justin
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7a36b69818
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Remove useless code
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2023-03-26 23:09:16 +01:00 |
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justin
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cc4aa1ec43
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Add file
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2023-03-26 23:00:43 +01:00 |
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justin
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ee89ac9b00
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Implement generalised storing of position for mouse presses
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2023-03-26 23:00:07 +01:00 |
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justin
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e5906eefa3
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Move scroll smoothing to central location
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2023-03-26 22:16:03 +01:00 |
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justin
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b093219153
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Add terminal signals to text input
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2023-03-26 20:12:21 +01:00 |
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justin
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07a1d71039
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Add general smooth scrolling, move camera into world
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2023-03-26 20:09:00 +01:00 |
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justin
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73e742e1a2
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Implement floating camera
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2023-03-26 16:44:19 +01:00 |
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justin
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082ce9c9a1
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Start to generalise text input to "terminal signal" input
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2023-03-26 13:57:26 +01:00 |
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justin
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cfb0a49059
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Add true quicksave and guickload
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2023-03-26 12:13:21 +01:00 |
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justin
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acc55f8d16
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Correct loading of tile buffer when loading game
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2023-03-25 22:31:28 +00:00 |
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justin
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da8a2bad6e
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Move past/future worlds outside of serialised data structure
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2023-03-25 18:50:42 +00:00 |
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justin
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7d96616b91
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Fix some shapes
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2023-03-25 17:56:20 +00:00 |
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justin
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3dd386e908
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Prevent drawing of shadow caps when turned off
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2023-03-25 17:46:54 +00:00 |
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justin
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d989acd6f2
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Allow shadow fidelity option, fix bug in rendering box shadows
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2023-03-25 17:22:58 +00:00 |
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justin
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cdc4a84d4b
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Commit before attempting to split ItemUse into prism + lenses
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2023-03-25 10:10:47 +00:00 |
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justin
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ea0c942887
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Refactor window size, update selection cursor on new screen
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2023-03-25 09:27:27 +00:00 |
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justin
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20c05be23f
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Fix resize crash
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2023-03-24 14:21:12 +00:00 |
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justin
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000fcbc1c9
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Refactor framebuffer update
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2023-03-24 13:20:02 +00:00 |
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justin
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4d09927d42
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Refactor framebuffer update
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2023-03-24 13:14:49 +00:00 |
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justin
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bd9f32875e
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Cleanup
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2023-03-24 12:06:54 +00:00 |
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justin
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d524a14da4
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Refactor preloading/rendering/update
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2023-03-24 11:52:40 +00:00 |
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justin
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4b92a43535
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Refactor differing resolutions somewhat
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2023-03-24 11:14:49 +00:00 |
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justin
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cd224437e7
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Cleanup rendering
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2023-03-24 01:46:25 +00:00 |
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justin
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1aaafcdc5a
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Cleanup render preload somewhat
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2023-03-24 01:10:53 +00:00 |
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justin
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8f727c70cf
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Add file
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2023-03-24 00:14:35 +00:00 |
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justin
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2bba3f7268
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Render cleanup
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2023-03-24 00:14:25 +00:00 |
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justin
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9a66a09f96
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Work on lightmaps, add file
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2023-03-23 23:42:09 +00:00 |
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justin
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1abfaa3cd0
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Work on textures and lighting
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2023-03-23 21:17:24 +00:00 |
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justin
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1a2fc7c715
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Continue work on texture binding
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2023-03-23 15:24:02 +00:00 |
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justin
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b352d17f72
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Fix character array binding
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2023-03-23 14:59:20 +00:00 |
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justin
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05d1d3d1eb
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Bind some fixed texture arrays only once
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2023-03-23 14:46:51 +00:00 |
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justin
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ecd7a0fae0
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Cleanup
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2023-03-23 14:14:54 +00:00 |
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justin
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3350a8dc30
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Use texture array for character rendering, condense rendering
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2023-03-23 14:08:07 +00:00 |
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justin
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68b43f29ff
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Remove bezier shader
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2023-03-23 00:38:14 +00:00 |
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justin
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db53a1ffb2
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Remove tweakz shader
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2023-03-23 00:27:09 +00:00 |
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justin
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6860d2c8bf
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Start work on old picture shader code
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2023-03-23 00:06:58 +00:00 |
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justin
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5769477ad4
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Refactor shader types
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2023-03-22 14:08:07 +00:00 |
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justin
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c0579fae00
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Stop overwriting depth buffer when combining cloud positions
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2023-03-21 16:42:58 +00:00 |
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justin
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9570becd1b
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Cleanup
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2023-03-21 16:04:56 +00:00 |
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justin
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d5fbc06332
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Prevent cloud "pop" when an overlapping cloud fades out to nothing
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2023-03-21 14:46:41 +00:00 |
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justin
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e56ca3dd8d
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Commit before simplifying some shader types
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2023-03-21 13:35:13 +00:00 |
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justin
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7caf7ba987
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Work on rendering
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2023-03-21 13:26:18 +00:00 |
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justin
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ba240723f3
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Use immutable storage for fullscreen vbo
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2023-03-21 12:47:02 +00:00 |
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justin
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9bba0a43a4
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Tweak clouds
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2023-03-20 22:32:01 +00:00 |
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justin
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7d0bb7f229
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Tweak clouds
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2023-03-20 18:24:07 +00:00 |
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justin
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7ba374c1fd
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Commit before attempting to change cloud shading
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2023-03-20 15:09:13 +00:00 |
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justin
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f4038fde46
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Refactor shader code
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2023-03-20 11:18:53 +00:00 |
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justin
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32ecf46343
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Cleanup: remove uniforms from shader datatype
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2023-03-20 01:19:10 +00:00 |
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justin
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33f31aa385
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Improve normal maps on ground and walls
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2023-03-19 23:52:19 +00:00 |
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justin
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e90989ee2d
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Improve textures
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2023-03-19 13:46:18 +00:00 |
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