justin
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5a40eac4e2
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Move wall destruction
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2025-11-09 14:37:45 +00:00 |
|
justin
|
d6c4d3d609
|
Fix shockwave damage radius for walls
|
2025-10-28 08:09:44 +00:00 |
|
justin
|
aa82519e05
|
Fix bugs in zones near segments
|
2025-10-27 00:03:57 +00:00 |
|
justin
|
151c037763
|
Fix path updating when doors move
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2025-10-22 22:27:09 +01:00 |
|
justin
|
59472b16d2
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Improve xIntercepts (still not perfect)
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2025-10-22 22:07:45 +01:00 |
|
justin
|
1918fc8c56
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Comment out FGL
|
2025-10-21 15:43:23 +01:00 |
|
justin
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6742241e5d
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Continue to work on pathfinding
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2025-10-21 15:35:37 +01:00 |
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justin
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c250448d57
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Work on perhaps replacing FGL with incidence vectors
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2025-10-20 13:07:52 +01:00 |
|
justin
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2056d8ba0e
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Comment out DeriveAnyClass extensions
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2025-10-19 21:50:43 +01:00 |
|
justin
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49fb982877
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Refactor crPos to be a V3
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2025-10-10 13:47:31 +01:00 |
|
justin
|
d4b2f23c9d
|
Separate Clouds and Dust
|
2025-06-25 14:51:15 +01:00 |
|
justin
|
0dfae3e5a9
|
Cleanup
|
2025-06-20 21:57:07 +01:00 |
|
justin
|
b2d64ce698
|
Refactor damages in circles
|
2025-06-20 21:52:42 +01:00 |
|
justin
|
70c78824f3
|
Cleanup, redo damage direction
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2025-06-08 20:40:58 +01:00 |
|
justin
|
0f55257bff
|
Remove creature records
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2025-06-06 13:36:18 +01:00 |
|
justin
|
c20486fc34
|
Cleanup
|
2025-01-06 01:05:56 +00:00 |
|
justin
|
39e3e4ae00
|
Refactor in lens direction
|
2025-01-04 19:14:18 +00:00 |
|
justin
|
8ab75fb24a
|
Cleanup
|
2023-04-15 10:55:59 +01:00 |
|
justin
|
ee89ac9b00
|
Implement generalised storing of position for mouse presses
|
2023-03-26 23:00:07 +01:00 |
|
justin
|
082ce9c9a1
|
Start to generalise text input to "terminal signal" input
|
2023-03-26 13:57:26 +01:00 |
|
justin
|
cfb0a49059
|
Add true quicksave and guickload
|
2023-03-26 12:13:21 +01:00 |
|
justin
|
f98f95d92f
|
Move zoning up world spheres
|
2023-02-23 18:19:48 +00:00 |
|
justin
|
f873b679aa
|
Tweaks before attempting to move zoning out of LWorld
|
2023-02-23 16:59:09 +00:00 |
|
justin
|
5b4e8d75bb
|
Fix crWallCollisions by using a rectangle zone instead of a point
|
2023-01-03 17:36:28 +00:00 |
|
justin
|
14e2b5cf8f
|
Restrict some arguments
|
2022-10-28 22:00:38 +01:00 |
|
justin
|
2e7cd0aec2
|
Camera position refactor
|
2022-10-28 15:32:46 +01:00 |
|
justin
|
0150655c6d
|
Stop all sound when stopping time
|
2022-10-28 14:36:16 +01:00 |
|
justin
|
d3233c7daa
|
Move towards unifying zoning
|
2022-10-28 13:14:53 +01:00 |
|
justin
|
7e790b7153
|
Add in "linear" lWorld to separate time reversable worlds
|
2022-10-28 12:24:51 +01:00 |
|
justin
|
21dc670c9f
|
Fix blink bug
|
2022-10-19 23:17:26 +01:00 |
|
justin
|
920bfdbc8e
|
Attempt to improve perfomance
|
2022-08-25 09:52:12 +01:00 |
|
justin
|
6973663055
|
Make pathedge zoning use sets, probably doesn't help
|
2022-08-24 14:01:39 +01:00 |
|
justin
|
9df0fa8692
|
Move towards serializing saves/loads faster
|
2022-08-19 11:12:43 +01:00 |
|
justin
|
82db86f55f
|
Fix bugs in zoning
|
2022-07-30 14:21:13 +01:00 |
|
justin
|
160560af5f
|
Refactor, try to limit dependencies
|
2022-07-28 00:59:56 +01:00 |
|
justin
|
8d17ce66e9
|
Cleanup
|
2022-07-27 12:49:23 +01:00 |
|
justin
|
b2efbd2b3e
|
Separate out concrete part of world
|
2022-07-25 12:10:50 +01:00 |
|
justin
|
f0f9751afe
|
Hlint cleanup
|
2022-07-23 19:17:03 +01:00 |
|
justin
|
d8b1a0c71e
|
Refactor path zoning
|
2022-07-23 13:47:54 +01:00 |
|
justin
|
94d5691f46
|
Refactor cloud zoning
|
2022-07-23 13:18:25 +01:00 |
|
justin
|
39778f46fb
|
Refactor wall zoning, remove streaming
|
2022-07-23 12:29:29 +01:00 |
|
justin
|
39f4555697
|
Refactor creature zoning
|
2022-07-22 17:53:08 +01:00 |
|
justin
|
43e7d20b21
|
Refactor world events
|
2022-07-22 14:30:53 +01:00 |
|