Commit Graph

761 Commits

Author SHA1 Message Date
justin 58635466ae Cleanup 2024-12-20 17:09:17 +00:00
justin d9aaa8cc05 Allow for item use when not root 2024-12-20 16:07:58 +00:00
justin 3a72bd366f Commit before changing ItemUse into single product type 2024-12-20 14:49:18 +00:00
justin e1989eaa1e Cleanup 2024-12-19 23:40:04 +00:00
justin f3cfe8cb5f Fix imports 2024-12-19 22:57:53 +00:00
justin 0a0db28e6d Cleanup 2024-12-19 22:56:25 +00:00
justin 3da9490dd4 Remove left click/hotkey item data types 2024-12-19 21:55:18 +00:00
justin 80b03e6544 Move further towards removing _crInvEquipped 2024-12-19 12:29:17 +00:00
justin 7e0184a54d Remove _crCamouflage/wrist invisibility on equip/unequip
Invisibility no longer works
2024-12-19 12:12:54 +00:00
justin 331a9a2f9b Start keeping track of item equip status internally (partially done) 2024-12-19 00:55:14 +00:00
justin 5600b29714 Split item consumables from item use 2024-12-18 19:35:39 +00:00
justin 9bc9dd2a08 Cleanup code, speed up radar sweeps 2024-12-18 15:57:37 +00:00
justin 86d884ba01 Cleanup 2024-12-18 15:50:22 +00:00
justin c4e8046332 Improve click detectors
Introduce "gadgets" as a structural function, for items that can be used
when held and when not held. Click detectors are such an item. Make
click detectors correctly attach and use up batteries when used.
2024-12-18 13:34:05 +00:00
justin d405747bd5 Tweaks concerning item types 2024-12-18 11:39:12 +00:00
justin d0ef2628ce Start more sensibly separating avatar from ai creatures 2024-12-17 19:55:07 +00:00
justin 234b10df40 Remove bullet delay 2024-11-29 21:15:12 +00:00
justin 59c65b059a Remove invTrees function 2024-11-29 20:47:16 +00:00
justin de4a955206 Remove reduntant left click item use code 2024-11-29 20:40:14 +00:00
justin 1b99b73f44 Complete PartiallyComposedItem -> ComposedItem 2024-11-29 10:43:08 +00:00
justin 7148051b31 Remove ComposedItem, to be replaced with PartiallyComposedItem 2024-11-29 10:39:39 +00:00
justin a9edab0e31 Cleanup 2024-11-29 10:06:59 +00:00
justin 8d6b44e9f4 Cleanup 2024-11-29 01:37:45 +00:00
justin 61c0ba9251 Cleanup, remove spawngun 2024-11-28 21:48:25 +00:00
justin ba66008c65 Cleanup 2024-11-28 21:27:29 +00:00
justin 7db700042a Cleanup old muzzle position code 2024-11-28 21:26:55 +00:00
justin 3763ff2c8a Partial implementation of more sensible muzzle position determination 2024-11-28 21:15:22 +00:00
justin 0d5e578f07 Implement bullet synth 2024-11-27 20:37:40 +00:00
justin b21513c4dd Move item inv size and item dimensions from records to external function 2024-11-26 23:36:08 +00:00
justin e1f5049e0f Correctly display held root item 2024-11-26 17:05:13 +00:00
justin 2dc5d35744 Allow dropping items by dragging off inventory 2024-11-19 22:24:03 +00:00
justin 9b3518e4eb Correctly update root status of item in _ilIsRoot 2024-11-05 18:25:30 +00:00
justin 38ab6a35da Fix equipment equipping/moving with right click 2024-11-04 20:41:20 +00:00
justin 97c3f1262b Display root+tree selection when aiming 2024-10-28 14:26:09 +00:00
justin 53557965d0 Remove Either construct over invAdj 2024-10-26 15:03:45 +01:00
justin f6c136cfd6 Cleanup 2024-10-25 21:05:32 +01:00
justin cf0873d73b Start adding mouse control of inventory 2024-10-15 23:26:08 +01:00
justin e745238b8f Make weapon fail sound distinct 2024-10-08 20:55:59 +01:00
justin d1ee0f997a Fix attachment of augmented hud to laser 2024-10-08 17:36:00 +01:00
justin c0879393cd Remove non-laser item TARGETLASER 2024-10-08 17:07:31 +01:00
justin 72346093c7 Use item function in determining attachments 2024-10-08 16:46:09 +01:00
justin 9679f32618 Use constructed laser as targeting scope 2024-10-08 15:53:03 +01:00
justin da5a895f24 Cleanup 2024-10-08 10:47:31 +01:00
justin 30aa3aaaa1 Use fromDistinctAscList rather than fromAscList 2024-10-08 10:22:14 +01:00
justin 507c8e9819 Cleanup, remove inventory display update code on dropping item 2024-10-06 22:32:10 +01:00
justin 650854d13e Remove shrink gun 2024-10-06 22:09:55 +01:00
justin 597e8dd89d Rewrite of item color in inventory, runs slowly 2024-10-06 12:55:18 +01:00
justin 9860a88c0c Make lasGun have multiple functions when attached differently 2024-10-06 11:19:19 +01:00
justin 3b54f00cc7 Move towards using item structural function when using items 2024-10-05 20:53:50 +01:00
justin 164beeea6d Implement zipper for attachment trees 2024-10-05 14:39:34 +01:00