Commit Graph

42 Commits

Author SHA1 Message Date
justin 06c7e89dee Work on flying creature inertia 2026-04-02 22:04:58 +01:00
justin 9a3c642684 Apply different damage amounts to different materials 2025-10-24 10:08:36 +01:00
justin 49fb982877 Refactor crPos to be a V3 2025-10-10 13:47:31 +01:00
justin 23f61081cf Remove external corpses, handle them as creatures 2025-09-25 09:31:58 +01:00
justin 94f6d5c630 Major item refactor, still broken 2025-08-24 19:34:09 +01:00
justin eeb7c8ac88 Work on gibs and chasms 2025-08-01 09:39:13 +01:00
justin 366b998989 Cleanup 2025-06-24 08:48:08 +01:00
justin 4e008366f4 Work on damage sounds 2025-06-22 16:00:53 +01:00
justin 2553239882 Continue tweaking sounds 2025-06-22 14:32:53 +01:00
justin 2db3342532 Add sound on creature piercing damage 2025-06-22 09:19:37 +01:00
justin 9fa3e060d7 Refactor damages to materials 2025-06-22 08:31:18 +01:00
justin 70c78824f3 Cleanup, redo damage direction 2025-06-08 20:40:58 +01:00
justin 81a7dcd962 Refactor damages 2025-06-07 14:26:00 +01:00
justin e914555728 Partial (not working) refactor of damages, energyballs 2025-06-07 12:22:06 +01:00
justin 2b39152060 Remove DamageEffect 2025-06-07 10:28:17 +01:00
justin 500772f2f9 Add exports 2025-06-07 10:08:20 +01:00
justin b4bdfbf2c3 Simplify sparks 2025-06-07 10:07:16 +01:00
justin 0f55257bff Remove creature records 2025-06-06 13:36:18 +01:00
justin 73c79f2f4d Move creature mass out of record 2025-06-06 09:10:03 +01:00
justin 7e790b7153 Add in "linear" lWorld to separate time reversable worlds 2022-10-28 12:24:51 +01:00
justin 919a179283 Commit before attempting to add concurrency to loop 2022-08-16 08:00:47 +01:00
justin 160560af5f Refactor, try to limit dependencies 2022-07-28 00:59:56 +01:00
justin b2efbd2b3e Separate out concrete part of world 2022-07-25 12:10:50 +01:00
justin 6b398b4bb6 Cleanup 2022-07-19 20:48:43 +01:00
justin 5495d33389 Move sparks into dedicated datatype 2022-07-18 12:15:05 +01:00
justin bf023a61ce Add bullet damages field, move bullet data into own file 2022-07-17 21:45:26 +01:00
justin 6c6fe43bc0 Move bullet bouncing into separate datatype field 2022-07-17 20:23:50 +01:00
justin b860de70a7 Continue bullet refactor 2022-07-17 10:57:29 +01:00
justin 7d6407bebc Move bullet trajectory into bullet update function 2022-07-17 10:31:34 +01:00
justin c9f7f39f22 Continue bullet refactor 2022-07-16 22:02:01 +01:00
justin 301946ff8f Move bullets into own data type 2022-07-16 21:15:25 +01:00
justin e4a4766ddf Add sounds, move data types out into separate folders 2022-07-16 17:06:51 +01:00
justin cede677560 Remove ptCrIgnore 2022-07-13 11:26:13 +01:00
justin 5ff2fb4910 Cleanup terminal display 2022-06-03 09:20:03 +01:00
justin 546c279fae Cleanup creature properties 2022-05-24 23:26:21 +01:00
justin 6ba41d3c0b Add jitter when receiving damage 2022-05-19 12:41:20 +01:00
justin ac74ae0ed1 Simplify creature update 2022-04-07 19:40:12 +01:00
justin 1607879014 Further cleanup 2022-03-25 14:04:13 +00:00
justin a07647d89d Cleanup 2022-03-25 12:00:35 +00:00
justin cb9bdf9c55 Cleanup damages further 2022-03-25 11:37:16 +00:00
justin af6cdfd048 Start to move damage effects of bullets into a more sensible place 2022-03-25 09:45:11 +00:00
justin 41ad289de2 Add file 2022-03-25 08:34:52 +00:00