justin
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9bdb9a227f
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Various refactoring
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2021-08-17 19:08:18 +02:00 |
|
justin
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807bc908d1
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Minor tweaks to hud rendering
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2021-08-17 13:58:22 +02:00 |
|
justin
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650e58bdfa
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Improve level generation speed
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2021-08-16 20:56:49 +02:00 |
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justin
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37db056f23
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Fix wall zoning bug
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2021-08-16 16:54:27 +02:00 |
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justin
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c58ee6d56c
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Improve line zoning
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2021-08-16 14:44:52 +02:00 |
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justin
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4bbe5d0cf1
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Move main to allow for new executables
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2021-08-11 17:54:48 +02:00 |
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justin
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54c912224b
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Rendering optimisations (mainly inlining)
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2021-07-31 23:38:37 +02:00 |
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justin
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834464db51
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Remove RenderType datatype
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2021-07-30 11:53:51 +02:00 |
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justin
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2d8b27746c
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Further strictifying
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2021-07-30 00:23:02 +02:00 |
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justin
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bd8ef3f416
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Mid strictifying
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2021-07-29 23:42:27 +02:00 |
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justin
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192e2c9c57
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Implement custom poking for vertices--speed regression?
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2021-07-29 18:46:01 +02:00 |
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justin
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72f57b6ccf
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Move towards removing renderStrategy data
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2021-07-29 15:58:35 +02:00 |
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justin
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25a6186e7b
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Hack partially working gui line to dropped items
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2021-07-28 20:58:39 +02:00 |
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justin
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ae84f44824
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Reduce rendertype down to vertex information
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2021-07-27 13:35:43 +02:00 |
|
justin
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84a9badea8
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Refactor modules
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2021-07-25 01:29:43 +02:00 |
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justin
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e453065afe
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Partial fix of inventory rendering
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2021-07-23 12:48:40 +02:00 |
|
justin
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9f37ecb204
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Tweak picture layers
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2021-07-21 17:52:38 +02:00 |
|
justin
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7b45a4a295
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Steps towards making clouds list based
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2021-07-21 00:05:13 +02:00 |
|
justin
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58b2c8a842
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Introduce safeMinimumOn
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2021-07-20 04:34:28 +02:00 |
|
justin
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6905c6f154
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Commit before static wall overhaul
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2021-07-19 01:33:52 +02:00 |
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justin
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3d16c33d33
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Initial pass at shadows from level geometry
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2021-06-29 15:27:26 +02:00 |
|
justin
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b6feccd934
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Make light position uniform 3d
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2021-06-25 01:19:20 +02:00 |
|
justin
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b451953b99
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Refactor lighting shaders
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2021-06-25 00:44:45 +02:00 |
|
justin
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39218ed3b5
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Add flavour text, start smoke, support for different reload sounds
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2021-06-22 14:42:23 +02:00 |
|
justin
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da631e3b37
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Add tilemap floors to rooms
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2021-06-15 14:56:32 +02:00 |
|
justin
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a9aa2ca2cb
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Add test tileset textures
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2021-06-11 13:51:06 +02:00 |
|
justin
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aa30f6b969
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Implement foreground correctly, not with shadows though
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2021-06-10 13:53:03 +02:00 |
|
justin
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822db37a58
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Commit before attempt to unify picture rendering
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2021-06-09 21:32:26 +02:00 |
|
justin
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8ec1ef62fb
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Tweak movement
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2021-06-09 15:27:47 +02:00 |
|
justin
|
3371e2ae79
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Tweak walk cycle parameters
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2021-06-09 00:01:56 +02:00 |
|
justin
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346c426b43
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Refactor, add bullet modules and weapon effect modifiers
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2021-05-27 02:50:33 +02:00 |
|
justin
|
0187ae6001
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Refactor inventory management, add tweak, combine and inspect modes
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2021-05-26 17:25:46 +02:00 |
|
justin
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d4a15a2416
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Refactor creature draw, pass World to function
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2021-05-25 21:44:25 +02:00 |
|
justin
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38682049c4
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Pass projectile object to draw function
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2021-05-24 14:21:13 +02:00 |
|
justin
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968273bf25
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Add basic booster
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2021-05-24 13:59:51 +02:00 |
|
justin
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b337fbdab9
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Add basic prompt
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2021-05-23 16:24:11 +02:00 |
|
justin
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114335fdbe
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Refactor creature ai
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2021-05-20 21:25:42 +02:00 |
|
justin
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44f239c673
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Clear all warnings
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2021-05-17 23:23:10 +02:00 |
|
justin
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69f915a894
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Cleanup warnings
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2021-05-17 22:39:18 +02:00 |
|
justin
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d7fcdbf550
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Delete cruft, add Reader monad to some internal ai
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2021-05-16 21:42:11 +02:00 |
|
justin
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9b3fbba393
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Add file, fix lamp doDamage space leak
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2021-05-12 20:48:55 +02:00 |
|
justin
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6d4c17fc07
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Refactor wall points from lists to pairs
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2021-05-04 01:31:55 +02:00 |
|
justin
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6e6757499c
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Refactoring, add screen when generating level
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2021-05-03 14:44:27 +02:00 |
|
justin
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9cdd3a9629
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Fix some menu bugs
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2021-05-01 19:31:10 +02:00 |
|
justin
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7711738b3b
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Add blurring of lightmap (and refactoring)
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2021-05-01 02:28:04 +02:00 |
|
justin
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9c0e4425da
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Refactoring and linting
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2021-04-30 17:50:28 +02:00 |
|
justin
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6a38950501
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Linting, haddocking
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2021-04-29 15:31:07 +02:00 |
|
justin
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750a67ea6e
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Implement different shadow resolutions
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2021-04-28 23:16:42 +02:00 |
|
justin
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8cb177a21c
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Implement low res shadows
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2021-04-28 20:50:53 +02:00 |
|
justin
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5a8555d5a0
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Add graphics menu options
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2021-04-28 14:10:47 +02:00 |
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