Commit Graph

1271 Commits

Author SHA1 Message Date
justin 9057012bb2 First (buggy) implementation of rewind gun 2021-11-26 18:14:51 +00:00
justin 044a870412 Tweak start again 2021-11-26 14:53:06 +00:00
justin b0f89db66e Tweak start rooms 2021-11-26 14:40:32 +00:00
justin 040849a550 Allow for rooms to inherit floor tiling from parents 2021-11-26 13:57:22 +00:00
justin 123bcd2c94 Allow for random choice between placements in different rooms 2021-11-26 12:20:20 +00:00
justin aad79bdf25 Thread a more complex structure through the placement process 2021-11-25 01:32:25 +00:00
justin 0e87f340b4 Add file 2021-11-25 01:14:14 +00:00
justin 5b7d9fccf1 Cleanup, work towards allowing for placements to interact across rooms 2021-11-25 01:13:41 +00:00
justin 4ad02f29b2 Improve starting weapon rooms 2021-11-24 22:13:42 +00:00
justin 2c759cb40e Allow for yet more complex placement positioning 2021-11-24 21:31:19 +00:00
justin 1c80f1a681 Add file 2021-11-24 20:52:06 +00:00
justin e44c5e7120 Allow for more complex placement positioning 2021-11-24 20:51:50 +00:00
justin c4614866e6 Work towards allowing for children to attach to arbitrary link types 2021-11-23 22:54:43 +00:00
justin 0ca4f8a425 Add file 2021-11-23 22:33:33 +00:00
justin 5f6d81bd05 Cleanup 2021-11-23 22:33:23 +00:00
justin ddd120dee1 Use zip counting during room positioning 2021-11-23 22:08:51 +00:00
justin 86f363c2f9 Cleanup 2021-11-23 21:48:01 +00:00
justin b7d6eeaa84 Minor cleanup 2021-11-23 20:48:31 +00:00
justin 1f2d767d5e Move to using RoomLink datatype 2021-11-23 20:45:39 +00:00
justin a66ea1d922 Fix backtracking bug 2021-11-23 19:09:39 +00:00
justin 6e4b36fd82 Allow for multiple in links 2021-11-23 18:19:50 +00:00
justin 0f4040807a Transition to new room datatypes, first separate out/inlinks 2021-11-23 17:27:33 +00:00
justin 67b0d694af Define room link datatypes 2021-11-23 13:00:34 +00:00
justin f51a6a7216 Fix bug not adding last positioned room to list 2021-11-23 12:50:15 +00:00
justin 05bb1961c0 Fix bug that allowed for in links to be used as out links 2021-11-23 12:08:33 +00:00
justin 5ab5be3087 Test of lock and key system 2021-11-22 23:54:58 +00:00
justin 05e1307336 Improve (reduce) error messaging from shader compilation and framebuffers 2021-11-22 16:56:15 +00:00
justin 5d9ea4b733 Correct room link position numbering 2021-11-22 16:42:19 +00:00
justin b4759e4a27 Cleanup 2021-11-22 13:21:26 +00:00
justin 09e774d009 Fold in new composing room datatype 2021-11-22 12:46:32 +00:00
justin e185caf157 Ready for replacement of Either with bespoke data type for compo trees 2021-11-22 12:29:22 +00:00
justin dd97ba8e5e Start to rework composition of trees 2021-11-22 12:06:29 +00:00
justin 8489f37f83 Tweak drones 2021-11-22 10:44:56 +00:00
justin 213f573011 Reorganise weapons, start work on drones 2021-11-22 00:37:27 +00:00
justin 1aa797ddef Add quiet laser sound 2021-11-21 23:27:14 +00:00
justin afeb9d2b64 Add wire to central laser room 2021-11-21 19:14:17 +00:00
justin 2f3896345d Add laser central room, using new placement/roompos functionality 2021-11-21 17:44:32 +00:00
justin 48cd59069c Add ngon rooms 2021-11-20 20:17:05 +00:00
justin 454e702dc9 Add files 2021-11-20 19:48:16 +00:00
justin 20cf2ce26d Add dimensions to all items 2021-11-20 00:01:54 +00:00
justin 9f4ff3a75a Better check for wall collisions when expanding creature 2021-11-19 23:22:49 +00:00
justin 51d89982ed Readd wall corner collisions 2021-11-19 22:43:46 +00:00
justin 5658692ee4 Further tweak creature wall collisions 2021-11-19 14:32:02 +00:00
justin 6f518d720c Tweak equipment draw 2021-11-19 14:24:31 +00:00
justin 4ef1811dd6 Tweak item dropping, add item radius 2021-11-19 14:04:44 +00:00
justin da83bd06a6 Tweak wall collisions 2021-11-19 00:45:45 +00:00
justin b1a49bbdc3 Identify broken wall collisions 2021-11-19 00:35:04 +00:00
justin 15f2c419d2 Check wall collisions when expanding 2021-11-18 21:15:50 +00:00
justin a546d070f0 Add shrinkability and cursed items 2021-11-18 18:30:22 +00:00
justin 147d6098ab Tweak block sounds 2021-11-18 03:50:54 +00:00