justin
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39778f46fb
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Refactor wall zoning, remove streaming
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2022-07-23 12:29:29 +01:00 |
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justin
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14f3c8bc52
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Cleanup
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2022-07-21 18:26:48 +01:00 |
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justin
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b58444f931
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Move button data
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2022-07-21 18:22:08 +01:00 |
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justin
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cf5ec4a261
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Use strict-containers for IntMaps
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2022-07-21 15:27:00 +01:00 |
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justin
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1f79fe157f
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Make creature update an external function
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2022-07-20 01:22:17 +01:00 |
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justin
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db44d5d6ce
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Cleanup
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2022-07-19 21:51:37 +01:00 |
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justin
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0edc1cfe11
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Make world booleans (triggers) non-functional
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2022-07-19 21:21:32 +01:00 |
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justin
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89d397a928
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Tweak bullet bouncing and spawning
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2022-07-19 18:21:51 +01:00 |
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justin
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3031f2478c
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Split bullet spawning and bouncing/penetration
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2022-07-19 15:33:49 +01:00 |
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justin
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e4a4766ddf
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Add sounds, move data types out into separate folders
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2022-07-16 17:06:51 +01:00 |
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justin
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7d7ed6689d
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Cleanup
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2022-07-14 21:32:19 +01:00 |
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justin
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893a3d5f17
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Cleanup
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2022-07-14 21:12:51 +01:00 |
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justin
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5463328d41
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Move machine update into outside function
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2022-07-14 21:01:53 +01:00 |
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justin
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f05d284312
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Move machine destruction to external function
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2022-07-14 12:48:52 +01:00 |
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justin
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6c50021f04
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Use grid when creating block debris
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2022-07-13 10:44:18 +01:00 |
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justin
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1ccb87ff13
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Make tanks into decorated blocks
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2022-07-12 10:57:37 +01:00 |
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justin
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791d065eff
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Fix explosion damage
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2022-07-11 20:26:19 +01:00 |
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justin
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3447b9b0bb
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Cleanup
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2022-07-11 10:26:33 +01:00 |
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justin
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75d597f774
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Remove unnecessary item held/worn field type
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2022-07-11 10:20:40 +01:00 |
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justin
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75cd15c240
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Data-ify creature drawing (partially)
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2022-07-10 23:24:25 +01:00 |
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justin
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dc803b64b0
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Add wall placement obstructions, start to generalise pictures
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2022-07-10 00:17:09 +01:00 |
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justin
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d63495e335
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Add various capabilities for generating graphs, fixes to lasgun
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2022-07-06 11:54:29 +01:00 |
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justin
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ffdfaa41c0
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Cleanup creatures somewhat, fix LOS to LOSIndirect
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2022-07-03 15:07:55 +01:00 |
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justin
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757ffad1ad
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Improve door pathing update
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2022-07-03 12:56:24 +01:00 |
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justin
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67b612fe60
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Improve pathing debugging, work on door pathing
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2022-07-03 00:24:25 +01:00 |
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justin
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3efd89fa34
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Correctly add all obstructed paths to doors
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2022-07-02 22:59:11 +01:00 |
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justin
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46bc135e69
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Implement (partially) updating pathing grid when opening doors
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2022-07-02 21:39:33 +01:00 |
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justin
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8a612be5fe
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Improve debugDraw
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2022-07-02 17:45:03 +01:00 |
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justin
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dc3b78f8c4
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Cleanup
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2022-07-02 16:57:42 +01:00 |
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justin
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3952ec6315
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Store paths crossing block walls in block
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2022-07-02 15:31:27 +01:00 |
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justin
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f6084f37ed
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Reallow different line block sizes
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2022-07-01 21:47:49 +01:00 |
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justin
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ca40f315c0
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Readd block obstruction field
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2022-07-01 18:58:21 +01:00 |
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justin
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b1a7e1bf35
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Make zoning more universal
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2022-06-28 19:04:31 +01:00 |
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justin
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61ad58c04a
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Zone creatures
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2022-06-28 11:20:20 +01:00 |
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justin
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e8849eb8d5
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Rearrange zone sizes
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2022-06-28 09:38:24 +01:00 |
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justin
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480fc2df5e
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Continue refactor
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2022-06-28 03:29:55 +01:00 |
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justin
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e06527091e
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Continue to refactor zoning to be more stream-based
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2022-06-28 03:21:55 +01:00 |
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justin
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f6d96ec92c
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Put config/targeting pictures in sensible places, tweak main loop
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2022-06-28 01:19:47 +01:00 |
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justin
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8b72df2772
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Change poke to use folding rather than store incremental ints in vector
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2022-06-27 15:33:24 +01:00 |
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justin
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0def31895f
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Replace PutShape with PutForeground
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2022-06-27 14:30:08 +01:00 |
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justin
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fec72cdf48
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Abstract out block placement
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2022-06-27 13:38:46 +01:00 |
|
justin
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90af97ee22
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Fix wall zoning
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2022-06-27 09:56:54 +01:00 |
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justin
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c3f9dad233
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Remove parallelization of pokeTopPrism
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2022-06-26 14:26:39 +01:00 |
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justin
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8d266a6770
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Various improvements, metal debris
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2022-06-23 18:53:26 +01:00 |
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justin
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e3d5c4eb4b
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Start to add mountable objects
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2022-06-23 16:07:58 +01:00 |
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justin
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85406d06c1
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Correct non-pushing of partially destroyed doors
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2022-06-23 15:20:50 +01:00 |
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justin
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0f01e422f6
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Move towards allowing partial destruction of doors
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2022-06-23 14:52:25 +01:00 |
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justin
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4c8c82b55c
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Simplify doorMechanism (involves hack)
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2022-06-23 11:00:25 +01:00 |
|
justin
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8e3f03637d
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Commit before door refactor
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2022-06-23 09:30:46 +01:00 |
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justin
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149ec834ff
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Add file
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2022-06-19 22:26:44 +01:00 |
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