Commit Graph

30 Commits

Author SHA1 Message Date
justin f2183e9954 Cleanup 2023-05-20 15:06:05 +01:00
justin aeb22fc9d7 Hopefully fully excise streaming 2022-08-22 12:02:42 +01:00
justin 21f814ede1 Revert pictures to using lists rather than streams of Verx 2022-07-10 09:30:00 +01:00
justin 7fa391eb6c Make pictures use Streaming 2022-07-03 23:55:21 +01:00
justin 77c3f83d20 Add explicit layer datatype 2022-04-10 10:48:17 +01:00
justin 69490bb984 Commit before improving item targeting 2022-02-22 10:47:15 +00:00
justin 700ab8d930 Minor cleanups 2022-02-10 10:50:29 +00:00
justin 47391f3850 Use tasty for tests, fix bug in circOnLine 2021-12-14 11:50:01 +00:00
justin 5cbe394e08 Cleanup 2021-11-28 17:07:04 +00:00
justin 78f91e522b Unify config files, add capability to remember window position 2021-10-29 19:35:54 +01:00
justin 6ac53c052c Working (but slow) shadow shapes 2021-09-17 23:12:51 +01:00
justin 55f1d89a5e Creature shadow test 2021-08-28 20:42:20 +01:00
justin 9bdb9a227f Various refactoring 2021-08-17 19:08:18 +02:00
justin 650e58bdfa Improve level generation speed 2021-08-16 20:56:49 +02:00
justin 4bbe5d0cf1 Move main to allow for new executables 2021-08-11 17:54:48 +02:00
justin 51b8fab214 Refactor vertex poking 2021-08-10 02:29:17 +02:00
justin b580666c57 Move towards replacing F.foldM with streaming, using mutable accumulator 2021-08-09 19:07:58 +02:00
justin d7649b951b Implement poking using Verx lists 2021-07-30 20:04:55 +02:00
justin 834464db51 Remove RenderType datatype 2021-07-30 11:53:51 +02:00
justin bd8ef3f416 Mid strictifying 2021-07-29 23:42:27 +02:00
justin 72f57b6ccf Move towards removing renderStrategy data 2021-07-29 15:58:35 +02:00
justin ae84f44824 Reduce rendertype down to vertex information 2021-07-27 13:35:43 +02:00
justin 4f44b748bf Cleanup redundant modules 2021-07-25 02:21:55 +02:00
justin f5873db68d Merge Picture and RenderType datatypes 2021-07-25 02:12:55 +02:00
justin 84a9badea8 Refactor modules 2021-07-25 01:29:43 +02:00
justin 9f37ecb204 Tweak picture layers 2021-07-21 17:52:38 +02:00
justin ac66b4b9d6 Hlint pass 2021-07-12 12:44:43 +02:00
justin 3056e6384b Working shadows from foreground, not optimised 2021-06-29 16:47:16 +02:00
justin 3d16c33d33 Initial pass at shadows from level geometry 2021-06-29 15:27:26 +02:00
justin 089dcc3f5d Add various helpers for creating polyhedra 2021-06-27 18:53:06 +02:00