justin
|
6ebf3f4ef7
|
Try to set glScissor more sensibly
Not sure what this should be yet though
|
2025-11-29 15:28:51 +00:00 |
|
justin
|
f5a972d9e2
|
Bind dummy vao once during preloadRender; fix texture shader normals
|
2025-11-24 12:54:57 +00:00 |
|
justin
|
92e4552f66
|
Work on windows
|
2025-11-23 19:08:22 +00:00 |
|
justin
|
f63b47d6c4
|
Remove VAOs
|
2025-11-20 22:33:23 +00:00 |
|
justin
|
602b162d41
|
Separate cloud & surface lighting
|
2025-11-20 14:01:54 +00:00 |
|
justin
|
91917dbddd
|
Remove unused shader code
|
2025-11-14 11:27:16 +00:00 |
|
justin
|
836fefb9a5
|
Allow more control over cloud shadows
|
2025-11-14 11:19:34 +00:00 |
|
justin
|
bfd7aa619e
|
Move pair to V2
|
2025-11-14 02:13:03 +00:00 |
|
justin
|
292a1c3f42
|
Add scissor test when creating lightmap
|
2025-11-14 02:06:51 +00:00 |
|
justin
|
295a5f7e1d
|
Cleanup, overpower bloom
|
2025-11-13 23:31:16 +00:00 |
|
justin
|
ec1216e7eb
|
General cleanup
|
2025-11-13 21:13:13 +00:00 |
|
justin
|
a7a11ccc03
|
Cleanup shaders
|
2025-11-13 17:52:01 +00:00 |
|
justin
|
0ea7af4bdd
|
Simplify shader records
|
2025-11-13 14:57:46 +00:00 |
|
justin
|
8dee93991a
|
Vertex pull fullscreen lighting texture shader
|
2025-11-13 10:28:34 +00:00 |
|
justin
|
b012d3c41e
|
Cleanup, correcly filter unimportant shadow silhouettes
|
2025-11-12 23:10:33 +00:00 |
|
justin
|
5e9d337288
|
Cleanup shadows
|
2025-11-12 22:54:43 +00:00 |
|
justin
|
cdf998a1e2
|
Start cleanup of shader records
|
2025-11-12 21:37:28 +00:00 |
|
justin
|
383beeae82
|
Readd dust cloud rendering
|
2025-11-12 20:53:37 +00:00 |
|
justin
|
c5034b3c4c
|
Use ssbos for edge shadows
Seems quite slow as is
|
2025-11-11 16:23:39 +00:00 |
|
justin
|
219c574931
|
Use ssbo/vertex pulling for lighting cap shader
Not yet sure whether the colour vector is correctly input into the ssbo
|
2025-11-11 14:15:42 +00:00 |
|
justin
|
a65a1cab93
|
Work towards using vertex pulling for lighting caps, alignment issues
|
2025-11-11 12:33:33 +00:00 |
|
justin
|
36d5edc0a6
|
Use vertex pulling for wall shadows
|
2025-11-10 21:33:56 +00:00 |
|
justin
|
e9ffeeaea7
|
Work on cloud/window transparency
|
2025-11-09 11:00:12 +00:00 |
|
justin
|
833d4562e2
|
Fix rendering without shadows
|
2025-11-02 22:58:06 +00:00 |
|
justin
|
2f0487a424
|
Simplify ceiling oclusions
|
2025-11-02 19:20:57 +00:00 |
|
justin
|
0d0c1a72e0
|
Stencil out windows over ceilings
|
2025-11-01 11:41:08 +00:00 |
|
justin
|
c2e5aaa7a0
|
Broken implementation of window colours, move towards stencil ceilings
|
2025-10-29 21:48:09 +00:00 |
|
justin
|
1ebdbdd8ae
|
Cleanup
|
2025-08-26 18:51:14 +01:00 |
|
justin
|
df443744db
|
Use stencil test to not draw floors where there are chasms
|
2025-08-05 19:57:49 +01:00 |
|
justin
|
6438da0037
|
Commit AFTER playing around with poking/vector sizing a little
|
2024-10-01 12:32:23 +01:00 |
|
justin
|
48b8cfe7ef
|
Cleanup
|
2024-09-30 21:32:51 +01:00 |
|
justin
|
9c11a8ff66
|
Remove instancing shaders
|
2023-04-23 12:48:55 +01:00 |
|
justin
|
4bb9841be8
|
Remove compute shaders
|
2023-04-23 12:39:35 +01:00 |
|
justin
|
8ab75fb24a
|
Cleanup
|
2023-04-15 10:55:59 +01:00 |
|
justin
|
f104b24e90
|
Continue shader refactor
|
2023-04-13 00:43:01 +01:00 |
|
justin
|
11b8fe2e06
|
Work on vertex attributes
|
2023-04-12 23:11:56 +01:00 |
|
justin
|
de598f9328
|
Commit before attempting to implement immutable buffer storage (openGL)
|
2023-04-11 22:06:03 +01:00 |
|
justin
|
d79216555b
|
Try to add compute shaders
|
2023-04-11 14:55:57 +01:00 |
|
justin
|
d989acd6f2
|
Allow shadow fidelity option, fix bug in rendering box shadows
|
2023-03-25 17:22:58 +00:00 |
|
justin
|
bd9f32875e
|
Cleanup
|
2023-03-24 12:06:54 +00:00 |
|
justin
|
cd224437e7
|
Cleanup rendering
|
2023-03-24 01:46:25 +00:00 |
|
justin
|
1aaafcdc5a
|
Cleanup render preload somewhat
|
2023-03-24 01:10:53 +00:00 |
|
justin
|
9a66a09f96
|
Work on lightmaps, add file
|
2023-03-23 23:42:09 +00:00 |
|
justin
|
1abfaa3cd0
|
Work on textures and lighting
|
2023-03-23 21:17:24 +00:00 |
|
justin
|
ecd7a0fae0
|
Cleanup
|
2023-03-23 14:14:54 +00:00 |
|
justin
|
5769477ad4
|
Refactor shader types
|
2023-03-22 14:08:07 +00:00 |
|
justin
|
c0579fae00
|
Stop overwriting depth buffer when combining cloud positions
|
2023-03-21 16:42:58 +00:00 |
|
justin
|
d5fbc06332
|
Prevent cloud "pop" when an overlapping cloud fades out to nothing
|
2023-03-21 14:46:41 +00:00 |
|
justin
|
7d0bb7f229
|
Tweak clouds
|
2023-03-20 18:24:07 +00:00 |
|
justin
|
32ecf46343
|
Cleanup: remove uniforms from shader datatype
|
2023-03-20 01:19:10 +00:00 |
|