Commit Graph

1035 Commits

Author SHA1 Message Date
justin e811e67ff9 Add bounds to door rooms, tweak mounted lights 2022-03-20 08:23:18 +00:00
justin 02adb0a915 Tweak automatic girder placement 2022-03-19 23:12:53 +00:00
justin 986722b913 Add file 2022-03-19 08:35:40 +00:00
justin e78c4df652 Add file 2022-03-19 08:35:28 +00:00
justin ce660309c5 Add automatic girder light placement for rectangular rooms 2022-03-19 08:34:31 +00:00
justin c4a8912441 Improve rooms 2022-03-17 19:37:17 +00:00
justin f8f60537c6 Add file 2022-03-17 19:36:48 +00:00
justin 58a24c58e3 Add more procedural girders 2022-03-16 18:02:17 +00:00
justin 6e05756ed3 Add file 2022-03-16 18:02:09 +00:00
justin 2dc94b85da Move GenWorld update of placements into product type 2022-03-16 09:39:07 +00:00
justin 5aeb04ba05 Add looping sound, add sound to terminals 2022-03-16 09:23:17 +00:00
justin 5623747b01 Add new sound files 2022-03-15 10:13:28 +00:00
justin a36139aa7a Add machine sounds 2022-03-15 10:12:41 +00:00
justin 8fb42bca2d Create file 2022-03-15 08:54:45 +00:00
justin b71579441e Improve low level flamer 2022-03-15 08:54:23 +00:00
justin 4c116a82c9 Allow flame particles to damage walls at distance 2022-03-14 20:59:17 +00:00
justin f1dcda09ac Add file containing dummy text 2022-03-14 20:39:41 +00:00
justin f16f32d9d3 Implement terminals 2022-03-14 20:39:23 +00:00
justin 1b6f11709c Implement randomised markings on sensors 2022-03-13 19:59:46 +00:00
justin 06a501ff88 Rethink damage data type, work on damage sensors 2022-03-13 09:27:35 +00:00
justin d340fd73c3 Improve placementspots 2022-03-12 10:35:14 +00:00
justin 33718ea94b Cleanup in/outplacements 2022-03-11 13:24:14 +00:00
justin 5d43fc8244 Use explicit out and in placements with ids 2022-03-11 12:55:59 +00:00
justin 219e4e15ee Commit before making out and in placements have ids 2022-03-11 12:34:19 +00:00
justin 73a35bb3f1 Move typical light placement over doors 2022-03-10 19:00:56 +00:00
justin 01c58490fa Unify RoomPos constructors 2022-03-10 18:40:22 +00:00
justin 7b1ac2b682 Move towards unifying RoomPos constructors 2022-03-10 16:21:44 +00:00
justin 907cca0ef0 Implement moving mounted lights 2022-03-10 14:43:41 +00:00
justin c583d33b57 Move toward moving lights on doors 2022-03-09 22:41:17 +00:00
justin 027b4b7d8b Add explicit door position field 2022-03-09 22:14:34 +00:00
justin 4a1ca905f7 Fix crash on empty inventory left click 2022-03-09 18:17:08 +00:00
justin 3bfebc266b Add laser tunnel lock-key combination 2022-03-09 15:27:35 +00:00
justin a4ec4e4889 Improve rooms, make consumable use type 2022-03-09 10:51:01 +00:00
justin 8ff18178b1 Example use of fallback in placement room positions 2022-03-08 23:19:14 +00:00
justin ff6064a3b6 Add rooms, placements and room positions 2022-03-08 22:57:58 +00:00
justin 2e1c7f2687 Cleanup, fix tank opacity 2022-03-08 10:26:51 +00:00
justin 8179a2aa4f Fix incorrect creation of unused links pos 2022-03-08 09:48:45 +00:00
justin 59e6f433ff Add missing file, workaround for placement positions bug 2022-03-08 07:59:36 +00:00
justin 79b5241c32 Fix glassLesson room 2022-03-07 10:42:07 +00:00
justin 81830d87a3 Improvements to rooms and view distances 2022-03-07 09:16:16 +00:00
justin 1364e7c8c8 Fix laser targeting draw when creature offscreen 2022-03-06 22:58:05 +00:00
justin f82bd3f788 Continue link cleanup 2022-03-05 01:29:24 +00:00
justin 0c580e63a4 Start cleanup of room in-links 2022-03-05 01:09:19 +00:00
justin 8fa6bbfe29 Fix bug in the placement of mounted lightsources when shifted 2022-03-04 17:59:42 +00:00
justin d219f42640 Commit before attempting to fix placement shifting bug 2022-03-04 13:13:21 +00:00
justin 2961923534 Fix combination bug with small inventories 2022-03-04 00:11:36 +00:00
justin ae219f2ddf Cleanup 2022-03-03 23:27:45 +00:00
justin d5f11109cd Cleanup cone weapon path 2022-03-03 23:04:45 +00:00
justin 98c66204cd Expose recoil, torque etc as item parameters 2022-03-03 22:59:59 +00:00
justin 2a3c001a53 Add generic item placement rooms 2022-03-03 22:13:15 +00:00