justin
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e3155752ba
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Commit before pushing more input events into update
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2022-10-29 22:33:10 +01:00 |
|
justin
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afaef480db
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Minor tweaking, argument refining
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2022-10-29 12:20:19 +01:00 |
|
justin
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af6cdff063
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Separate out input datatype
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2022-10-29 11:36:57 +01:00 |
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justin
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82e2a5a234
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Refactor updates
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2022-10-28 23:13:36 +01:00 |
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justin
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14e2b5cf8f
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Restrict some arguments
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2022-10-28 22:00:38 +01:00 |
|
justin
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32744d7cb3
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More camera refactor
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2022-10-28 21:22:44 +01:00 |
|
justin
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2e7cd0aec2
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Camera position refactor
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2022-10-28 15:32:46 +01:00 |
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justin
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7e790b7153
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Add in "linear" lWorld to separate time reversable worlds
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2022-10-28 12:24:51 +01:00 |
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justin
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920bfdbc8e
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Attempt to improve perfomance
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2022-08-25 09:52:12 +01:00 |
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justin
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6973663055
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Make pathedge zoning use sets, probably doesn't help
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2022-08-24 14:01:39 +01:00 |
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justin
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36c8befa9f
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Cleanup imports after removal of old zoning code
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2022-08-21 22:11:16 +01:00 |
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justin
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496066e727
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Remove old zoning code
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2022-08-21 22:10:38 +01:00 |
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justin
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cccab45650
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Remove some Streaming
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2022-08-21 21:53:40 +01:00 |
|
justin
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3b7841677a
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Nest fields in CWorld
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2022-08-19 11:28:19 +01:00 |
|
justin
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9df0fa8692
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Move towards serializing saves/loads faster
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2022-08-19 11:12:43 +01:00 |
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justin
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82db86f55f
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Fix bugs in zoning
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2022-07-30 14:21:13 +01:00 |
|
justin
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c8ad3e1294
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Fix no damage to walls bug
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2022-07-28 18:57:53 +01:00 |
|
justin
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ec4ff84c46
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Tweak turrets
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2022-07-28 13:46:22 +01:00 |
|
justin
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8aeabf3f6c
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Cleanup
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2022-07-28 12:35:19 +01:00 |
|
justin
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160560af5f
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Refactor, try to limit dependencies
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2022-07-28 00:59:56 +01:00 |
|
justin
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8d17ce66e9
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Cleanup
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2022-07-27 12:49:23 +01:00 |
|
justin
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6554d219dc
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Cleanup, split CWorld into separate file
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2022-07-26 21:19:12 +01:00 |
|
justin
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b2efbd2b3e
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Separate out concrete part of world
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2022-07-25 12:10:50 +01:00 |
|
justin
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c3a5b9d5be
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Reify block drawing
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2022-07-25 01:27:39 +01:00 |
|
justin
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24531b75a1
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Refactor machines
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2022-07-24 20:55:44 +01:00 |
|
justin
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2c1bc67a51
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Cleanup
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2022-07-24 13:53:35 +01:00 |
|
justin
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ac069d08f6
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Prop reification/splitting
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2022-07-24 13:45:05 +01:00 |
|
justin
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5b9e9968f3
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Reify shockwaves
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2022-07-24 00:20:28 +01:00 |
|
justin
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97174535d8
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Reify tesla arcs
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2022-07-23 23:46:03 +01:00 |
|
justin
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7563441154
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Separate and reify laser beams
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2022-07-23 23:26:39 +01:00 |
|
justin
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f0f9751afe
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Hlint cleanup
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2022-07-23 19:17:03 +01:00 |
|
justin
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9d92cbfb9e
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Reify cloud drawing, move gust data
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2022-07-23 19:09:54 +01:00 |
|
justin
|
d8b1a0c71e
|
Refactor path zoning
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2022-07-23 13:47:54 +01:00 |
|
justin
|
39778f46fb
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Refactor wall zoning, remove streaming
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2022-07-23 12:29:29 +01:00 |
|
justin
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6b69fc1684
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Add Read/Show instance for Creature
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2022-07-22 10:44:54 +01:00 |
|
justin
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b58444f931
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Move button data
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2022-07-21 18:22:08 +01:00 |
|
justin
|
aabd8a2cb8
|
Refactor light sources
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2022-07-21 16:21:35 +01:00 |
|
justin
|
cf5ec4a261
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Use strict-containers for IntMaps
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2022-07-21 15:27:00 +01:00 |
|
justin
|
e2ccf7296a
|
Refactor beams
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2022-07-21 00:32:29 +01:00 |
|
justin
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39117b4dfe
|
Refactor targeting
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2022-07-21 00:10:05 +01:00 |
|
justin
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330a81a955
|
Refactor projectiles
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2022-07-20 09:55:07 +01:00 |
|
justin
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1f79fe157f
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Make creature update an external function
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2022-07-20 01:22:17 +01:00 |
|
justin
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db44d5d6ce
|
Cleanup
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2022-07-19 21:51:37 +01:00 |
|
justin
|
29e25f61d3
|
Create datatypes for radar sweeps
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2022-07-19 20:38:56 +01:00 |
|
justin
|
0a7922ec5e
|
Improve static bullets
|
2022-07-19 13:15:13 +01:00 |
|
justin
|
54ba0fbedc
|
Move flame into its own datatype
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2022-07-18 22:41:40 +01:00 |
|
justin
|
5495d33389
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Move sparks into dedicated datatype
|
2022-07-18 12:15:05 +01:00 |
|
justin
|
b860de70a7
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Continue bullet refactor
|
2022-07-17 10:57:29 +01:00 |
|
justin
|
c9f7f39f22
|
Continue bullet refactor
|
2022-07-16 22:02:01 +01:00 |
|
justin
|
301946ff8f
|
Move bullets into own data type
|
2022-07-16 21:15:25 +01:00 |
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