justin
|
9057012bb2
|
First (buggy) implementation of rewind gun
|
2021-11-26 18:14:51 +00:00 |
|
justin
|
044a870412
|
Tweak start again
|
2021-11-26 14:53:06 +00:00 |
|
justin
|
b0f89db66e
|
Tweak start rooms
|
2021-11-26 14:40:32 +00:00 |
|
justin
|
040849a550
|
Allow for rooms to inherit floor tiling from parents
|
2021-11-26 13:57:22 +00:00 |
|
justin
|
123bcd2c94
|
Allow for random choice between placements in different rooms
|
2021-11-26 12:20:20 +00:00 |
|
justin
|
aad79bdf25
|
Thread a more complex structure through the placement process
|
2021-11-25 01:32:25 +00:00 |
|
justin
|
0e87f340b4
|
Add file
|
2021-11-25 01:14:14 +00:00 |
|
justin
|
5b7d9fccf1
|
Cleanup, work towards allowing for placements to interact across rooms
|
2021-11-25 01:13:41 +00:00 |
|
justin
|
4ad02f29b2
|
Improve starting weapon rooms
|
2021-11-24 22:13:42 +00:00 |
|
justin
|
2c759cb40e
|
Allow for yet more complex placement positioning
|
2021-11-24 21:31:19 +00:00 |
|
justin
|
1c80f1a681
|
Add file
|
2021-11-24 20:52:06 +00:00 |
|
justin
|
e44c5e7120
|
Allow for more complex placement positioning
|
2021-11-24 20:51:50 +00:00 |
|
justin
|
c4614866e6
|
Work towards allowing for children to attach to arbitrary link types
|
2021-11-23 22:54:43 +00:00 |
|
justin
|
0ca4f8a425
|
Add file
|
2021-11-23 22:33:33 +00:00 |
|
justin
|
5f6d81bd05
|
Cleanup
|
2021-11-23 22:33:23 +00:00 |
|
justin
|
ddd120dee1
|
Use zip counting during room positioning
|
2021-11-23 22:08:51 +00:00 |
|
justin
|
86f363c2f9
|
Cleanup
|
2021-11-23 21:48:01 +00:00 |
|
justin
|
b7d6eeaa84
|
Minor cleanup
|
2021-11-23 20:48:31 +00:00 |
|
justin
|
1f2d767d5e
|
Move to using RoomLink datatype
|
2021-11-23 20:45:39 +00:00 |
|
justin
|
a66ea1d922
|
Fix backtracking bug
|
2021-11-23 19:09:39 +00:00 |
|
justin
|
6e4b36fd82
|
Allow for multiple in links
|
2021-11-23 18:19:50 +00:00 |
|
justin
|
0f4040807a
|
Transition to new room datatypes, first separate out/inlinks
|
2021-11-23 17:27:33 +00:00 |
|
justin
|
67b0d694af
|
Define room link datatypes
|
2021-11-23 13:00:34 +00:00 |
|
justin
|
f51a6a7216
|
Fix bug not adding last positioned room to list
|
2021-11-23 12:50:15 +00:00 |
|
justin
|
05bb1961c0
|
Fix bug that allowed for in links to be used as out links
|
2021-11-23 12:08:33 +00:00 |
|
justin
|
5ab5be3087
|
Test of lock and key system
|
2021-11-22 23:54:58 +00:00 |
|
justin
|
05e1307336
|
Improve (reduce) error messaging from shader compilation and framebuffers
|
2021-11-22 16:56:15 +00:00 |
|
justin
|
5d9ea4b733
|
Correct room link position numbering
|
2021-11-22 16:42:19 +00:00 |
|
justin
|
b4759e4a27
|
Cleanup
|
2021-11-22 13:21:26 +00:00 |
|
justin
|
09e774d009
|
Fold in new composing room datatype
|
2021-11-22 12:46:32 +00:00 |
|
justin
|
e185caf157
|
Ready for replacement of Either with bespoke data type for compo trees
|
2021-11-22 12:29:22 +00:00 |
|
justin
|
dd97ba8e5e
|
Start to rework composition of trees
|
2021-11-22 12:06:29 +00:00 |
|
justin
|
8489f37f83
|
Tweak drones
|
2021-11-22 10:44:56 +00:00 |
|
justin
|
213f573011
|
Reorganise weapons, start work on drones
|
2021-11-22 00:37:27 +00:00 |
|
justin
|
1aa797ddef
|
Add quiet laser sound
|
2021-11-21 23:27:14 +00:00 |
|
justin
|
afeb9d2b64
|
Add wire to central laser room
|
2021-11-21 19:14:17 +00:00 |
|
justin
|
2f3896345d
|
Add laser central room, using new placement/roompos functionality
|
2021-11-21 17:44:32 +00:00 |
|
justin
|
48cd59069c
|
Add ngon rooms
|
2021-11-20 20:17:05 +00:00 |
|
justin
|
454e702dc9
|
Add files
|
2021-11-20 19:48:16 +00:00 |
|
justin
|
20cf2ce26d
|
Add dimensions to all items
|
2021-11-20 00:01:54 +00:00 |
|
justin
|
9f4ff3a75a
|
Better check for wall collisions when expanding creature
|
2021-11-19 23:22:49 +00:00 |
|
justin
|
51d89982ed
|
Readd wall corner collisions
|
2021-11-19 22:43:46 +00:00 |
|
justin
|
5658692ee4
|
Further tweak creature wall collisions
|
2021-11-19 14:32:02 +00:00 |
|
justin
|
6f518d720c
|
Tweak equipment draw
|
2021-11-19 14:24:31 +00:00 |
|
justin
|
4ef1811dd6
|
Tweak item dropping, add item radius
|
2021-11-19 14:04:44 +00:00 |
|
justin
|
da83bd06a6
|
Tweak wall collisions
|
2021-11-19 00:45:45 +00:00 |
|
justin
|
b1a49bbdc3
|
Identify broken wall collisions
|
2021-11-19 00:35:04 +00:00 |
|
justin
|
15f2c419d2
|
Check wall collisions when expanding
|
2021-11-18 21:15:50 +00:00 |
|
justin
|
a546d070f0
|
Add shrinkability and cursed items
|
2021-11-18 18:30:22 +00:00 |
|
justin
|
147d6098ab
|
Tweak block sounds
|
2021-11-18 03:50:54 +00:00 |
|