justin
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f0e568e694
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Add crab crit, rethink Action datatype slightly
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2026-04-07 15:29:02 +01:00 |
|
justin
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d5c98f7c4e
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Tweak creature cliff interaction, using updateCarriage
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2026-04-05 15:14:50 +01:00 |
|
justin
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3952b2b1b7
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Make falling creatures land on cliff corners
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2026-04-05 09:07:31 +01:00 |
|
justin
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def204d211
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Creature springs checks for heights
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2026-04-04 08:33:09 +01:00 |
|
justin
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615295ca3e
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Improve falling, remove stride advance while falling
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2026-04-03 21:25:05 +01:00 |
|
justin
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30b0bb55c0
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Allow for more variation in death timers
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2026-04-03 21:06:53 +01:00 |
|
justin
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789b94b514
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Remove _crZVel
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2026-04-03 20:52:57 +01:00 |
|
justin
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47ecfb7fd3
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Test making walking movement slightly more floaty
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2026-04-03 19:52:56 +01:00 |
|
justin
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2b2ac53466
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Improve gibs
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2026-04-03 16:47:06 +01:00 |
|
justin
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07006ee5b5
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Add whine to hover crit
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2026-04-03 16:31:17 +01:00 |
|
justin
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b7b42f50a5
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Move stride/footforward datatypes
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2026-04-03 11:21:09 +01:00 |
|
justin
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d65a4529be
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Work on Falling carriage type
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2026-04-03 11:03:05 +01:00 |
|
justin
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43a5817ef3
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Work on Falling carriage state
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2026-04-03 10:32:54 +01:00 |
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justin
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18dc469408
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Tweak corpse/chasm interaction
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2026-04-03 09:14:18 +01:00 |
|
justin
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06c7e89dee
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Work on flying creature inertia
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2026-04-02 22:04:58 +01:00 |
|
justin
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ff903bfb3b
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Generalise pathing, usable with flying creatures
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2026-04-02 19:30:44 +01:00 |
|
justin
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6bcf03b30d
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Work on weapon positioning, analyser terminal positioning
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2026-03-31 13:16:24 +01:00 |
|
justin
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ac09ed6629
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Improve carriage/stride when falling down pit
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2026-03-27 00:33:19 +00:00 |
|
justin
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c53e60b956
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Improve pulse laser/ball hit detection
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2026-03-26 15:07:33 +00:00 |
|
justin
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daba012e83
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Improve chasm falls, add ear clipping
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2026-03-23 19:35:07 +00:00 |
|
justin
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38eef8fd54
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Tweak corpses
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2026-02-11 09:57:01 +00:00 |
|
justin
|
e608664f11
|
Gut sounds when gibbing
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2026-02-10 23:40:04 +00:00 |
|
justin
|
ed86d310d5
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Corpses fall down cliff edges
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2026-02-10 23:19:44 +00:00 |
|
justin
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1d85ee6330
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Rotate camera on chasm edges
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2026-02-08 14:32:30 +00:00 |
|
justin
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a6976eae8d
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Non-convex chasms
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2026-01-26 10:59:51 +00:00 |
|
justin
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71f56c0638
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Allow for creature death sounds
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2026-01-02 15:06:02 +00:00 |
|
justin
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229350120a
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Cleanup
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2025-11-22 11:53:18 +00:00 |
|
justin
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4e6876c983
|
Cleanup
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2025-11-22 11:47:35 +00:00 |
|
justin
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4542a6cea6
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Simplify creature action/impulse code
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2025-10-18 17:32:23 +01:00 |
|
justin
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4ee389efb1
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Remove reified impulses from creature record
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2025-10-18 15:42:35 +01:00 |
|
justin
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b43168ae33
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Simplify creature impulse chain
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2025-10-18 14:34:05 +01:00 |
|
justin
|
ebc4b9d715
|
Simplify creature update
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2025-10-18 10:46:27 +01:00 |
|
justin
|
f3fafc6bf2
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Fix enemy stride/footsteps
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2025-10-17 22:32:40 +01:00 |
|
justin
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6b5090e697
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Start work on pathfinding
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2025-10-13 06:30:55 +01:00 |
|
justin
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49fb982877
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Refactor crPos to be a V3
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2025-10-10 13:47:31 +01:00 |
|
justin
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f5a3486f72
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Work on placements
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2025-09-25 17:32:02 +01:00 |
|
justin
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23f61081cf
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Remove external corpses, handle them as creatures
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2025-09-25 09:31:58 +01:00 |
|
justin
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86696deb56
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Continue to refactor body/equipment positionings
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2025-08-27 14:40:13 +01:00 |
|
justin
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3f6f1b4019
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Use NewIntMap InvInt for crInv
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2025-08-25 10:21:59 +01:00 |
|
justin
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94f6d5c630
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Major item refactor, still broken
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2025-08-24 19:34:09 +01:00 |
|
justin
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e1cfe7e163
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Hlint pass
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2025-08-19 18:05:05 +01:00 |
|
justin
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aa412f1911
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Allow for no-ammo muzzles
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2025-08-10 08:09:03 +01:00 |
|
justin
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9fb7440776
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Tweak creature update
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2025-08-06 13:10:37 +01:00 |
|
justin
|
af5bdf59b9
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Pitted creatures lose all items
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2025-08-05 21:47:32 +01:00 |
|
justin
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f69956750a
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Work on what happens when creatures fall down chasms
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2025-08-05 21:39:44 +01:00 |
|
justin
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a68013b934
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Partially implement grenades down chasms
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2025-08-04 09:39:04 +01:00 |
|
justin
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eeb7c8ac88
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Work on gibs and chasms
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2025-08-01 09:39:13 +01:00 |
|
justin
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7110ddb7a6
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Add sound queue when on chasm edge
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2025-07-30 14:01:56 +01:00 |
|
justin
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d7354f7bc9
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Cleanup
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2025-06-20 19:40:07 +01:00 |
|
justin
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4ae7c6ebd6
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Start moving creature properties out of records
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2025-06-06 08:46:27 +01:00 |
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