justin
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757ffad1ad
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Improve door pathing update
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2022-07-03 12:56:24 +01:00 |
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justin
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67b612fe60
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Improve pathing debugging, work on door pathing
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2022-07-03 00:24:25 +01:00 |
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justin
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3efd89fa34
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Correctly add all obstructed paths to doors
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2022-07-02 22:59:11 +01:00 |
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justin
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46bc135e69
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Implement (partially) updating pathing grid when opening doors
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2022-07-02 21:39:33 +01:00 |
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justin
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8a612be5fe
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Improve debugDraw
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2022-07-02 17:45:03 +01:00 |
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justin
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dc3b78f8c4
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Cleanup
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2022-07-02 16:57:42 +01:00 |
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justin
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3952ec6315
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Store paths crossing block walls in block
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2022-07-02 15:31:27 +01:00 |
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justin
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f6084f37ed
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Reallow different line block sizes
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2022-07-01 21:47:49 +01:00 |
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justin
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ca40f315c0
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Readd block obstruction field
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2022-07-01 18:58:21 +01:00 |
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justin
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b1a7e1bf35
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Make zoning more universal
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2022-06-28 19:04:31 +01:00 |
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justin
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61ad58c04a
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Zone creatures
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2022-06-28 11:20:20 +01:00 |
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justin
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e8849eb8d5
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Rearrange zone sizes
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2022-06-28 09:38:24 +01:00 |
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justin
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480fc2df5e
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Continue refactor
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2022-06-28 03:29:55 +01:00 |
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justin
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e06527091e
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Continue to refactor zoning to be more stream-based
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2022-06-28 03:21:55 +01:00 |
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justin
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f6d96ec92c
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Put config/targeting pictures in sensible places, tweak main loop
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2022-06-28 01:19:47 +01:00 |
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justin
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8b72df2772
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Change poke to use folding rather than store incremental ints in vector
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2022-06-27 15:33:24 +01:00 |
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justin
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0def31895f
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Replace PutShape with PutForeground
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2022-06-27 14:30:08 +01:00 |
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justin
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fec72cdf48
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Abstract out block placement
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2022-06-27 13:38:46 +01:00 |
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justin
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90af97ee22
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Fix wall zoning
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2022-06-27 09:56:54 +01:00 |
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justin
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c3f9dad233
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Remove parallelization of pokeTopPrism
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2022-06-26 14:26:39 +01:00 |
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justin
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8d266a6770
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Various improvements, metal debris
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2022-06-23 18:53:26 +01:00 |
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justin
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e3d5c4eb4b
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Start to add mountable objects
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2022-06-23 16:07:58 +01:00 |
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justin
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85406d06c1
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Correct non-pushing of partially destroyed doors
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2022-06-23 15:20:50 +01:00 |
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justin
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0f01e422f6
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Move towards allowing partial destruction of doors
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2022-06-23 14:52:25 +01:00 |
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justin
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4c8c82b55c
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Simplify doorMechanism (involves hack)
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2022-06-23 11:00:25 +01:00 |
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justin
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8e3f03637d
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Commit before door refactor
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2022-06-23 09:30:46 +01:00 |
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justin
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149ec834ff
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Add file
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2022-06-19 22:26:44 +01:00 |
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justin
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08e5df07e2
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Allow for door destruction
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2022-06-19 20:50:03 +01:00 |
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justin
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541a04f1bc
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Make item display universal
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2022-06-19 12:56:30 +01:00 |
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justin
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55d2fcc8d0
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Add possible cosmetic pipes to tanks
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2022-06-19 10:17:03 +01:00 |
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justin
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bae0f7dcad
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Make "tanks" into Blocks
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2022-06-18 23:28:17 +01:00 |
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justin
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781e337cad
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Commit mid block refactor
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2022-06-18 11:07:17 +01:00 |
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justin
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5f68b512dd
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Make crytal walls destructible by shatterGun
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2022-06-18 01:14:47 +01:00 |
|
justin
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cbfb417d21
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Add aggressive light culling
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2022-06-17 18:24:24 +01:00 |
|
justin
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aa29e5ddf2
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Improve debris
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2022-06-16 12:24:09 +01:00 |
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justin
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fa762c7687
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Add shatterGun
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2022-06-16 11:13:44 +01:00 |
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justin
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6d5d651566
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Allow debris to do damage
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2022-06-16 02:46:18 +01:00 |
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justin
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a7201b8fb6
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Move towards introducing pipes, generalise blocks
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2022-06-16 02:18:22 +01:00 |
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justin
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e30f7a0585
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Add more rooms
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2022-06-15 14:05:59 +01:00 |
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justin
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62dae5bebe
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Add more information to Room Positions
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2022-06-15 12:34:36 +01:00 |
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justin
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0957c79e58
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Fix button not updating bug
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2022-06-14 18:47:11 +01:00 |
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justin
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7b00867f6d
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Commit before unifying placements in rooms (in/out)
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2022-06-11 12:37:56 +01:00 |
|
justin
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ad576014fb
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Cleanup
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2022-06-10 23:10:38 +01:00 |
|
justin
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e4e7122070
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Cleanup
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2022-06-09 11:29:42 +01:00 |
|
justin
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4e4759fb1c
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Cleanup
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2022-06-08 22:34:29 +01:00 |
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justin
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bcbfd7d2fa
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Defunction-ify item modules, requires more cleanup
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2022-06-08 12:28:11 +01:00 |
|
justin
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d91a53f76c
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Remove hvAuto, replace with machineGun
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2022-06-07 23:50:28 +01:00 |
|
justin
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c31f398fab
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Allow terminals to block input
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2022-06-07 22:56:20 +01:00 |
|
justin
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e85bd36fe4
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Cleanup
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2022-06-07 21:34:34 +01:00 |
|
justin
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52488b251b
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Commit before changing wall drawing
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2022-06-07 16:39:47 +01:00 |
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