Commit Graph

1289 Commits

Author SHA1 Message Date
justin f9a904d52b Make Shapes use Streaming rather than Vector streaming 2022-07-03 23:04:58 +01:00
justin 02fcb5f072 Restore gib colours 2022-07-03 16:59:52 +01:00
justin ffdfaa41c0 Cleanup creatures somewhat, fix LOS to LOSIndirect 2022-07-03 15:07:55 +01:00
justin b43ec42a2e Make makePathBetween respect obstacles 2022-07-03 13:12:25 +01:00
justin 757ffad1ad Improve door pathing update 2022-07-03 12:56:24 +01:00
justin 67b612fe60 Improve pathing debugging, work on door pathing 2022-07-03 00:24:25 +01:00
justin 3efd89fa34 Correctly add all obstructed paths to doors 2022-07-02 22:59:11 +01:00
justin 46bc135e69 Implement (partially) updating pathing grid when opening doors 2022-07-02 21:39:33 +01:00
justin 8a612be5fe Improve debugDraw 2022-07-02 17:45:03 +01:00
justin dc3b78f8c4 Cleanup 2022-07-02 16:57:42 +01:00
justin f2e8be35c1 Block destruction can update pathing 2022-07-02 15:50:50 +01:00
justin 3952ec6315 Store paths crossing block walls in block 2022-07-02 15:31:27 +01:00
justin 75a98a572f Correct walkableNodeNear 2022-07-02 12:14:31 +01:00
justin 8dc7682327 Readd some debug drawing (debugDraw itself still commented out) 2022-07-02 11:59:05 +01:00
justin 66fe1abc6f Add PathEdge data to pathfinding graph 2022-07-01 23:17:41 +01:00
justin f6084f37ed Reallow different line block sizes 2022-07-01 21:47:49 +01:00
justin 3eb26e86a8 Redo zone size/update 2022-07-01 20:06:25 +01:00
justin 12f409fff3 Finish redoing zoning functions (add exports) 2022-07-01 20:04:35 +01:00
justin 0524f3bd2e Redo zoning functions/inlining 2022-07-01 20:03:37 +01:00
justin 749f206af0 Redo cloud zoning as in master 2022-07-01 19:57:49 +01:00
justin 9c7c5e1133 Zone creatures (casues slowdown) 2022-07-01 19:05:46 +01:00
justin ca40f315c0 Readd block obstruction field 2022-07-01 18:58:21 +01:00
justin fc5d1348d9 Reremove files 2022-07-01 18:54:02 +01:00
justin 4d1f1547bc Redo PathFrom name change 2022-07-01 18:48:33 +01:00
justin 516cc6d29e Readd PathGraph data 2022-07-01 18:42:21 +01:00
justin 597cef6bd4 Stop drawing debug info (restores speed) 2022-07-01 18:33:44 +01:00
justin 9e9c449fe6 Redo more complex selection positions--results in slowdown 2022-07-01 16:23:05 +01:00
justin 207d52a719 Redo collision changes 2022-07-01 16:05:39 +01:00
justin 1f4f1f6ab1 Cleanup 2022-06-29 12:42:02 +01:00
justin e24f89217a Move mouse button imputs to your input 2022-06-29 12:34:15 +01:00
justin 4b8155ae16 Commit before moving button press events from events into your control 2022-06-29 12:12:45 +01:00
justin 5501d6f9b5 Move streaming data into its own file 2022-06-29 08:05:20 +01:00
justin b1a7e1bf35 Make zoning more universal 2022-06-28 19:04:31 +01:00
justin 4965934502 Commit before complicating zoning 2022-06-28 14:35:49 +01:00
justin 9801a40b9e Cleanup zoning 2022-06-28 13:43:37 +01:00
justin e770fba7bf Split off StreamingHelp module 2022-06-28 12:26:37 +01:00
justin 0cb6657f35 Creature zoning refactor 2022-06-28 11:50:53 +01:00
justin 61ad58c04a Zone creatures 2022-06-28 11:20:20 +01:00
justin f0a1e0685a Factor out wls/crsHit 2022-06-28 09:43:50 +01:00
justin e8849eb8d5 Rearrange zone sizes 2022-06-28 09:38:24 +01:00
justin 480fc2df5e Continue refactor 2022-06-28 03:29:55 +01:00
justin e06527091e Continue to refactor zoning to be more stream-based 2022-06-28 03:21:55 +01:00
justin f6d96ec92c Put config/targeting pictures in sensible places, tweak main loop 2022-06-28 01:19:47 +01:00
justin 03b37c4e7b Revert "Turn Shape into a stream"
This reverts commit c7e720248d.
2022-06-27 18:41:43 +01:00
justin c7e720248d Turn Shape into a stream 2022-06-27 18:31:25 +01:00
justin 673e9b11fc Turn shapeObject's vertices into a stream 2022-06-27 17:47:03 +01:00
justin 8d5800d806 Cleanup 2022-06-27 15:58:53 +01:00
justin 9ec6f7d91b Complete poke fold change 2022-06-27 15:44:32 +01:00
justin 8b72df2772 Change poke to use folding rather than store incremental ints in vector 2022-06-27 15:33:24 +01:00
justin 0def31895f Replace PutShape with PutForeground 2022-06-27 14:30:08 +01:00