justin
|
92e4552f66
|
Work on windows
|
2025-11-23 19:08:22 +00:00 |
|
justin
|
409180959c
|
Use vertex pulling for clouds
|
2025-11-12 19:57:07 +00:00 |
|
justin
|
4121bfb468
|
Reduce shape vertex size to 8 floats
It is not at all clear whether this is an improvement or not
|
2025-11-11 21:12:50 +00:00 |
|
justin
|
ce438b7ecd
|
Pack shape normals into a word8
|
2025-11-11 21:03:02 +00:00 |
|
justin
|
a65a1cab93
|
Work towards using vertex pulling for lighting caps, alignment issues
|
2025-11-11 12:33:33 +00:00 |
|
justin
|
b2fd0543dd
|
Cleanup, remove DeriveGeneric language extensions
|
2025-10-20 12:10:11 +01:00 |
|
justin
|
2056d8ba0e
|
Comment out DeriveAnyClass extensions
|
2025-10-19 21:50:43 +01:00 |
|
justin
|
44f64f4b47
|
Move shape parameters into separate file
|
2023-04-13 02:42:43 +01:00 |
|
justin
|
3c43caee9c
|
Poke word8 colors for shapes
|
2023-04-13 02:30:23 +01:00 |
|
justin
|
d989acd6f2
|
Allow shadow fidelity option, fix bug in rendering box shadows
|
2023-03-25 17:22:58 +00:00 |
|
justin
|
850fdf1783
|
Add normal maps to the floor
|
2023-03-17 16:51:02 +00:00 |
|
justin
|
6425ef3f0a
|
Use rounded shapes instead of TopPrism
|
2023-03-17 01:05:41 +00:00 |
|
justin
|
46d6d91138
|
Refactor, move towards adding cylinders
|
2023-03-16 17:01:58 +00:00 |
|
justin
|
24c1264f96
|
Implement shading for more types of shapes (cylinders, boxes)
|
2023-03-16 15:34:32 +00:00 |
|
justin
|
249262b2b6
|
Refactor shapes, prepare for different normals at single vertex pos
|
2023-03-15 21:43:00 +00:00 |
|
justin
|
989140d46e
|
Add shading for shapes and the floor
|
2023-03-15 18:24:09 +00:00 |
|
justin
|
21f87b96d8
|
Try to centralize the number of components per vertex in shapes
|
2023-03-14 23:28:21 +00:00 |
|
justin
|
bf1bd5bb0b
|
Implement (not fully working) alternate shadow volumes
|
2023-02-24 19:51:41 +00:00 |
|
justin
|
715008a030
|
Bump stackage version, uses later version of GHC
|
2022-08-22 16:56:11 +01:00 |
|
justin
|
aeb22fc9d7
|
Hopefully fully excise streaming
|
2022-08-22 12:02:42 +01:00 |
|
justin
|
6a46173fb4
|
Undo excision of streaming
|
2022-08-22 11:25:45 +01:00 |
|
justin
|
0006973dc3
|
Cleanup
|
2022-08-21 22:41:19 +01:00 |
|
justin
|
7181046aa3
|
Remove generic and flat instances
|
2022-08-21 22:38:40 +01:00 |
|
justin
|
f1ef75f511
|
Go back to JSON encoding
|
2022-08-21 21:23:59 +01:00 |
|
justin
|
dd62e30026
|
Add Store instances
|
2022-08-21 12:21:05 +01:00 |
|
justin
|
1ce7d4a72d
|
Add Binary instances
|
2022-08-21 10:58:19 +01:00 |
|
justin
|
6e598339f1
|
Cleanup
|
2022-08-20 18:41:04 +01:00 |
|
justin
|
ff9dbdf068
|
Move from store to flat
|
2022-08-20 17:54:35 +01:00 |
|
justin
|
8571ab9254
|
Attempt to make CWorld correct instance of Store
|
2022-08-20 15:53:37 +01:00 |
|
justin
|
b8e8413daa
|
Add generic derivations and To/FromJSON instances
|
2022-07-25 22:49:18 +01:00 |
|
justin
|
ac069d08f6
|
Prop reification/splitting
|
2022-07-24 13:45:05 +01:00 |
|
justin
|
a5730014c8
|
Reset Shapes to be list (not stream) of ShapeObj
|
2022-07-10 09:42:24 +01:00 |
|
justin
|
22ac8feb37
|
Redo shape vertices as a list, should allow for mirroring
|
2022-07-04 23:17:53 +01:00 |
|
justin
|
6972256751
|
Attempt to stream SPics, not sure if this improves speed
|
2022-07-04 20:34:47 +01:00 |
|
justin
|
1e32b05406
|
Commit before attempting to stream worldSPic more effectively
|
2022-07-04 11:04:09 +01:00 |
|
justin
|
f9a904d52b
|
Make Shapes use Streaming rather than Vector streaming
|
2022-07-03 23:04:58 +01:00 |
|
justin
|
f6d96ec92c
|
Put config/targeting pictures in sensible places, tweak main loop
|
2022-06-28 01:19:47 +01:00 |
|
justin
|
03b37c4e7b
|
Revert "Turn Shape into a stream"
This reverts commit c7e720248d.
|
2022-06-27 18:41:43 +01:00 |
|
justin
|
c7e720248d
|
Turn Shape into a stream
|
2022-06-27 18:31:25 +01:00 |
|
justin
|
673e9b11fc
|
Turn shapeObject's vertices into a stream
|
2022-06-27 17:47:03 +01:00 |
|
justin
|
0f01e422f6
|
Move towards allowing partial destruction of doors
|
2022-06-23 14:52:25 +01:00 |
|
justin
|
502be6f64f
|
Cleanup. Start tweaking flares, glares and flashes
|
2021-10-29 21:47:03 +01:00 |
|
justin
|
952ec1c579
|
Working dynamic shadows using shape vertices buffer
|
2021-09-22 10:34:39 +01:00 |
|
justin
|
2804d58a5a
|
Continue shape rendering improvements
|
2021-09-21 02:04:41 +01:00 |
|
justin
|
464b0b16db
|
Broken commit, just to restore deleted function
|
2021-09-21 01:28:11 +01:00 |
|
justin
|
7f1a365cac
|
Draw shape shadows using index buffer
|
2021-09-21 00:43:45 +01:00 |
|
justin
|
5cbcbec101
|
Working element buffer object
|
2021-09-20 12:36:35 +01:00 |
|
justin
|
c605ac74ff
|
Performance improvements, combine cap and geometry buffer
|
2021-09-18 19:48:35 +01:00 |
|
justin
|
80aa67015c
|
Performance tweaks
|
2021-09-18 15:38:46 +01:00 |
|
justin
|
6ac53c052c
|
Working (but slow) shadow shapes
|
2021-09-17 23:12:51 +01:00 |
|