Commit Graph

60 Commits

Author SHA1 Message Date
justin 43a5817ef3 Work on Falling carriage state 2026-04-03 10:32:54 +01:00
justin a7ff096d30 Cleanup 2026-04-01 19:02:26 +01:00
justin 7a921b8967 Automatically inherit tile positioning 2026-04-01 18:27:53 +01:00
justin e50fdb8807 Fix inherited tile positioning 2026-04-01 18:01:11 +01:00
justin c6120f2fc9 Fix normal map transformations for floor 2023-03-18 12:17:42 +00:00
justin 160560af5f Refactor, try to limit dependencies 2022-07-28 00:59:56 +01:00
justin e06527091e Continue to refactor zoning to be more stream-based 2022-06-28 03:21:55 +01:00
justin c3f9dad233 Remove parallelization of pokeTopPrism 2022-06-26 14:26:39 +01:00
justin 9c9ec9c553 Cleanup 2022-06-11 13:37:26 +01:00
justin db8c30dac8 Cleanup 2022-06-11 13:26:50 +01:00
justin ad576014fb Cleanup 2022-06-10 23:10:38 +01:00
justin 5aa55b3c86 Cleanup 2022-06-09 11:34:34 +01:00
justin e4e7122070 Cleanup 2022-06-09 11:29:42 +01:00
justin 35cd213bcf Move GenWorld fields into World 2022-06-02 18:48:20 +01:00
justin 3bfebc266b Add laser tunnel lock-key combination 2022-03-09 15:27:35 +00:00
justin 8179a2aa4f Fix incorrect creation of unused links pos 2022-03-08 09:48:45 +00:00
justin 1364e7c8c8 Fix laser targeting draw when creature offscreen 2022-03-06 22:58:05 +00:00
justin f82bd3f788 Continue link cleanup 2022-03-05 01:29:24 +00:00
justin d219f42640 Commit before attempting to fix placement shifting bug 2022-03-04 13:13:21 +00:00
justin 040849a550 Allow for rooms to inherit floor tiling from parents 2021-11-26 13:57:22 +00:00
justin 123bcd2c94 Allow for random choice between placements in different rooms 2021-11-26 12:20:20 +00:00
justin 5b7d9fccf1 Cleanup, work towards allowing for placements to interact across rooms 2021-11-25 01:13:41 +00:00
justin 4ad02f29b2 Improve starting weapon rooms 2021-11-24 22:13:42 +00:00
justin e44c5e7120 Allow for more complex placement positioning 2021-11-24 20:51:50 +00:00
justin c4614866e6 Work towards allowing for children to attach to arbitrary link types 2021-11-23 22:54:43 +00:00
justin 5f6d81bd05 Cleanup 2021-11-23 22:33:23 +00:00
justin 86f363c2f9 Cleanup 2021-11-23 21:48:01 +00:00
justin b7d6eeaa84 Minor cleanup 2021-11-23 20:48:31 +00:00
justin 1f2d767d5e Move to using RoomLink datatype 2021-11-23 20:45:39 +00:00
justin a66ea1d922 Fix backtracking bug 2021-11-23 19:09:39 +00:00
justin 6e4b36fd82 Allow for multiple in links 2021-11-23 18:19:50 +00:00
justin 0f4040807a Transition to new room datatypes, first separate out/inlinks 2021-11-23 17:27:33 +00:00
justin 67b0d694af Define room link datatypes 2021-11-23 13:00:34 +00:00
justin ebe9ad6b90 Cleanup: broken pathfinding 2021-11-16 18:05:47 +00:00
justin 59dc24aff6 Minor cleanup 2021-11-15 02:16:17 +00:00
justin 8356496a7f Move toward not shifting rooms during generation 2021-11-15 00:56:25 +00:00
justin affdde0f21 Work towards using room positions rather than room links in placements 2021-11-14 10:13:56 +00:00
justin 4a089ff0cc Work toward adding wiring 2021-11-14 00:39:24 +00:00
justin 67e164c830 Some cleanup, sidetracked from inter-room placements 2021-11-12 14:16:16 +00:00
justin 1d5b2ea765 Work towards cross-room placements 2021-11-12 11:13:59 +00:00
justin 6933c4d3b3 Continue work on using links for placement positions 2021-11-04 14:40:53 +00:00
justin c8e08d903e Nub close points for game room boundaries 2021-10-04 09:39:18 +01:00
justin df9a8ea242 Add view debug option 2021-10-03 18:47:11 +01:00
justin 5f17841811 Fix placement movement bug 2021-10-01 09:51:47 +01:00
justin 1414d08d88 Fix bug when forming convex hull of game room bounds 2021-09-30 23:46:59 +01:00
justin 6b937b115e Continue placement refactor 2021-09-28 15:44:32 +01:00
justin 45bbf9b005 Fix tile rendering 2021-09-07 10:53:39 +01:00
justin 3ff04576ab Broken commit (removed loadKeyConfig) 2021-08-27 11:58:11 +01:00
justin 4bbe5d0cf1 Move main to allow for new executables 2021-08-11 17:54:48 +02:00
justin 834464db51 Remove RenderType datatype 2021-07-30 11:53:51 +02:00