Commit Graph

43 Commits

Author SHA1 Message Date
justin 5a40eac4e2 Move wall destruction 2025-11-09 14:37:45 +00:00
justin d6c4d3d609 Fix shockwave damage radius for walls 2025-10-28 08:09:44 +00:00
justin aa82519e05 Fix bugs in zones near segments 2025-10-27 00:03:57 +00:00
justin 151c037763 Fix path updating when doors move 2025-10-22 22:27:09 +01:00
justin 59472b16d2 Improve xIntercepts (still not perfect) 2025-10-22 22:07:45 +01:00
justin 1918fc8c56 Comment out FGL 2025-10-21 15:43:23 +01:00
justin 6742241e5d Continue to work on pathfinding 2025-10-21 15:35:37 +01:00
justin c250448d57 Work on perhaps replacing FGL with incidence vectors 2025-10-20 13:07:52 +01:00
justin 2056d8ba0e Comment out DeriveAnyClass extensions 2025-10-19 21:50:43 +01:00
justin 49fb982877 Refactor crPos to be a V3 2025-10-10 13:47:31 +01:00
justin d4b2f23c9d Separate Clouds and Dust 2025-06-25 14:51:15 +01:00
justin 0dfae3e5a9 Cleanup 2025-06-20 21:57:07 +01:00
justin b2d64ce698 Refactor damages in circles 2025-06-20 21:52:42 +01:00
justin 70c78824f3 Cleanup, redo damage direction 2025-06-08 20:40:58 +01:00
justin 0f55257bff Remove creature records 2025-06-06 13:36:18 +01:00
justin c20486fc34 Cleanup 2025-01-06 01:05:56 +00:00
justin 39e3e4ae00 Refactor in lens direction 2025-01-04 19:14:18 +00:00
justin 8ab75fb24a Cleanup 2023-04-15 10:55:59 +01:00
justin ee89ac9b00 Implement generalised storing of position for mouse presses 2023-03-26 23:00:07 +01:00
justin 082ce9c9a1 Start to generalise text input to "terminal signal" input 2023-03-26 13:57:26 +01:00
justin cfb0a49059 Add true quicksave and guickload 2023-03-26 12:13:21 +01:00
justin f98f95d92f Move zoning up world spheres 2023-02-23 18:19:48 +00:00
justin f873b679aa Tweaks before attempting to move zoning out of LWorld 2023-02-23 16:59:09 +00:00
justin 5b4e8d75bb Fix crWallCollisions by using a rectangle zone instead of a point 2023-01-03 17:36:28 +00:00
justin 14e2b5cf8f Restrict some arguments 2022-10-28 22:00:38 +01:00
justin 2e7cd0aec2 Camera position refactor 2022-10-28 15:32:46 +01:00
justin 0150655c6d Stop all sound when stopping time 2022-10-28 14:36:16 +01:00
justin d3233c7daa Move towards unifying zoning 2022-10-28 13:14:53 +01:00
justin 7e790b7153 Add in "linear" lWorld to separate time reversable worlds 2022-10-28 12:24:51 +01:00
justin 21dc670c9f Fix blink bug 2022-10-19 23:17:26 +01:00
justin 920bfdbc8e Attempt to improve perfomance 2022-08-25 09:52:12 +01:00
justin 6973663055 Make pathedge zoning use sets, probably doesn't help 2022-08-24 14:01:39 +01:00
justin 9df0fa8692 Move towards serializing saves/loads faster 2022-08-19 11:12:43 +01:00
justin 82db86f55f Fix bugs in zoning 2022-07-30 14:21:13 +01:00
justin 160560af5f Refactor, try to limit dependencies 2022-07-28 00:59:56 +01:00
justin 8d17ce66e9 Cleanup 2022-07-27 12:49:23 +01:00
justin b2efbd2b3e Separate out concrete part of world 2022-07-25 12:10:50 +01:00
justin f0f9751afe Hlint cleanup 2022-07-23 19:17:03 +01:00
justin d8b1a0c71e Refactor path zoning 2022-07-23 13:47:54 +01:00
justin 94d5691f46 Refactor cloud zoning 2022-07-23 13:18:25 +01:00
justin 39778f46fb Refactor wall zoning, remove streaming 2022-07-23 12:29:29 +01:00
justin 39f4555697 Refactor creature zoning 2022-07-22 17:53:08 +01:00
justin 43e7d20b21 Refactor world events 2022-07-22 14:30:53 +01:00