Commit Graph

119 Commits

Author SHA1 Message Date
justin f5a972d9e2 Bind dummy vao once during preloadRender; fix texture shader normals 2025-11-24 12:54:57 +00:00
justin 2cffe81b75 Slightly restrict texture sizes 2025-11-23 11:00:47 +00:00
justin 71e7b51c88 Remove distortion framebuffer/graphic resolution option 2025-11-21 11:32:30 +00:00
justin f63b47d6c4 Remove VAOs 2025-11-20 22:33:23 +00:00
justin cb64be4eeb Commit before removing geometry shader from ellipses 2025-11-20 16:30:41 +00:00
justin 602b162d41 Separate cloud & surface lighting 2025-11-20 14:01:54 +00:00
justin 1f1fa36b72 Cleanup 2025-11-20 12:45:45 +00:00
justin d436b853eb Work on distortion shader 2025-11-15 13:21:11 +00:00
justin 5dfc97a683 Work on distortion shaders 2025-11-14 22:28:22 +00:00
justin 91917dbddd Remove unused shader code 2025-11-14 11:27:16 +00:00
justin cffa75c014 Draw floors using vertex pulling 2025-11-13 22:22:19 +00:00
justin 836c0ba772 Draw chasms using vertex pulling 2025-11-13 21:58:40 +00:00
justin a7a11ccc03 Cleanup shaders 2025-11-13 17:52:01 +00:00
justin 0ea7af4bdd Simplify shader records 2025-11-13 14:57:46 +00:00
justin 56aa8c6697 Shaders: work on fullscreen, cleanup creation 2025-11-13 11:18:28 +00:00
justin 5e9d337288 Cleanup shadows 2025-11-12 22:54:43 +00:00
justin cdf998a1e2 Start cleanup of shader records 2025-11-12 21:37:28 +00:00
justin 409180959c Use vertex pulling for clouds 2025-11-12 19:57:07 +00:00
justin ce438b7ecd Pack shape normals into a word8 2025-11-11 21:03:02 +00:00
justin f136d0cd19 Cleanup window buffers 2025-11-11 18:08:55 +00:00
justin ceba6fd533 Cleanup some silhouette edge buffers 2025-11-11 17:45:30 +00:00
justin 4d59d521ac Cleanup 2025-11-11 17:22:55 +00:00
justin c5034b3c4c Use ssbos for edge shadows
Seems quite slow as is
2025-11-11 16:23:39 +00:00
justin a65a1cab93 Work towards using vertex pulling for lighting caps, alignment issues 2025-11-11 12:33:33 +00:00
justin 1f01147821 Draw walls using vertex pulling 2025-11-10 19:05:54 +00:00
justin 1546caa6a3 Cleanup 2025-11-10 14:55:46 +00:00
justin 5e93c7631d First implementation of SSBO, vertex pulling 2025-11-10 11:58:11 +00:00
justin e9ffeeaea7 Work on cloud/window transparency 2025-11-09 11:00:12 +00:00
justin d35a41944c Start implementing ceiling stencil shader 2025-11-01 11:24:08 +00:00
justin c2e5aaa7a0 Broken implementation of window colours, move towards stencil ceilings 2025-10-29 21:48:09 +00:00
justin 18770480e7 Cleanup 2025-07-30 09:20:41 +01:00
justin 7bee1549bf Start work on clouds, damage, sensors 2025-06-06 22:53:41 +01:00
justin 8da3e75ac5 Cleanup (remove) _soundData, _musicData 2025-06-03 09:08:13 +01:00
justin 9972e0fdea Work on debugging 2023-04-27 11:35:48 +01:00
justin a2ad7c23ff Remove old instancing framebuffer 2023-04-23 15:18:48 +01:00
justin 9c11a8ff66 Remove instancing shaders 2023-04-23 12:48:55 +01:00
justin 4bb9841be8 Remove compute shaders 2023-04-23 12:39:35 +01:00
justin f104b24e90 Continue shader refactor 2023-04-13 00:43:01 +01:00
justin 11b8fe2e06 Work on vertex attributes 2023-04-12 23:11:56 +01:00
justin b80241f10e Some removal of unused framebuffers, partial fix debug layer 2023-04-11 19:44:45 +01:00
justin 33a6e471ae Rmove overlay framebuffer, directly draw overlay instead 2023-04-11 16:55:00 +01:00
justin d79216555b Try to add compute shaders 2023-04-11 14:55:57 +01:00
justin ea0c942887 Refactor window size, update selection cursor on new screen 2023-03-25 09:27:27 +00:00
justin 4d09927d42 Refactor framebuffer update 2023-03-24 13:14:49 +00:00
justin bd9f32875e Cleanup 2023-03-24 12:06:54 +00:00
justin 9a66a09f96 Work on lightmaps, add file 2023-03-23 23:42:09 +00:00
justin 1abfaa3cd0 Work on textures and lighting 2023-03-23 21:17:24 +00:00
justin b352d17f72 Fix character array binding 2023-03-23 14:59:20 +00:00
justin 05d1d3d1eb Bind some fixed texture arrays only once 2023-03-23 14:46:51 +00:00
justin 5769477ad4 Refactor shader types 2023-03-22 14:08:07 +00:00