justin
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b8af2ce9d8
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Commit before placement refactor
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2021-09-28 14:55:22 +01:00 |
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justin
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1990558985
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Refactor doors
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2021-09-28 01:48:03 +01:00 |
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justin
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d9ad55ec50
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Implement simple sweep light
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2021-09-26 23:38:32 +01:00 |
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justin
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c0480f0ad6
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Tweak pipes and girders
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2021-09-26 15:21:32 +01:00 |
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justin
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952ec1c579
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Working dynamic shadows using shape vertices buffer
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2021-09-22 10:34:39 +01:00 |
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justin
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2804d58a5a
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Continue shape rendering improvements
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2021-09-21 02:04:41 +01:00 |
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justin
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c695767fb0
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Add variable door speed, still buggy
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2021-09-10 13:41:46 +01:00 |
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justin
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4b7562521c
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Fix long door bug.
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2021-08-17 20:59:10 +02:00 |
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justin
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4bbe5d0cf1
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Move main to allow for new executables
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2021-08-11 17:54:48 +02:00 |
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justin
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834464db51
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Remove RenderType datatype
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2021-07-30 11:53:51 +02:00 |
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justin
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2d8b27746c
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Further strictifying
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2021-07-30 00:23:02 +02:00 |
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justin
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3d16c33d33
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Initial pass at shadows from level geometry
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2021-06-29 15:27:26 +02:00 |
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justin
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06f22a3ea5
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Add line shadow shader
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2021-06-26 22:20:41 +02:00 |
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justin
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b6feccd934
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Make light position uniform 3d
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2021-06-25 01:19:20 +02:00 |
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justin
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d534f08064
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Unify matrix uniform assignment, move towards uniform block
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2021-06-24 14:38:17 +02:00 |
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justin
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04ed034a3e
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Add room foregrounds
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2021-06-16 18:18:03 +02:00 |
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justin
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9c2bcbec10
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Add IntMapHelper, locate wall cutting bug
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2021-05-22 15:14:21 +02:00 |
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justin
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69f915a894
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Cleanup warnings
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2021-05-17 22:39:18 +02:00 |
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justin
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d7fcdbf550
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Delete cruft, add Reader monad to some internal ai
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2021-05-16 21:42:11 +02:00 |
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justin
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2b09bf2072
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Add support for group placements
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2021-05-14 19:46:52 +02:00 |
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justin
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0b26761be5
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AI refactor
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2021-05-14 12:04:12 +02:00 |
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justin
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6d4c17fc07
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Refactor wall points from lists to pairs
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2021-05-04 01:31:55 +02:00 |
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justin
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6e6757499c
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Refactoring, add screen when generating level
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2021-05-03 14:44:27 +02:00 |
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justin
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f336d7e3f6
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Add airlocks
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2021-05-02 21:09:25 +02:00 |
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justin
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2085d5a048
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Commit before static wall change
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2021-04-27 22:01:03 +02:00 |
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justin
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3bc57ff650
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Start to implement lock and key system
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2021-04-26 11:41:04 +02:00 |
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justin
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17986651c5
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Simplify item placement during generation
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2021-04-25 13:21:24 +02:00 |
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justin
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c42c5069ea
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Apply all world side effects using list
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2021-04-09 00:47:41 +02:00 |
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justin
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4327e94e04
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Move inner wall creation
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2021-04-02 14:08:12 +02:00 |
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justin
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9608655947
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Generate walls using points, fix at least some potential errors
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2021-03-29 02:12:14 +02:00 |
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justin
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1c11d82878
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Fix---at least partially---level generation bug
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2021-03-28 18:51:39 +02:00 |
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justin
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2897c65e9e
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Add destroyable lighting
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2021-03-27 11:59:34 +01:00 |
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justin
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151fa5b6bd
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Simplify and unify block placement
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2021-03-27 02:18:37 +01:00 |
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justin
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451ef98b9f
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General cleanup, remove Drawing type synonym
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2021-03-23 15:48:14 +01:00 |
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justin
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afb3d8a712
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Refactor window block
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2021-03-23 03:25:35 +01:00 |
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justin
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3bee30895d
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Decrease window block size to ameliorate z fighting
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2021-03-22 11:56:30 +01:00 |
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justin
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8108772894
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Fix block wall rendering
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2021-03-21 13:19:38 +01:00 |
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justin
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e8e3dd8f50
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Refactor level/room generation modules
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2021-03-11 22:08:35 +01:00 |
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justin
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baed2716da
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Split trigger door module, improve trigger door shadows
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2021-03-06 14:03:28 +01:00 |
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justin
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36bccebed9
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Split autodoor module
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2021-03-06 13:12:18 +01:00 |
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justin
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e9eed18666
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Thicken autodoors to allow shadows to cover them
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2021-03-06 12:28:26 +01:00 |
|
justin
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d57bfcf354
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General improvement to shadows
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2021-03-06 12:23:19 +01:00 |
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justin
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bd16ad2a2a
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Reorganise block module
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2021-03-05 20:24:12 +01:00 |
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justin
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fdca8a8760
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Remove space leak on autoDoorPane (hopefully)
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2021-03-05 15:27:47 +01:00 |
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justin
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e6a569a966
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Improve rendering of autodoor shadows, have leak though
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2021-03-05 14:27:23 +01:00 |
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justin
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cb5a83d17a
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Some cleanup, may have reintroduced leak in autoDoorPane
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2021-03-05 14:14:52 +01:00 |
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justin
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5f8b5881e5
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Improve shadows for static walls
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2021-03-05 13:40:34 +01:00 |
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justin
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f9777deedf
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Cancel set change, nub walls with identical wlLines instead
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2021-03-04 19:09:37 +01:00 |
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justin
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6c1b92f8c3
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Start change of static wall generation to use sets
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2021-03-04 18:59:57 +01:00 |
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justin
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b8c84b84f0
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Start refactoring levelGen
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2021-03-04 14:44:12 +01:00 |
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