justin
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aa30f6b969
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Implement foreground correctly, not with shadows though
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2021-06-10 13:53:03 +02:00 |
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justin
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822db37a58
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Commit before attempt to unify picture rendering
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2021-06-09 21:32:26 +02:00 |
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justin
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3371e2ae79
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Tweak walk cycle parameters
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2021-06-09 00:01:56 +02:00 |
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justin
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c9ca94e82e
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Add twisting weapons and feet
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2021-06-07 15:03:15 +02:00 |
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justin
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0b8ac97fe9
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Modularise item data, change tesla arc from projectile to particle
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2021-06-06 16:08:56 +02:00 |
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justin
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c2f7c6e245
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Add check for button hold down when releasing rb for lb action
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2021-06-05 14:48:01 +02:00 |
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justin
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346c426b43
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Refactor, add bullet modules and weapon effect modifiers
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2021-05-27 02:50:33 +02:00 |
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justin
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0187ae6001
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Refactor inventory management, add tweak, combine and inspect modes
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2021-05-26 17:25:46 +02:00 |
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justin
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f05381be47
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Refactor shell movement, modularised in a tweakable way
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2021-05-26 03:35:30 +02:00 |
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justin
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7ca7a2f941
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Add targeting reticule for bezier gun
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2021-05-26 00:37:35 +02:00 |
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justin
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d4a15a2416
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Refactor creature draw, pass World to function
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2021-05-25 21:44:25 +02:00 |
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justin
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28386ec8b9
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Pass item to item use function
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2021-05-25 18:25:42 +02:00 |
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justin
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d5fed6c987
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Rehome launcher
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2021-05-25 18:03:35 +02:00 |
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justin
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f737897b18
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Add support for left click actions
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2021-05-25 14:23:04 +02:00 |
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justin
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a7d4d8911d
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Add ItEffect data as parameter to the effect itself
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2021-05-24 21:37:42 +02:00 |
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justin
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38682049c4
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Pass projectile object to draw function
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2021-05-24 14:21:13 +02:00 |
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justin
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a15d592951
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Working commit with booster
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2021-05-24 14:00:53 +02:00 |
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justin
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968273bf25
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Add basic booster
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2021-05-24 13:59:51 +02:00 |
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justin
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cda035b1d1
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refactor: pass creature to weapon use function, as opposed to just id
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2021-05-23 22:07:46 +02:00 |
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justin
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b337fbdab9
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Add basic prompt
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2021-05-23 16:24:11 +02:00 |
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justin
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114335fdbe
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Refactor creature ai
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2021-05-20 21:25:42 +02:00 |
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justin
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4463dc7716
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Refactor bullet particles
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2021-05-19 13:46:19 +02:00 |
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justin
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69f915a894
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Cleanup warnings
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2021-05-17 22:39:18 +02:00 |
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justin
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d7fcdbf550
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Delete cruft, add Reader monad to some internal ai
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2021-05-16 21:42:11 +02:00 |
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justin
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0798cc0b0e
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Remove all AI code from AI file
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2021-05-15 14:59:35 +02:00 |
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justin
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0b26761be5
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AI refactor
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2021-05-14 12:04:12 +02:00 |
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justin
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eed7865192
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Add pistolCrit file, tweak shell spin params
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2021-05-13 19:21:52 +02:00 |
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justin
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2402e1e868
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Refactor launcherCrit ai
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2021-05-13 14:23:58 +02:00 |
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justin
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9b3fbba393
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Add file, fix lamp doDamage space leak
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2021-05-12 20:48:55 +02:00 |
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justin
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ead87af3c1
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Refactor ai
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2021-05-12 14:24:31 +02:00 |
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justin
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86faf9fd01
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Implement basic attention and awareness
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2021-05-08 17:34:25 +02:00 |
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justin
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1aa59cc205
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AI refactor
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2021-05-07 16:50:59 +02:00 |
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justin
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436043b169
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Continue ai refactor
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2021-05-06 14:07:51 +02:00 |
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justin
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05086d6f4a
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Refector
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2021-05-05 17:36:10 +02:00 |
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justin
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6d4c17fc07
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Refactor wall points from lists to pairs
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2021-05-04 01:31:55 +02:00 |
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justin
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e21178b688
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Refactoring
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2021-05-03 23:59:20 +02:00 |
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justin
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f336d7e3f6
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Add airlocks
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2021-05-02 21:09:25 +02:00 |
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justin
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7711738b3b
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Add blurring of lightmap (and refactoring)
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2021-05-01 02:28:04 +02:00 |
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justin
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9c0e4425da
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Refactoring and linting
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2021-04-30 17:50:28 +02:00 |
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justin
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6a38950501
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Linting, haddocking
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2021-04-29 15:31:07 +02:00 |
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justin
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1b4eac2da7
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Rename shaders, remove a dependency on Dodge.Data
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2021-04-28 13:32:50 +02:00 |
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justin
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2085d5a048
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Commit before static wall change
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2021-04-27 22:01:03 +02:00 |
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justin
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64b5b9e2a5
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Hlinting
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2021-04-27 11:45:43 +02:00 |
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justin
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3bc57ff650
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Start to implement lock and key system
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2021-04-26 11:41:04 +02:00 |
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justin
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17986651c5
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Simplify item placement during generation
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2021-04-25 13:21:24 +02:00 |
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justin
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30736997c3
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Allow for different item drops on creature death
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2021-04-25 02:16:31 +02:00 |
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justin
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24ea24cd6d
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Fix jetpack
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2021-04-24 20:24:33 +02:00 |
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justin
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0e88544de2
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Implement level portal
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2021-04-22 13:06:39 +02:00 |
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justin
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ec7e304b75
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Add first compo
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2021-04-14 12:00:12 +02:00 |
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justin
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c42c5069ea
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Apply all world side effects using list
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2021-04-09 00:47:41 +02:00 |
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