justin
|
68c2a78f43
|
Refactor initialising functions
|
2022-10-28 14:51:38 +01:00 |
|
justin
|
7e790b7153
|
Add in "linear" lWorld to separate time reversable worlds
|
2022-10-28 12:24:51 +01:00 |
|
justin
|
920bfdbc8e
|
Attempt to improve perfomance
|
2022-08-25 09:52:12 +01:00 |
|
justin
|
3b7841677a
|
Nest fields in CWorld
|
2022-08-19 11:28:19 +01:00 |
|
justin
|
9df0fa8692
|
Move towards serializing saves/loads faster
|
2022-08-19 11:12:43 +01:00 |
|
justin
|
82aedc3830
|
Make all items have an id an associated location
|
2022-08-01 23:50:26 +01:00 |
|
justin
|
160560af5f
|
Refactor, try to limit dependencies
|
2022-07-28 00:59:56 +01:00 |
|
justin
|
b2efbd2b3e
|
Separate out concrete part of world
|
2022-07-25 12:10:50 +01:00 |
|
justin
|
3354d108be
|
Reinstate genworld concept
|
2022-07-25 09:49:55 +01:00 |
|
justin
|
f0f9751afe
|
Hlint cleanup
|
2022-07-23 19:17:03 +01:00 |
|
justin
|
d8b1a0c71e
|
Refactor path zoning
|
2022-07-23 13:47:54 +01:00 |
|
justin
|
39778f46fb
|
Refactor wall zoning, remove streaming
|
2022-07-23 12:29:29 +01:00 |
|
justin
|
cede677560
|
Remove ptCrIgnore
|
2022-07-13 11:26:13 +01:00 |
|
justin
|
d53e87e5eb
|
Fuse close points in pathing layout
|
2022-07-09 23:51:47 +01:00 |
|
justin
|
fb66a45495
|
Work on connecting pathfinding grid
|
2022-07-09 12:36:17 +01:00 |
|
justin
|
3952ec6315
|
Store paths crossing block walls in block
|
2022-07-02 15:31:27 +01:00 |
|
justin
|
8dc7682327
|
Readd some debug drawing (debugDraw itself still commented out)
|
2022-07-02 11:59:05 +01:00 |
|
justin
|
66fe1abc6f
|
Add PathEdge data to pathfinding graph
|
2022-07-01 23:17:41 +01:00 |
|
justin
|
b1a7e1bf35
|
Make zoning more universal
|
2022-06-28 19:04:31 +01:00 |
|
justin
|
e06527091e
|
Continue to refactor zoning to be more stream-based
|
2022-06-28 03:21:55 +01:00 |
|
justin
|
8b72df2772
|
Change poke to use folding rather than store incremental ints in vector
|
2022-06-27 15:33:24 +01:00 |
|
justin
|
fec72cdf48
|
Abstract out block placement
|
2022-06-27 13:38:46 +01:00 |
|
justin
|
4eaa31bf32
|
Cleanup
|
2022-06-25 21:45:17 +01:00 |
|
justin
|
5aa55b3c86
|
Cleanup
|
2022-06-09 11:34:34 +01:00 |
|
justin
|
e4e7122070
|
Cleanup
|
2022-06-09 11:29:42 +01:00 |
|
justin
|
024f72da20
|
Remove _plGenUpdate field, instead allow Placements to take World arg
|
2022-06-02 20:00:03 +01:00 |
|
justin
|
7c4a853d70
|
Remove GenWorld datatype
|
2022-06-02 19:06:00 +01:00 |
|
justin
|
35cd213bcf
|
Move GenWorld fields into World
|
2022-06-02 18:48:20 +01:00 |
|
justin
|
d340fd73c3
|
Improve placementspots
|
2022-03-12 10:35:14 +00:00 |
|
justin
|
33718ea94b
|
Cleanup in/outplacements
|
2022-03-11 13:24:14 +00:00 |
|
justin
|
5d43fc8244
|
Use explicit out and in placements with ids
|
2022-03-11 12:55:59 +00:00 |
|
justin
|
219e4e15ee
|
Commit before making out and in placements have ids
|
2022-03-11 12:34:19 +00:00 |
|
justin
|
01c58490fa
|
Unify RoomPos constructors
|
2022-03-10 18:40:22 +00:00 |
|
justin
|
7b1ac2b682
|
Move towards unifying RoomPos constructors
|
2022-03-10 16:21:44 +00:00 |
|
justin
|
ff6064a3b6
|
Add rooms, placements and room positions
|
2022-03-08 22:57:58 +00:00 |
|
justin
|
81830d87a3
|
Improvements to rooms and view distances
|
2022-03-07 09:16:16 +00:00 |
|
justin
|
40f1d987cb
|
Cleanup
|
2022-02-13 17:29:32 +00:00 |
|
justin
|
9333d9497e
|
Reorganise geometry modules slightly
|
2021-12-15 10:59:06 +00:00 |
|
justin
|
45ba120796
|
Tweak level generation slightly
|
2021-11-28 20:58:38 +00:00 |
|
justin
|
5cbe394e08
|
Cleanup
|
2021-11-28 17:07:04 +00:00 |
|
justin
|
b0f89db66e
|
Tweak start rooms
|
2021-11-26 14:40:32 +00:00 |
|
justin
|
040849a550
|
Allow for rooms to inherit floor tiling from parents
|
2021-11-26 13:57:22 +00:00 |
|
justin
|
123bcd2c94
|
Allow for random choice between placements in different rooms
|
2021-11-26 12:20:20 +00:00 |
|
justin
|
aad79bdf25
|
Thread a more complex structure through the placement process
|
2021-11-25 01:32:25 +00:00 |
|
justin
|
5f6d81bd05
|
Cleanup
|
2021-11-23 22:33:23 +00:00 |
|
justin
|
a66ea1d922
|
Fix backtracking bug
|
2021-11-23 19:09:39 +00:00 |
|
justin
|
67b0d694af
|
Define room link datatypes
|
2021-11-23 13:00:34 +00:00 |
|
justin
|
5d9ea4b733
|
Correct room link position numbering
|
2021-11-22 16:42:19 +00:00 |
|
justin
|
afeb9d2b64
|
Add wire to central laser room
|
2021-11-21 19:14:17 +00:00 |
|
justin
|
559d7e3a23
|
Tweak starting rooms
|
2021-11-16 22:48:45 +00:00 |
|