justin
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c3181c6549
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Fix wall cutting bug by removing inverse walls
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2021-05-22 17:19:10 +02:00 |
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justin
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9c2bcbec10
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Add IntMapHelper, locate wall cutting bug
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2021-05-22 15:14:21 +02:00 |
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justin
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69f915a894
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Cleanup warnings
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2021-05-17 22:39:18 +02:00 |
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justin
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d7fcdbf550
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Delete cruft, add Reader monad to some internal ai
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2021-05-16 21:42:11 +02:00 |
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justin
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c5657fe855
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Implement simple swarm mechanics
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2021-05-14 20:28:53 +02:00 |
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justin
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2b09bf2072
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Add support for group placements
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2021-05-14 19:46:52 +02:00 |
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justin
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0b26761be5
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AI refactor
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2021-05-14 12:04:12 +02:00 |
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justin
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ead87af3c1
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Refactor ai
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2021-05-12 14:24:31 +02:00 |
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justin
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05086d6f4a
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Refector
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2021-05-05 17:36:10 +02:00 |
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justin
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f0e5095b5f
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Refactor
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2021-05-04 18:11:59 +02:00 |
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justin
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6d4c17fc07
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Refactor wall points from lists to pairs
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2021-05-04 01:31:55 +02:00 |
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justin
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6e6757499c
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Refactoring, add screen when generating level
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2021-05-03 14:44:27 +02:00 |
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justin
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2bf23db935
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Allow for complex room bounds for clip checks
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2021-05-03 00:57:17 +02:00 |
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justin
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f71724ae8b
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Tweak wall cutting
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2021-05-02 23:10:36 +02:00 |
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justin
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f336d7e3f6
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Add airlocks
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2021-05-02 21:09:25 +02:00 |
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justin
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7711738b3b
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Add blurring of lightmap (and refactoring)
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2021-05-01 02:28:04 +02:00 |
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justin
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6a38950501
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Linting, haddocking
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2021-04-29 15:31:07 +02:00 |
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justin
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2085d5a048
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Commit before static wall change
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2021-04-27 22:01:03 +02:00 |
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justin
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6d229f8de2
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Add no weapon start
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2021-04-27 19:26:35 +02:00 |
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justin
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64b5b9e2a5
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Hlinting
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2021-04-27 11:45:43 +02:00 |
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justin
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3bc57ff650
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Start to implement lock and key system
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2021-04-26 11:41:04 +02:00 |
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justin
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17986651c5
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Simplify item placement during generation
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2021-04-25 13:21:24 +02:00 |
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justin
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108b66f3ad
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Tweak wall cutting, removes inverse walls
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2021-04-23 21:17:37 +02:00 |
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justin
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ffe4a8083b
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Linting
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2021-04-23 11:10:45 +02:00 |
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justin
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fdac382c61
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Tweak switch doors
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2021-04-22 17:10:53 +02:00 |
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justin
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6c65515381
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Tweak airlock door to stop z fighting
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2021-04-22 14:42:49 +02:00 |
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justin
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c42c5069ea
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Apply all world side effects using list
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2021-04-09 00:47:41 +02:00 |
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justin
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9a86d03fae
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Add more positional sound
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2021-04-06 20:42:53 +02:00 |
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justin
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1231939482
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Cleanup
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2021-04-04 15:03:59 +02:00 |
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justin
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b218c9f298
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Hack fix to wall carving, expand polygon and retry if first cut fails
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2021-04-04 14:53:23 +02:00 |
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justin
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1b6b89f4d7
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Partial fix to static wall generation, add haddocks
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2021-04-04 14:06:56 +02:00 |
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justin
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3a1b15aced
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Setup basic tests for wall carving
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2021-04-03 13:43:56 +02:00 |
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justin
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a735977bf8
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Temporary de-randomisation of random seed
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2021-04-02 20:25:52 +02:00 |
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justin
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4327e94e04
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Move inner wall creation
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2021-04-02 14:08:12 +02:00 |
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justin
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a4afe05478
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Stop inanimate objects from opening walls
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2021-03-29 13:36:03 +02:00 |
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justin
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502832b2b8
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Partial fix to level generation
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2021-03-29 12:26:16 +02:00 |
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justin
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e0570ed54c
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Cleanup
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2021-03-29 02:42:59 +02:00 |
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justin
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9608655947
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Generate walls using points, fix at least some potential errors
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2021-03-29 02:12:14 +02:00 |
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justin
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34ddd01825
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Broken level generation with error message on run
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2021-03-28 20:44:09 +02:00 |
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justin
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1c11d82878
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Fix---at least partially---level generation bug
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2021-03-28 18:51:39 +02:00 |
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justin
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2011728de5
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Remove loop dependency on loading dodge sounds
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2021-03-27 13:42:14 +01:00 |
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justin
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151fa5b6bd
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Simplify and unify block placement
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2021-03-27 02:18:37 +01:00 |
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justin
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420cf7fc4b
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Rename protypes/basic to default
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2021-03-26 13:33:55 +01:00 |
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justin
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3f86b0cda0
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Implement smoke as clouds, mask colors when rendering framebuf texture
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2021-03-23 23:24:40 +01:00 |
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justin
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941fef134d
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Implement wall penetrating bullets
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2021-03-23 12:06:46 +01:00 |
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justin
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afb3d8a712
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Refactor window block
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2021-03-23 03:25:35 +01:00 |
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justin
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46ee0a6d59
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Add untracked files
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2021-03-22 13:22:53 +01:00 |
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justin
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5a5ca6f208
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Hack wall depth, objects don't appear on top of walls (nor beneath windows)
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2021-03-21 23:51:56 +01:00 |
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justin
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c8a89163c1
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Fix auto door opening
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2021-03-21 23:04:29 +01:00 |
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justin
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abd7cd7ea9
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Implement textures on walls, windows don't look great yet
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2021-03-21 22:21:29 +01:00 |
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