Commit Graph

1402 Commits

Author SHA1 Message Date
justin 9801a40b9e Cleanup zoning 2022-06-28 13:43:37 +01:00
justin e770fba7bf Split off StreamingHelp module 2022-06-28 12:26:37 +01:00
justin 0cb6657f35 Creature zoning refactor 2022-06-28 11:50:53 +01:00
justin 61ad58c04a Zone creatures 2022-06-28 11:20:20 +01:00
justin f0a1e0685a Factor out wls/crsHit 2022-06-28 09:43:50 +01:00
justin e8849eb8d5 Rearrange zone sizes 2022-06-28 09:38:24 +01:00
justin 480fc2df5e Continue refactor 2022-06-28 03:29:55 +01:00
justin e06527091e Continue to refactor zoning to be more stream-based 2022-06-28 03:21:55 +01:00
justin f6d96ec92c Put config/targeting pictures in sensible places, tweak main loop 2022-06-28 01:19:47 +01:00
justin 03b37c4e7b Revert "Turn Shape into a stream"
This reverts commit c7e720248d.
2022-06-27 18:41:43 +01:00
justin c7e720248d Turn Shape into a stream 2022-06-27 18:31:25 +01:00
justin 673e9b11fc Turn shapeObject's vertices into a stream 2022-06-27 17:47:03 +01:00
justin 8d5800d806 Cleanup 2022-06-27 15:58:53 +01:00
justin 9ec6f7d91b Complete poke fold change 2022-06-27 15:44:32 +01:00
justin 8b72df2772 Change poke to use folding rather than store incremental ints in vector 2022-06-27 15:33:24 +01:00
justin 0def31895f Replace PutShape with PutForeground 2022-06-27 14:30:08 +01:00
justin fec72cdf48 Abstract out block placement 2022-06-27 13:38:46 +01:00
justin c8710fe92a Add file 2022-06-27 09:57:08 +01:00
justin 90af97ee22 Fix wall zoning 2022-06-27 09:56:54 +01:00
justin 7778fb0403 Commit before removing single foregroundShape 2022-06-26 14:35:54 +01:00
justin c3f9dad233 Remove parallelization of pokeTopPrism 2022-06-26 14:26:39 +01:00
justin d386b0ea89 Cleanup 2022-06-26 12:41:15 +01:00
justin 5ba0ca9f9c Make thingsHit use streaming 2022-06-26 12:13:31 +01:00
justin f47059ae9b Commit before changing thingsHit to use stream 2022-06-26 11:37:43 +01:00
justin 6c571d1878 More cleverly set maximum view distance for rectangular window sizes 2022-06-26 11:30:02 +01:00
justin 15b98e38ac Move wall collisions around 2022-06-26 10:52:46 +01:00
justin ee9523dabb Cleanup 2022-06-26 02:30:17 +01:00
justin 7532c4cafb Refactor 2022-06-26 01:54:00 +01:00
justin ac9181e1a1 Continue streaming refactor 2022-06-26 01:34:58 +01:00
justin e2d09d57e9 Zoning/streaming refactor 2022-06-26 00:26:53 +01:00
justin 3c7ea4d73b More streaming refactoring 2022-06-25 22:31:49 +01:00
justin 4eaa31bf32 Cleanup 2022-06-25 21:45:17 +01:00
justin c56e53d33f Commit before looking into pathfinding 2022-06-25 18:57:50 +01:00
justin dc78561c20 Parallelize poking 2022-06-25 14:18:53 +01:00
justin 81b1fa5b5e Digital line zoning 2022-06-25 14:01:19 +01:00
justin dd0afc6166 Add options page scrolling 2022-06-25 09:28:45 +01:00
justin 3c2df2542a More streaming refactoring 2022-06-24 23:37:01 +01:00
justin 0270d423fd Refactor more instances to use streaming 2022-06-24 14:30:16 +01:00
justin b467a7dd91 Refactor more collisions to use streaming 2022-06-24 13:58:08 +01:00
justin 78f211a129 Use streaming to improve speed of generating cullbox 2022-06-24 11:35:35 +01:00
justin ffdf7e4164 Correctly filter walls for distance test 2022-06-24 09:34:45 +01:00
justin 86b1c2581b Start using streaming as the way to consume foldable objects 2022-06-24 09:27:29 +01:00
justin 89dd8502ad Change foldr to foldl' in some cases 2022-06-23 21:46:46 +01:00
justin fb3f677957 Add more sounds 2022-06-23 21:23:45 +01:00
justin 8d266a6770 Various improvements, metal debris 2022-06-23 18:53:26 +01:00
justin e3d5c4eb4b Start to add mountable objects 2022-06-23 16:07:58 +01:00
justin 85406d06c1 Correct non-pushing of partially destroyed doors 2022-06-23 15:20:50 +01:00
justin 56b9b2dd9e Move towards drawing shapes according to location 2022-06-23 14:53:08 +01:00
justin 0f01e422f6 Move towards allowing partial destruction of doors 2022-06-23 14:52:25 +01:00
justin 4c8c82b55c Simplify doorMechanism (involves hack) 2022-06-23 11:00:25 +01:00