Commit Graph

59 Commits

Author SHA1 Message Date
justin 69490bb984 Commit before improving item targeting 2022-02-22 10:47:15 +00:00
justin 294e01479a Define shape datatype 2021-09-14 01:17:07 +01:00
justin 9bdb9a227f Various refactoring 2021-08-17 19:08:18 +02:00
justin 650e58bdfa Improve level generation speed 2021-08-16 20:56:49 +02:00
justin 5829c66527 Add new files 2021-08-13 12:28:17 +02:00
justin 51b8fab214 Refactor vertex poking 2021-08-10 02:29:17 +02:00
justin b580666c57 Move towards replacing F.foldM with streaming, using mutable accumulator 2021-08-09 19:07:58 +02:00
justin d7649b951b Implement poking using Verx lists 2021-07-30 20:04:55 +02:00
justin 834464db51 Remove RenderType datatype 2021-07-30 11:53:51 +02:00
justin bd8ef3f416 Mid strictifying 2021-07-29 23:42:27 +02:00
justin ae84f44824 Reduce rendertype down to vertex information 2021-07-27 13:35:43 +02:00
justin f5873db68d Merge Picture and RenderType datatypes 2021-07-25 02:12:55 +02:00
justin 84a9badea8 Refactor modules 2021-07-25 01:29:43 +02:00
justin e453065afe Partial fix of inventory rendering 2021-07-23 12:48:40 +02:00
justin b4d89b16fa Remove dedicated line shader 2021-07-22 14:59:06 +02:00
justin 5d2dde6f35 Small optimisations 2021-07-22 13:27:23 +02:00
justin 315cf780bf Give proper foldl' and foldr methods for LTrees 2021-07-22 02:00:18 +02:00
justin 9f37ecb204 Tweak picture layers 2021-07-21 17:52:38 +02:00
justin 0aa437d035 Commit before generalising picture transformation to alternative 2021-07-21 14:38:57 +02:00
justin fd388e1fdf Add barrel distortion shader 2021-07-09 14:36:49 +02:00
justin 9df19a9e85 Allow tweaking z buffer when rendering polygon, improve explosion render 2021-07-03 23:56:01 +02:00
justin 2d0f08c2e9 Fix tile depth 2021-06-25 02:27:20 +02:00
justin d534f08064 Unify matrix uniform assignment, move towards uniform block 2021-06-24 14:38:17 +02:00
justin 45194273e5 Refactor arc drawing 2021-06-24 13:34:11 +02:00
justin 9f1b501388 Refactor rendering 2021-06-23 15:16:30 +02:00
justin 899c1c5f6e Refactor text rendering 2021-06-23 01:35:38 +02:00
justin c2297cd114 Add simple high pipes 2021-06-21 16:29:24 +02:00
justin 73bd407c49 Implement texture atlas, details on why it works unclear 2021-06-14 16:24:10 +02:00
justin 7b6521587d Remove polymorphism of shader type 2021-06-11 19:41:17 +02:00
justin 44f239c673 Clear all warnings 2021-05-17 23:23:10 +02:00
justin ffe4a8083b Linting 2021-04-23 11:10:45 +02:00
justin b0c8c10658 Render bezier curves using distance fields 2021-03-14 00:13:29 +01:00
justin 152d017e39 Improve bezier curve rendering 2021-03-13 14:09:49 +01:00
justin 918f7d23b8 Implement color for quadratic bezier curves 2021-03-12 19:10:14 +01:00
justin 0489a092bc First implementation of quadratic bezier curve shader 2021-03-12 15:25:07 +01:00
justin e2c35b21bc Refactor picture rendering code 2021-03-10 22:45:43 +01:00
justin a2fa713bde Continue refactoring shaders 2021-03-10 21:22:52 +01:00
justin 06a8ae7c99 Refactor shaders, commit before major deletion of old code 2021-03-10 19:34:15 +01:00
justin da86de6918 Partial refactor of shader loading and drawing 2021-03-10 18:45:59 +01:00
justin b4b77fe345 Inlined bindArrayBuffers, seemed to improve perfomance 2021-03-10 17:19:41 +01:00
justin fe2abc9266 Pre shader refactor commit 2021-03-10 14:31:50 +01:00
justin d3c8504d21 Allow for interpolating colors from center to edge of ellipses 2021-03-10 12:12:59 +01:00
justin cc86a701db Improve ellipses 2021-03-10 03:59:38 +01:00
justin cddf7d1f8f Partially working ellipse shader 2021-03-10 03:29:10 +01:00
justin 79b6a4fc32 Improve cursor rendering 2021-03-08 00:25:57 +01:00
justin f92075263f Correct text scaling 2021-03-07 23:34:37 +01:00
justin 8ed8c48ffe Fix arc rendering, allowing them to rotate 2021-03-02 20:15:32 +01:00
justin 18492f00d2 Commit before connecting each vao to unique vbos 2021-03-02 00:54:00 +01:00
justin 1e198b551e Do layer checking in picture tree 2021-03-01 13:46:28 +01:00
justin f68b8be9ce Try to fuse functions over pictures (overPos and overCol) 2021-03-01 12:36:57 +01:00