Commit Graph

553 Commits

Author SHA1 Message Date
justin 3707716569 Downsample when blurring bloom 2021-08-20 04:14:59 +02:00
justin 6933d610cd Fix bloom resize bug, bloom itself could use improvement 2021-08-19 23:39:12 +02:00
justin 9ef1f9b574 Restablish line of sight 2021-08-19 20:53:03 +02:00
justin a6be1007a6 Allow for downscaled resolution 2021-08-19 20:18:24 +02:00
justin 8e3bf3b19f Commit before implementing downscaled resolution 2021-08-19 19:50:44 +02:00
justin bc236671f2 Set depth buffer from your pov before casting shadows 2021-08-19 18:43:49 +02:00
justin 743e190ddc Tweak wall shadow geometry shader 2021-08-19 14:57:23 +02:00
justin d7047c4b09 Store past damages in vector form 2021-08-19 01:41:56 +02:00
justin b9f73d255f Various tweaks 2021-08-18 20:38:55 +02:00
justin 61adae1e40 Define a foldr "safe" minimum 2021-08-18 19:16:42 +02:00
justin 349f4c2783 Refactor dynamic camera code 2021-08-18 18:52:09 +02:00
justin 910c29a510 Fix worldEvent reset space leak 2021-08-18 13:18:46 +02:00
justin a6f08aef16 Move toward diagnosing state update leak 2021-08-18 11:53:14 +02:00
justin cfb27d4a76 Implementation of creature update using endofunctor monoid 2021-08-18 00:59:35 +02:00
justin 5971fae5ec Commit before trying to use traverseMaybe for creature update 2021-08-17 23:38:08 +02:00
justin a283bb286a Minor changes, commit before playing with creature update 2021-08-17 22:54:44 +02:00
justin 4b7562521c Fix long door bug. 2021-08-17 20:59:10 +02:00
justin 92c897e6a2 Fix switch bug 2021-08-17 19:15:33 +02:00
justin 9bdb9a227f Various refactoring 2021-08-17 19:08:18 +02:00
justin 807bc908d1 Minor tweaks to hud rendering 2021-08-17 13:58:22 +02:00
justin 190d346275 Undo wall cutting changes (slower but safer) 2021-08-17 13:40:25 +02:00
justin d92fd9df2f Refactor doors 2021-08-17 13:29:33 +02:00
justin d9306c4adb Improve texture loading performance 2021-08-17 11:40:27 +02:00
justin 5da577ff12 Improve intersection test--fails sometimes 2021-08-17 00:52:54 +02:00
justin 650e58bdfa Improve level generation speed 2021-08-16 20:56:49 +02:00
justin 37db056f23 Fix wall zoning bug 2021-08-16 16:54:27 +02:00
justin c58ee6d56c Improve line zoning 2021-08-16 14:44:52 +02:00
justin 3192ae628f Refactor wall fusing 2021-08-13 12:56:09 +02:00
justin 501a1cea86 Add distance test when checking for overlapping bound polygons 2021-08-13 12:35:40 +02:00
justin 5829c66527 Add new files 2021-08-13 12:28:17 +02:00
justin 53555865f6 Start cleanup 2021-08-12 15:02:26 +02:00
justin 62af1402ad Store picture shaders in mutable vector 2021-08-12 06:29:36 +02:00
justin 0138f7b940 Commit before attempting to make storage of shaders mutable 2021-08-12 06:11:08 +02:00
justin 4c9a3c8b3c Continue adding mutability 2021-08-12 05:49:25 +02:00
justin c84bafb267 Continue adding mutability 2021-08-12 05:10:06 +02:00
justin 27cf763805 Continue mutability changes 2021-08-12 01:43:25 +02:00
justin f1200c4501 Redo mutable changes 2021-08-12 01:14:58 +02:00
justin 724f9a86f8 Revert "Continue transfer to mutable vectors"
This reverts commit 1f2f5431c0.
2021-08-12 00:57:57 +02:00
justin 1f2f5431c0 Continue transfer to mutable vectors 2021-08-11 22:02:17 +02:00
justin 0c4c83abb5 Add more mutability 2021-08-11 20:34:34 +02:00
justin b77683bafd Work towards using mutable vectors for storing parameters 2021-08-11 19:28:50 +02:00
justin 4bbe5d0cf1 Move main to allow for new executables 2021-08-11 17:54:48 +02:00
justin b74bb45a4c Use vector streams instead of streaming library 2021-08-10 14:39:38 +02:00
justin e43488ee17 Some linting 2021-08-10 14:22:33 +02:00
justin 51b8fab214 Refactor vertex poking 2021-08-10 02:29:17 +02:00
justin 79eb031637 Stream vertex poking 2021-08-10 01:55:42 +02:00
justin b580666c57 Move towards replacing F.foldM with streaming, using mutable accumulator 2021-08-09 19:07:58 +02:00
justin 8cda9b4e1b Commit before unifying vertex type 2021-08-09 12:42:42 +02:00
justin ad4a70635b Use mutable vectors to for layer vertex offset positions 2021-08-09 10:55:30 +02:00
justin 62395f38bc Proof of mutable vector vertex offset storage concept 2021-08-09 01:58:36 +02:00