96502
|
Fix light source creature id bug
|
2021-09-26 13:58:09 +01:00 |
|
justin
|
cb39ee3e6b
|
Proof of coloured lighting concept
|
2021-08-21 13:06:44 +02:00 |
|
justin
|
a6f08aef16
|
Move toward diagnosing state update leak
|
2021-08-18 11:53:14 +02:00 |
|
justin
|
cfb27d4a76
|
Implementation of creature update using endofunctor monoid
|
2021-08-18 00:59:35 +02:00 |
|
justin
|
9bdb9a227f
|
Various refactoring
|
2021-08-17 19:08:18 +02:00 |
|
justin
|
650e58bdfa
|
Improve level generation speed
|
2021-08-16 20:56:49 +02:00 |
|
justin
|
4bbe5d0cf1
|
Move main to allow for new executables
|
2021-08-11 17:54:48 +02:00 |
|
justin
|
7b7fd302d8
|
More strictifiiiying
|
2021-07-30 01:25:11 +02:00 |
|
justin
|
f5873db68d
|
Merge Picture and RenderType datatypes
|
2021-07-25 02:12:55 +02:00 |
|
justin
|
9f37ecb204
|
Tweak picture layers
|
2021-07-21 17:52:38 +02:00 |
|
justin
|
5e21a6527d
|
Bloom lamps, commit before unifying wall points vbo
|
2021-07-11 14:34:10 +02:00 |
|
justin
|
9df19a9e85
|
Allow tweaking z buffer when rendering polygon, improve explosion render
|
2021-07-03 23:56:01 +02:00 |
|
justin
|
532f491327
|
Add hard edge to non-visible areas
|
2021-06-30 13:52:14 +02:00 |
|
justin
|
357206f060
|
Almost working shadows
|
2021-06-30 00:35:41 +02:00 |
|