Commit Graph

49 Commits

Author SHA1 Message Date
justin df905ce2cc Remove unnecessary packages 2022-08-21 23:11:28 +01:00
justin 160560af5f Refactor, try to limit dependencies 2022-07-28 00:59:56 +01:00
justin e06527091e Continue to refactor zoning to be more stream-based 2022-06-28 03:21:55 +01:00
justin 781e337cad Commit mid block refactor 2022-06-18 11:07:17 +01:00
justin 5f68b512dd Make crytal walls destructible by shatterGun 2022-06-18 01:14:47 +01:00
justin aa29e5ddf2 Improve debris 2022-06-16 12:24:09 +01:00
justin cfb8a88c57 Cleanup 2022-06-14 17:03:14 +01:00
justin d0e3500cad Cleanup 2022-06-14 16:13:06 +01:00
justin de71c61409 Cleanup 2022-06-11 14:37:05 +01:00
justin 3edc7a0a58 Commit mid big tree composing change 2022-06-09 21:25:22 +01:00
justin 5aa55b3c86 Cleanup 2022-06-09 11:34:34 +01:00
justin e4e7122070 Cleanup 2022-06-09 11:29:42 +01:00
justin 3bfebc266b Add laser tunnel lock-key combination 2022-03-09 15:27:35 +00:00
justin 59e6f433ff Add missing file, workaround for placement positions bug 2022-03-08 07:59:36 +00:00
justin 123bcd2c94 Allow for random choice between placements in different rooms 2021-11-26 12:20:20 +00:00
justin e44c5e7120 Allow for more complex placement positioning 2021-11-24 20:51:50 +00:00
justin 5f6d81bd05 Cleanup 2021-11-23 22:33:23 +00:00
justin 86f363c2f9 Cleanup 2021-11-23 21:48:01 +00:00
justin 1f2d767d5e Move to using RoomLink datatype 2021-11-23 20:45:39 +00:00
justin 0f4040807a Transition to new room datatypes, first separate out/inlinks 2021-11-23 17:27:33 +00:00
justin b4759e4a27 Cleanup 2021-11-22 13:21:26 +00:00
justin 09e774d009 Fold in new composing room datatype 2021-11-22 12:46:32 +00:00
justin dd97ba8e5e Start to rework composition of trees 2021-11-22 12:06:29 +00:00
justin 1aa797ddef Add quiet laser sound 2021-11-21 23:27:14 +00:00
justin b1a49bbdc3 Identify broken wall collisions 2021-11-19 00:35:04 +00:00
justin a546d070f0 Add shrinkability and cursed items 2021-11-18 18:30:22 +00:00
justin 147d6098ab Tweak block sounds 2021-11-18 03:50:54 +00:00
justin 5949ad2b3d Reorganise wall placements 2021-11-17 12:35:05 +00:00
justin ebe9ad6b90 Cleanup: broken pathfinding 2021-11-16 18:05:47 +00:00
justin 4a089ff0cc Work toward adding wiring 2021-11-14 00:39:24 +00:00
justin 96c72ef578 Cleanup light mounts 2021-11-13 12:31:11 +00:00
justin 1d5b2ea765 Work towards cross-room placements 2021-11-12 11:13:59 +00:00
justin d63c2ac943 Commit before changing links 2021-11-11 22:51:02 +00:00
justin 5681a37953 Cleanup. Add room-wise random placement spots 2021-11-07 19:46:14 +00:00
justin 0b058674ea Separate placement spot from placement type 2021-11-02 21:12:11 +00:00
justin 59f43a3602 Add lights to buttons, cleanup 2021-11-02 19:38:22 +00:00
justin d46de1ca80 Add tank furniture, stop autorotate when aiming 2021-10-05 22:57:54 +01:00
justin 8c1496e140 Refactor item drawing 2021-10-01 23:01:36 +01:00
justin 3ff04576ab Broken commit (removed loadKeyConfig) 2021-08-27 11:58:11 +01:00
justin e43488ee17 Some linting 2021-08-10 14:22:33 +02:00
justin 7b7fd302d8 More strictifiiiying 2021-07-30 01:25:11 +02:00
justin da631e3b37 Add tilemap floors to rooms 2021-06-15 14:56:32 +02:00
justin 69f915a894 Cleanup warnings 2021-05-17 22:39:18 +02:00
justin 2b09bf2072 Add support for group placements 2021-05-14 19:46:52 +02:00
justin 2bf23db935 Allow for complex room bounds for clip checks 2021-05-03 00:57:17 +02:00
justin 6a38950501 Linting, haddocking 2021-04-29 15:31:07 +02:00
justin 6d229f8de2 Add no weapon start 2021-04-27 19:26:35 +02:00
justin 64b5b9e2a5 Hlinting 2021-04-27 11:45:43 +02:00
justin 3bc57ff650 Start to implement lock and key system 2021-04-26 11:41:04 +02:00