justin
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fff5c87092
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Re-add twist when reloading, stop reload when full ammo
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2022-06-22 20:41:37 +01:00 |
|
justin
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ac0948cb64
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Allow pausable reloads with discrete progess steps
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2022-06-22 14:20:20 +01:00 |
|
justin
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029b6daf8e
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Allow for custom reloading sounds
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2022-06-21 22:21:18 +01:00 |
|
justin
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14a7189b44
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Continue refactoring reloading
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2022-06-21 13:06:55 +01:00 |
|
justin
|
8d81104f5f
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Refactor material sounds
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2022-06-19 21:21:33 +01:00 |
|
justin
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4924aa0a57
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Make block damages slightly more logical
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2022-06-19 16:11:54 +01:00 |
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justin
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a7e6d6f3cc
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Move wall damages to external position
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2022-06-19 15:05:12 +01:00 |
|
justin
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fa762c7687
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Add shatterGun
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2022-06-16 11:13:44 +01:00 |
|
justin
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6d5d651566
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Allow debris to do damage
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2022-06-16 02:46:18 +01:00 |
|
justin
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62dae5bebe
|
Add more information to Room Positions
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2022-06-15 12:34:36 +01:00 |
|
justin
|
ba8b33a87c
|
Improve item combination algorithm
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2022-06-08 16:12:44 +01:00 |
|
justin
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0c5eeb405f
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Add unsafe blink gun
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2022-06-03 10:18:47 +01:00 |
|
justin
|
5ff2fb4910
|
Cleanup terminal display
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2022-06-03 09:20:03 +01:00 |
|
justin
|
af6cdfd048
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Start to move damage effects of bullets into a more sensible place
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2022-03-25 09:45:11 +00:00 |
|
justin
|
9adc7c81f4
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Make damage application belong to hit object
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2022-03-25 08:33:54 +00:00 |
|
justin
|
4cd7cf4edd
|
Add sound effects to example analyser
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2022-03-22 10:53:01 +00:00 |
|
justin
|
5aeb04ba05
|
Add looping sound, add sound to terminals
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2022-03-16 09:23:17 +00:00 |
|
justin
|
1b6f11709c
|
Implement randomised markings on sensors
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2022-03-13 19:59:46 +00:00 |
|
justin
|
06a501ff88
|
Rethink damage data type, work on damage sensors
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2022-03-13 09:27:35 +00:00 |
|
justin
|
213f573011
|
Reorganise weapons, start work on drones
|
2021-11-22 00:37:27 +00:00 |
|
justin
|
f6d5d5a201
|
Add basic vocalizations to chase creatures
|
2021-11-18 01:46:37 +00:00 |
|
justin
|
5a52b646e1
|
Add forgotten files, many updates concerning turrets and shields
|
2021-11-05 19:58:55 +00:00 |
|
justin
|
5cbfa6f1ff
|
Stun turret turn with electrical damage
|
2021-11-05 01:41:57 +00:00 |
|
justin
|
86fdfd260e
|
Add objects based on walls, called machines
|
2021-10-31 22:55:02 +00:00 |
|
justin
|
72657294d1
|
Continue tweaking sound
|
2021-09-12 20:33:33 +01:00 |
|
justin
|
70c97f5367
|
Refactor sounds
|
2021-09-09 14:58:07 +01:00 |
|
justin
|
215a3dda36
|
Cleanup creature picture
|
2021-09-04 14:53:05 +01:00 |
|
justin
|
39218ed3b5
|
Add flavour text, start smoke, support for different reload sounds
|
2021-06-22 14:42:23 +02:00 |
|
justin
|
da631e3b37
|
Add tilemap floors to rooms
|
2021-06-15 14:56:32 +02:00 |
|
justin
|
0b8ac97fe9
|
Modularise item data, change tesla arc from projectile to particle
|
2021-06-06 16:08:56 +02:00 |
|
justin
|
b337fbdab9
|
Add basic prompt
|
2021-05-23 16:24:11 +02:00 |
|
justin
|
6e6757499c
|
Refactoring, add screen when generating level
|
2021-05-03 14:44:27 +02:00 |
|
justin
|
6a38950501
|
Linting, haddocking
|
2021-04-29 15:31:07 +02:00 |
|
justin
|
1b4eac2da7
|
Rename shaders, remove a dependency on Dodge.Data
|
2021-04-28 13:32:50 +02:00 |
|
justin
|
5d8575b03f
|
Restruction room code
|
2021-04-25 13:21:58 +02:00 |
|
justin
|
38d67520cc
|
Add tree structure generation
|
2021-04-15 21:35:03 +02:00 |
|
justin
|
7969c3f9e8
|
Put controls on separate menu screen
|
2021-04-08 12:34:10 +02:00 |
|
justin
|
ea0dfbe1df
|
Add (persistent) volume control
|
2021-04-08 11:06:02 +02:00 |
|
justin
|
f1214c0584
|
Improve configuration handling
|
2021-04-08 02:48:25 +02:00 |
|
justin
|
ddb1171e2e
|
Refactor menu
|
2021-04-08 00:44:02 +02:00 |
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