justin
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03b37c4e7b
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Revert "Turn Shape into a stream"
This reverts commit c7e720248d.
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2022-06-27 18:41:43 +01:00 |
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justin
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c7e720248d
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Turn Shape into a stream
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2022-06-27 18:31:25 +01:00 |
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justin
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673e9b11fc
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Turn shapeObject's vertices into a stream
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2022-06-27 17:47:03 +01:00 |
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justin
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8d5800d806
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Cleanup
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2022-06-27 15:58:53 +01:00 |
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justin
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9ec6f7d91b
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Complete poke fold change
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2022-06-27 15:44:32 +01:00 |
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justin
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8b72df2772
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Change poke to use folding rather than store incremental ints in vector
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2022-06-27 15:33:24 +01:00 |
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justin
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0def31895f
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Replace PutShape with PutForeground
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2022-06-27 14:30:08 +01:00 |
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justin
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fec72cdf48
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Abstract out block placement
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2022-06-27 13:38:46 +01:00 |
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justin
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c8710fe92a
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Add file
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2022-06-27 09:57:08 +01:00 |
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justin
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90af97ee22
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Fix wall zoning
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2022-06-27 09:56:54 +01:00 |
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justin
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7778fb0403
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Commit before removing single foregroundShape
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2022-06-26 14:35:54 +01:00 |
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justin
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c3f9dad233
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Remove parallelization of pokeTopPrism
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2022-06-26 14:26:39 +01:00 |
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justin
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d386b0ea89
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Cleanup
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2022-06-26 12:41:15 +01:00 |
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justin
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5ba0ca9f9c
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Make thingsHit use streaming
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2022-06-26 12:13:31 +01:00 |
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justin
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f47059ae9b
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Commit before changing thingsHit to use stream
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2022-06-26 11:37:43 +01:00 |
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justin
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6c571d1878
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More cleverly set maximum view distance for rectangular window sizes
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2022-06-26 11:30:02 +01:00 |
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justin
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15b98e38ac
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Move wall collisions around
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2022-06-26 10:52:46 +01:00 |
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justin
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ee9523dabb
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Cleanup
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2022-06-26 02:30:17 +01:00 |
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justin
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7532c4cafb
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Refactor
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2022-06-26 01:54:00 +01:00 |
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justin
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ac9181e1a1
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Continue streaming refactor
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2022-06-26 01:34:58 +01:00 |
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justin
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e2d09d57e9
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Zoning/streaming refactor
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2022-06-26 00:26:53 +01:00 |
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justin
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3c7ea4d73b
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More streaming refactoring
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2022-06-25 22:31:49 +01:00 |
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justin
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4eaa31bf32
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Cleanup
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2022-06-25 21:45:17 +01:00 |
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justin
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c56e53d33f
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Commit before looking into pathfinding
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2022-06-25 18:57:50 +01:00 |
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justin
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dc78561c20
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Parallelize poking
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2022-06-25 14:18:53 +01:00 |
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justin
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81b1fa5b5e
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Digital line zoning
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2022-06-25 14:01:19 +01:00 |
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justin
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dd0afc6166
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Add options page scrolling
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2022-06-25 09:28:45 +01:00 |
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justin
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3c2df2542a
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More streaming refactoring
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2022-06-24 23:37:01 +01:00 |
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justin
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0270d423fd
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Refactor more instances to use streaming
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2022-06-24 14:30:16 +01:00 |
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justin
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b467a7dd91
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Refactor more collisions to use streaming
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2022-06-24 13:58:08 +01:00 |
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justin
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78f211a129
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Use streaming to improve speed of generating cullbox
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2022-06-24 11:35:35 +01:00 |
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justin
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ffdf7e4164
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Correctly filter walls for distance test
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2022-06-24 09:34:45 +01:00 |
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justin
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86b1c2581b
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Start using streaming as the way to consume foldable objects
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2022-06-24 09:27:29 +01:00 |
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justin
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89dd8502ad
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Change foldr to foldl' in some cases
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2022-06-23 21:46:46 +01:00 |
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justin
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fb3f677957
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Add more sounds
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2022-06-23 21:23:45 +01:00 |
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justin
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8d266a6770
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Various improvements, metal debris
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2022-06-23 18:53:26 +01:00 |
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justin
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e3d5c4eb4b
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Start to add mountable objects
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2022-06-23 16:07:58 +01:00 |
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justin
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85406d06c1
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Correct non-pushing of partially destroyed doors
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2022-06-23 15:20:50 +01:00 |
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justin
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56b9b2dd9e
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Move towards drawing shapes according to location
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2022-06-23 14:53:08 +01:00 |
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justin
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0f01e422f6
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Move towards allowing partial destruction of doors
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2022-06-23 14:52:25 +01:00 |
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justin
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4c8c82b55c
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Simplify doorMechanism (involves hack)
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2022-06-23 11:00:25 +01:00 |
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justin
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8e3f03637d
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Commit before door refactor
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2022-06-23 09:30:46 +01:00 |
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justin
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ee47ee8e95
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Require weapon also primed on ammo check
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2022-06-22 21:03:06 +01:00 |
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justin
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fff5c87092
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Re-add twist when reloading, stop reload when full ammo
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2022-06-22 20:41:37 +01:00 |
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justin
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2ebad5da2a
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Cleanup
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2022-06-22 19:31:11 +01:00 |
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justin
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c34468aa49
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Fix bug on dropping item when reloading
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2022-06-22 19:22:17 +01:00 |
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justin
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4d1b5d3ca8
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Allow for left click to start and pause reloading when aiming
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2022-06-22 18:18:25 +01:00 |
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justin
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3609bdb4fd
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Rename sounds
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2022-06-22 17:03:24 +01:00 |
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justin
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698ccb414d
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Record whether a mouse click is continued or not
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2022-06-22 17:02:57 +01:00 |
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justin
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ac0948cb64
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Allow pausable reloads with discrete progess steps
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2022-06-22 14:20:20 +01:00 |
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