justin
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aad79bdf25
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Thread a more complex structure through the placement process
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2021-11-25 01:32:25 +00:00 |
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justin
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0e87f340b4
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Add file
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2021-11-25 01:14:14 +00:00 |
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justin
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5b7d9fccf1
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Cleanup, work towards allowing for placements to interact across rooms
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2021-11-25 01:13:41 +00:00 |
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justin
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4ad02f29b2
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Improve starting weapon rooms
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2021-11-24 22:13:42 +00:00 |
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justin
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2c759cb40e
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Allow for yet more complex placement positioning
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2021-11-24 21:31:19 +00:00 |
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justin
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1c80f1a681
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Add file
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2021-11-24 20:52:06 +00:00 |
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justin
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e44c5e7120
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Allow for more complex placement positioning
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2021-11-24 20:51:50 +00:00 |
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justin
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c4614866e6
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Work towards allowing for children to attach to arbitrary link types
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2021-11-23 22:54:43 +00:00 |
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justin
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0ca4f8a425
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Add file
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2021-11-23 22:33:33 +00:00 |
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justin
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5f6d81bd05
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Cleanup
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2021-11-23 22:33:23 +00:00 |
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justin
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ddd120dee1
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Use zip counting during room positioning
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2021-11-23 22:08:51 +00:00 |
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justin
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86f363c2f9
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Cleanup
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2021-11-23 21:48:01 +00:00 |
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justin
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b7d6eeaa84
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Minor cleanup
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2021-11-23 20:48:31 +00:00 |
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justin
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1f2d767d5e
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Move to using RoomLink datatype
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2021-11-23 20:45:39 +00:00 |
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justin
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a66ea1d922
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Fix backtracking bug
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2021-11-23 19:09:39 +00:00 |
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justin
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6e4b36fd82
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Allow for multiple in links
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2021-11-23 18:19:50 +00:00 |
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justin
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0f4040807a
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Transition to new room datatypes, first separate out/inlinks
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2021-11-23 17:27:33 +00:00 |
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justin
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67b0d694af
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Define room link datatypes
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2021-11-23 13:00:34 +00:00 |
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justin
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f51a6a7216
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Fix bug not adding last positioned room to list
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2021-11-23 12:50:15 +00:00 |
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justin
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05bb1961c0
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Fix bug that allowed for in links to be used as out links
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2021-11-23 12:08:33 +00:00 |
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justin
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5ab5be3087
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Test of lock and key system
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2021-11-22 23:54:58 +00:00 |
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justin
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05e1307336
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Improve (reduce) error messaging from shader compilation and framebuffers
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2021-11-22 16:56:15 +00:00 |
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justin
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5d9ea4b733
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Correct room link position numbering
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2021-11-22 16:42:19 +00:00 |
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justin
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b4759e4a27
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Cleanup
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2021-11-22 13:21:26 +00:00 |
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justin
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09e774d009
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Fold in new composing room datatype
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2021-11-22 12:46:32 +00:00 |
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justin
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e185caf157
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Ready for replacement of Either with bespoke data type for compo trees
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2021-11-22 12:29:22 +00:00 |
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justin
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dd97ba8e5e
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Start to rework composition of trees
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2021-11-22 12:06:29 +00:00 |
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justin
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8489f37f83
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Tweak drones
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2021-11-22 10:44:56 +00:00 |
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justin
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213f573011
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Reorganise weapons, start work on drones
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2021-11-22 00:37:27 +00:00 |
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justin
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1aa797ddef
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Add quiet laser sound
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2021-11-21 23:27:14 +00:00 |
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justin
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afeb9d2b64
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Add wire to central laser room
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2021-11-21 19:14:17 +00:00 |
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justin
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2f3896345d
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Add laser central room, using new placement/roompos functionality
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2021-11-21 17:44:32 +00:00 |
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justin
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48cd59069c
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Add ngon rooms
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2021-11-20 20:17:05 +00:00 |
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justin
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454e702dc9
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Add files
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2021-11-20 19:48:16 +00:00 |
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justin
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20cf2ce26d
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Add dimensions to all items
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2021-11-20 00:01:54 +00:00 |
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justin
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9f4ff3a75a
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Better check for wall collisions when expanding creature
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2021-11-19 23:22:49 +00:00 |
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justin
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51d89982ed
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Readd wall corner collisions
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2021-11-19 22:43:46 +00:00 |
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justin
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5658692ee4
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Further tweak creature wall collisions
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2021-11-19 14:32:02 +00:00 |
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justin
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6f518d720c
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Tweak equipment draw
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2021-11-19 14:24:31 +00:00 |
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justin
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4ef1811dd6
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Tweak item dropping, add item radius
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2021-11-19 14:04:44 +00:00 |
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justin
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da83bd06a6
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Tweak wall collisions
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2021-11-19 00:45:45 +00:00 |
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justin
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b1a49bbdc3
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Identify broken wall collisions
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2021-11-19 00:35:04 +00:00 |
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justin
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15f2c419d2
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Check wall collisions when expanding
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2021-11-18 21:15:50 +00:00 |
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justin
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a546d070f0
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Add shrinkability and cursed items
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2021-11-18 18:30:22 +00:00 |
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justin
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147d6098ab
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Tweak block sounds
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2021-11-18 03:50:54 +00:00 |
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justin
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94552ff658
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Make creature vocalizations stop on death
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2021-11-18 02:42:12 +00:00 |
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justin
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f6d5d5a201
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Add basic vocalizations to chase creatures
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2021-11-18 01:46:37 +00:00 |
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justin
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5949ad2b3d
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Reorganise wall placements
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2021-11-17 12:35:05 +00:00 |
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justin
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bcdf0e643c
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Reorganisation of light source placements and fittings
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2021-11-17 12:04:03 +00:00 |
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justin
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602d91d3a8
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Add wall dust when destroying a block
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2021-11-17 11:48:20 +00:00 |
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