justin
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c89d5af6a3
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Make clouds use specific upscale filter, break cloud render over walls
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2025-12-02 12:43:56 +00:00 |
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justin
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1635ce0176
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Use downscaling to sixteenth res for bloom
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2025-11-30 11:47:14 +00:00 |
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justin
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974f3e96c9
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Play with upscaling filters
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2025-11-29 09:44:12 +00:00 |
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justin
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c0cfadbdd3
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Move towards pixel upscaling filter
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2025-11-25 11:04:06 +00:00 |
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justin
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f5a972d9e2
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Bind dummy vao once during preloadRender; fix texture shader normals
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2025-11-24 12:54:57 +00:00 |
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justin
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2cffe81b75
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Slightly restrict texture sizes
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2025-11-23 11:00:47 +00:00 |
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justin
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71e7b51c88
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Remove distortion framebuffer/graphic resolution option
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2025-11-21 11:32:30 +00:00 |
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justin
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f63b47d6c4
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Remove VAOs
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2025-11-20 22:33:23 +00:00 |
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justin
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cb64be4eeb
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Commit before removing geometry shader from ellipses
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2025-11-20 16:30:41 +00:00 |
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justin
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602b162d41
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Separate cloud & surface lighting
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2025-11-20 14:01:54 +00:00 |
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justin
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1f1fa36b72
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Cleanup
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2025-11-20 12:45:45 +00:00 |
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justin
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d436b853eb
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Work on distortion shader
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2025-11-15 13:21:11 +00:00 |
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justin
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5dfc97a683
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Work on distortion shaders
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2025-11-14 22:28:22 +00:00 |
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justin
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91917dbddd
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Remove unused shader code
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2025-11-14 11:27:16 +00:00 |
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justin
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cffa75c014
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Draw floors using vertex pulling
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2025-11-13 22:22:19 +00:00 |
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justin
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836c0ba772
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Draw chasms using vertex pulling
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2025-11-13 21:58:40 +00:00 |
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justin
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a7a11ccc03
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Cleanup shaders
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2025-11-13 17:52:01 +00:00 |
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justin
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0ea7af4bdd
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Simplify shader records
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2025-11-13 14:57:46 +00:00 |
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justin
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56aa8c6697
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Shaders: work on fullscreen, cleanup creation
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2025-11-13 11:18:28 +00:00 |
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justin
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5e9d337288
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Cleanup shadows
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2025-11-12 22:54:43 +00:00 |
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justin
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cdf998a1e2
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Start cleanup of shader records
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2025-11-12 21:37:28 +00:00 |
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justin
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409180959c
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Use vertex pulling for clouds
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2025-11-12 19:57:07 +00:00 |
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justin
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ce438b7ecd
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Pack shape normals into a word8
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2025-11-11 21:03:02 +00:00 |
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justin
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f136d0cd19
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Cleanup window buffers
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2025-11-11 18:08:55 +00:00 |
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justin
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ceba6fd533
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Cleanup some silhouette edge buffers
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2025-11-11 17:45:30 +00:00 |
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justin
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4d59d521ac
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Cleanup
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2025-11-11 17:22:55 +00:00 |
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justin
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c5034b3c4c
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Use ssbos for edge shadows
Seems quite slow as is
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2025-11-11 16:23:39 +00:00 |
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justin
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a65a1cab93
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Work towards using vertex pulling for lighting caps, alignment issues
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2025-11-11 12:33:33 +00:00 |
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justin
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1f01147821
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Draw walls using vertex pulling
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2025-11-10 19:05:54 +00:00 |
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justin
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1546caa6a3
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Cleanup
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2025-11-10 14:55:46 +00:00 |
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justin
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5e93c7631d
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First implementation of SSBO, vertex pulling
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2025-11-10 11:58:11 +00:00 |
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justin
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e9ffeeaea7
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Work on cloud/window transparency
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2025-11-09 11:00:12 +00:00 |
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justin
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d35a41944c
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Start implementing ceiling stencil shader
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2025-11-01 11:24:08 +00:00 |
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justin
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c2e5aaa7a0
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Broken implementation of window colours, move towards stencil ceilings
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2025-10-29 21:48:09 +00:00 |
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justin
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18770480e7
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Cleanup
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2025-07-30 09:20:41 +01:00 |
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justin
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7bee1549bf
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Start work on clouds, damage, sensors
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2025-06-06 22:53:41 +01:00 |
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justin
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8da3e75ac5
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Cleanup (remove) _soundData, _musicData
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2025-06-03 09:08:13 +01:00 |
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justin
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9972e0fdea
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Work on debugging
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2023-04-27 11:35:48 +01:00 |
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justin
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a2ad7c23ff
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Remove old instancing framebuffer
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2023-04-23 15:18:48 +01:00 |
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justin
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9c11a8ff66
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Remove instancing shaders
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2023-04-23 12:48:55 +01:00 |
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justin
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4bb9841be8
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Remove compute shaders
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2023-04-23 12:39:35 +01:00 |
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justin
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f104b24e90
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Continue shader refactor
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2023-04-13 00:43:01 +01:00 |
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justin
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11b8fe2e06
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Work on vertex attributes
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2023-04-12 23:11:56 +01:00 |
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justin
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b80241f10e
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Some removal of unused framebuffers, partial fix debug layer
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2023-04-11 19:44:45 +01:00 |
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justin
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33a6e471ae
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Rmove overlay framebuffer, directly draw overlay instead
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2023-04-11 16:55:00 +01:00 |
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justin
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d79216555b
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Try to add compute shaders
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2023-04-11 14:55:57 +01:00 |
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justin
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ea0c942887
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Refactor window size, update selection cursor on new screen
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2023-03-25 09:27:27 +00:00 |
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justin
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4d09927d42
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Refactor framebuffer update
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2023-03-24 13:14:49 +00:00 |
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justin
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bd9f32875e
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Cleanup
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2023-03-24 12:06:54 +00:00 |
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justin
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9a66a09f96
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Work on lightmaps, add file
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2023-03-23 23:42:09 +00:00 |
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