Commit Graph

447 Commits

Author SHA1 Message Date
justin a6f08aef16 Move toward diagnosing state update leak 2021-08-18 11:53:14 +02:00
justin cfb27d4a76 Implementation of creature update using endofunctor monoid 2021-08-18 00:59:35 +02:00
justin 5971fae5ec Commit before trying to use traverseMaybe for creature update 2021-08-17 23:38:08 +02:00
justin a283bb286a Minor changes, commit before playing with creature update 2021-08-17 22:54:44 +02:00
justin 4b7562521c Fix long door bug. 2021-08-17 20:59:10 +02:00
justin 92c897e6a2 Fix switch bug 2021-08-17 19:15:33 +02:00
justin 9bdb9a227f Various refactoring 2021-08-17 19:08:18 +02:00
justin 807bc908d1 Minor tweaks to hud rendering 2021-08-17 13:58:22 +02:00
justin 190d346275 Undo wall cutting changes (slower but safer) 2021-08-17 13:40:25 +02:00
justin d92fd9df2f Refactor doors 2021-08-17 13:29:33 +02:00
justin 5da577ff12 Improve intersection test--fails sometimes 2021-08-17 00:52:54 +02:00
justin 650e58bdfa Improve level generation speed 2021-08-16 20:56:49 +02:00
justin 37db056f23 Fix wall zoning bug 2021-08-16 16:54:27 +02:00
justin c58ee6d56c Improve line zoning 2021-08-16 14:44:52 +02:00
justin 3192ae628f Refactor wall fusing 2021-08-13 12:56:09 +02:00
justin 501a1cea86 Add distance test when checking for overlapping bound polygons 2021-08-13 12:35:40 +02:00
justin 5829c66527 Add new files 2021-08-13 12:28:17 +02:00
justin 53555865f6 Start cleanup 2021-08-12 15:02:26 +02:00
justin 62af1402ad Store picture shaders in mutable vector 2021-08-12 06:29:36 +02:00
justin 0138f7b940 Commit before attempting to make storage of shaders mutable 2021-08-12 06:11:08 +02:00
justin 4c9a3c8b3c Continue adding mutability 2021-08-12 05:49:25 +02:00
justin f1200c4501 Redo mutable changes 2021-08-12 01:14:58 +02:00
justin 724f9a86f8 Revert "Continue transfer to mutable vectors"
This reverts commit 1f2f5431c0.
2021-08-12 00:57:57 +02:00
justin 1f2f5431c0 Continue transfer to mutable vectors 2021-08-11 22:02:17 +02:00
justin 4bbe5d0cf1 Move main to allow for new executables 2021-08-11 17:54:48 +02:00
justin e43488ee17 Some linting 2021-08-10 14:22:33 +02:00
justin 54c912224b Rendering optimisations (mainly inlining) 2021-07-31 23:38:37 +02:00
justin d7649b951b Implement poking using Verx lists 2021-07-30 20:04:55 +02:00
justin 834464db51 Remove RenderType datatype 2021-07-30 11:53:51 +02:00
justin c67feb485f Complete stritifying points 2021-07-30 01:36:48 +02:00
justin 7b7fd302d8 More strictifiiiying 2021-07-30 01:25:11 +02:00
justin 2d8b27746c Further strictifying 2021-07-30 00:23:02 +02:00
justin bd8ef3f416 Mid strictifying 2021-07-29 23:42:27 +02:00
justin 192e2c9c57 Implement custom poking for vertices--speed regression? 2021-07-29 18:46:01 +02:00
justin 02a9f4badf Remove dependency on pokeStrategy 2021-07-29 16:06:27 +02:00
justin 72f57b6ccf Move towards removing renderStrategy data 2021-07-29 15:58:35 +02:00
justin 25a6186e7b Hack partially working gui line to dropped items 2021-07-28 20:58:39 +02:00
justin ee553c6e49 Add picture shader container datatype 2021-07-28 20:14:54 +02:00
justin a2b94965d7 Implement poking using vertex lists 2021-07-28 12:52:21 +02:00
justin 3b53570c21 Continue tweaking rendering 2021-07-28 12:25:52 +02:00
justin ae84f44824 Reduce rendertype down to vertex information 2021-07-27 13:35:43 +02:00
justin 5dfebd221d Broken binding of central picture in one pass 2021-07-26 00:53:35 +02:00
justin 4f44b748bf Cleanup redundant modules 2021-07-25 02:21:55 +02:00
justin f5873db68d Merge Picture and RenderType datatypes 2021-07-25 02:12:55 +02:00
justin 84a9badea8 Refactor modules 2021-07-25 01:29:43 +02:00
justin e453065afe Partial fix of inventory rendering 2021-07-23 12:48:40 +02:00
justin 5d2dde6f35 Small optimisations 2021-07-22 13:27:23 +02:00
justin 315cf780bf Give proper foldl' and foldr methods for LTrees 2021-07-22 02:00:18 +02:00
justin 9f37ecb204 Tweak picture layers 2021-07-21 17:52:38 +02:00
justin 0aa437d035 Commit before generalising picture transformation to alternative 2021-07-21 14:38:57 +02:00